Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -18,7 +18,7 @@
obj_damage = 10
attack_verb_continuous = "drills"
attack_verb_simple = "drill"
attack_sound = 'sound/weapons/circsawhit.ogg'
attack_sound = 'sound/items/weapons/circsawhit.ogg'
sentience_type = SENTIENCE_MINEBOT
speak_emote = list("states")
mob_biotypes = MOB_ROBOTIC
@@ -119,7 +119,7 @@
return FALSE
var/obj/effect/mine/minebot/my_mine = new(my_turf)
my_mine.ignore_list = owner.faction.Copy()
playsound(my_turf, 'sound/weapons/armbomb.ogg', 20)
playsound(my_turf, 'sound/items/weapons/armbomb.ogg', 20)
StartCooldown()
return TRUE
@@ -132,7 +132,7 @@
/obj/effect/temp_visual/rising_rocket/Initialize(mapload)
. = ..()
playsound(src, 'sound/weapons/minebot_rocket.ogg', 100, FALSE)
playsound(src, 'sound/items/weapons/minebot_rocket.ogg', 100, FALSE)
animate(src, pixel_y = base_pixel_y + 500, time = duration, easing = EASE_IN)
/obj/effect/temp_visual/falling_rocket
@@ -154,7 +154,7 @@
animate(src, pixel_y = 0, time = duration)
/obj/effect/temp_visual/falling_rocket/proc/create_explosion()
playsound(src, 'sound/weapons/minebot_rocket.ogg', 100, FALSE)
playsound(src, 'sound/items/weapons/minebot_rocket.ogg', 100, FALSE)
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(1, holder = src)
smoke.start()
@@ -176,7 +176,7 @@
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(0, holder = src)
smoke.start()
playsound(src, 'sound/effects/explosion3.ogg', 100)
playsound(src, 'sound/effects/explosion/explosion3.ogg', 100)
victim.apply_damage(damage_to_apply)
/obj/effect/mine/minebot/can_trigger(atom/movable/on_who)
@@ -56,7 +56,7 @@
if(isnull(target_turf) || isclosedturf(target_turf) || isgroundlessturf(target_turf))
user.balloon_alert(user, "invalid target!")
return ITEM_INTERACT_BLOCKING
playsound(src, 'sound/machines/beep.ogg', 30)
playsound(src, 'sound/machines/beep/beep.ogg', 30)
clear_priming()
new /obj/effect/temp_visual/minebot_target(target_turf)
COOLDOWN_START(src, bomb_timer, BOMB_COOLDOWN)