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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -18,7 +18,7 @@
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melee_damage_lower = 10
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melee_damage_upper = 20
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obj_damage = 50
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attack_sound = 'sound/hallucinations/growl1.ogg'
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attack_sound = 'sound/effects/hallucinations/growl1.ogg'
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ai_controller = /datum/ai_controller/basic_controller/paper_wizard
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///spell to summon minions
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var/datum/action/cooldown/spell/conjure/wizard_summon_minions/summon
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@@ -161,8 +161,8 @@
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/obj/effect/temp_visual/paperwiz_dying/Initialize(mapload)
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. = ..()
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visible_message(span_boldannounce("The wizard cries out in pain as a gate appears behind him, sucking him in!"))
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playsound(get_turf(src), 'sound/magic/mandswap.ogg', 50, vary = TRUE, pressure_affected = TRUE)
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playsound(get_turf(src), 'sound/hallucinations/wail.ogg', 50, vary = TRUE, pressure_affected = TRUE)
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playsound(get_turf(src), 'sound/effects/magic/mandswap.ogg', 50, vary = TRUE, pressure_affected = TRUE)
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playsound(get_turf(src), 'sound/effects/hallucinations/wail.ogg', 50, vary = TRUE, pressure_affected = TRUE)
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RegisterSignal(src, COMSIG_PREQDELETED, PROC_REF(on_delete))
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/obj/effect/temp_visual/paperwiz_dying/proc/on_delete()
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@@ -171,7 +171,7 @@
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for(var/mob/nearby in range(7, src))
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shake_camera(nearby, duration = 7 SECONDS, strength = 1)
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var/turf/current_turf = get_turf(src)
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playsound(current_turf,'sound/magic/summon_magic.ogg', 50, vary = TRUE, vary = TRUE)
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playsound(current_turf,'sound/effects/magic/summon_magic.ogg', 50, vary = TRUE, vary = TRUE)
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new /obj/effect/temp_visual/paper_scatter(current_turf)
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new /obj/item/clothing/suit/wizrobe/paper(current_turf)
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new /obj/item/clothing/head/collectable/paper(current_turf)
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