Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -15,11 +15,11 @@
if(buckled == attacker ? prob(60) : prob(30)) //its easier to remove the slime from yourself
attacker.visible_message(span_warning("[attacker] attempts to wrestle \the [defender_slime.name] off [buckled == attacker ? "" : buckled] !"), \
span_danger("[buckled == attacker ? "You attempt" : "[attacker] attempts" ] to wrestle \the [defender_slime.name] off [buckled == attacker ? "" : buckled]!"))
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, TRUE, -1)
playsound(loc, 'sound/items/weapons/punchmiss.ogg', 25, TRUE, -1)
return
attacker.visible_message(span_warning("[attacker] manages to wrestle \the [defender_slime.name] off!"), span_notice("You manage to wrestle \the [defender_slime.name] off!"))
playsound(loc, 'sound/weapons/shove.ogg', 50, TRUE, -1)
playsound(loc, 'sound/items/weapons/shove.ogg', 50, TRUE, -1)
defender_slime.discipline_slime()
@@ -87,7 +87,7 @@
has_found = TRUE
if(applied_crossbreed_amount >= SLIME_EXTRACT_CROSSING_REQUIRED)
to_chat(user, span_notice("You feed the slime as many of the extracts from the bag as you can, and it mutates!"))
playsound(src, 'sound/effects/attackblob.ogg', 50, TRUE)
playsound(src, 'sound/effects/blob/attackblob.ogg', 50, TRUE)
spawn_corecross()
has_output = TRUE
break
@@ -99,7 +99,7 @@
to_chat(user, span_warning("There are no extracts in the bag that this slime will accept!"))
else
to_chat(user, span_notice("You feed the slime some extracts from the bag."))
playsound(src, 'sound/effects/attackblob.ogg', 50, TRUE)
playsound(src, 'sound/effects/blob/attackblob.ogg', 50, TRUE)
///Handles the adverse effects of water on slimes
/mob/living/basic/slime/proc/apply_water()
+2 -2
View File
@@ -14,7 +14,7 @@
icon_living = "grey-baby"
icon_dead = "grey-baby-dead"
attack_sound = 'sound/weapons/bite.ogg'
attack_sound = 'sound/items/weapons/bite.ogg'
//Base physiology
@@ -353,7 +353,7 @@
/mob/living/basic/slime/proc/spawn_corecross()
var/static/list/crossbreeds = subtypesof(/obj/item/slimecross)
visible_message(span_danger("[src] shudders, its mutated core consuming the rest of its body!"))
playsound(src, 'sound/magic/smoke.ogg', 50, TRUE)
playsound(src, 'sound/effects/magic/smoke.ogg', 50, TRUE)
var/selected_crossbreed_path
for(var/crossbreed_path in crossbreeds)
var/obj/item/slimecross/cross_item = crossbreed_path