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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -18,7 +18,7 @@
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obj_damage = 10
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attack_verb_continuous = "drills"
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attack_verb_simple = "drill"
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attack_sound = 'sound/weapons/circsawhit.ogg'
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attack_sound = 'sound/items/weapons/circsawhit.ogg'
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sentience_type = SENTIENCE_MINEBOT
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speak_emote = list("states")
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mob_biotypes = MOB_ROBOTIC
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@@ -119,7 +119,7 @@
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return FALSE
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var/obj/effect/mine/minebot/my_mine = new(my_turf)
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my_mine.ignore_list = owner.faction.Copy()
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playsound(my_turf, 'sound/weapons/armbomb.ogg', 20)
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playsound(my_turf, 'sound/items/weapons/armbomb.ogg', 20)
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StartCooldown()
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return TRUE
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@@ -132,7 +132,7 @@
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/obj/effect/temp_visual/rising_rocket/Initialize(mapload)
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. = ..()
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playsound(src, 'sound/weapons/minebot_rocket.ogg', 100, FALSE)
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playsound(src, 'sound/items/weapons/minebot_rocket.ogg', 100, FALSE)
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animate(src, pixel_y = base_pixel_y + 500, time = duration, easing = EASE_IN)
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/obj/effect/temp_visual/falling_rocket
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@@ -154,7 +154,7 @@
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animate(src, pixel_y = 0, time = duration)
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/obj/effect/temp_visual/falling_rocket/proc/create_explosion()
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playsound(src, 'sound/weapons/minebot_rocket.ogg', 100, FALSE)
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playsound(src, 'sound/items/weapons/minebot_rocket.ogg', 100, FALSE)
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var/datum/effect_system/fluid_spread/smoke/smoke = new
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smoke.set_up(1, holder = src)
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smoke.start()
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@@ -176,7 +176,7 @@
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var/datum/effect_system/fluid_spread/smoke/smoke = new
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smoke.set_up(0, holder = src)
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smoke.start()
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playsound(src, 'sound/effects/explosion3.ogg', 100)
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playsound(src, 'sound/effects/explosion/explosion3.ogg', 100)
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victim.apply_damage(damage_to_apply)
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/obj/effect/mine/minebot/can_trigger(atom/movable/on_who)
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@@ -56,7 +56,7 @@
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if(isnull(target_turf) || isclosedturf(target_turf) || isgroundlessturf(target_turf))
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user.balloon_alert(user, "invalid target!")
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return ITEM_INTERACT_BLOCKING
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playsound(src, 'sound/machines/beep.ogg', 30)
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playsound(src, 'sound/machines/beep/beep.ogg', 30)
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clear_priming()
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new /obj/effect/temp_visual/minebot_target(target_turf)
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COOLDOWN_START(src, bomb_timer, BOMB_COOLDOWN)
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