Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -18,7 +18,7 @@
melee_damage_lower = 10
melee_damage_upper = 20
obj_damage = 50
attack_sound = 'sound/hallucinations/growl1.ogg'
attack_sound = 'sound/effects/hallucinations/growl1.ogg'
ai_controller = /datum/ai_controller/basic_controller/paper_wizard
///spell to summon minions
var/datum/action/cooldown/spell/conjure/wizard_summon_minions/summon
@@ -161,8 +161,8 @@
/obj/effect/temp_visual/paperwiz_dying/Initialize(mapload)
. = ..()
visible_message(span_boldannounce("The wizard cries out in pain as a gate appears behind him, sucking him in!"))
playsound(get_turf(src), 'sound/magic/mandswap.ogg', 50, vary = TRUE, pressure_affected = TRUE)
playsound(get_turf(src), 'sound/hallucinations/wail.ogg', 50, vary = TRUE, pressure_affected = TRUE)
playsound(get_turf(src), 'sound/effects/magic/mandswap.ogg', 50, vary = TRUE, pressure_affected = TRUE)
playsound(get_turf(src), 'sound/effects/hallucinations/wail.ogg', 50, vary = TRUE, pressure_affected = TRUE)
RegisterSignal(src, COMSIG_PREQDELETED, PROC_REF(on_delete))
/obj/effect/temp_visual/paperwiz_dying/proc/on_delete()
@@ -171,7 +171,7 @@
for(var/mob/nearby in range(7, src))
shake_camera(nearby, duration = 7 SECONDS, strength = 1)
var/turf/current_turf = get_turf(src)
playsound(current_turf,'sound/magic/summon_magic.ogg', 50, vary = TRUE, vary = TRUE)
playsound(current_turf,'sound/effects/magic/summon_magic.ogg', 50, vary = TRUE, vary = TRUE)
new /obj/effect/temp_visual/paper_scatter(current_turf)
new /obj/item/clothing/suit/wizrobe/paper(current_turf)
new /obj/item/clothing/head/collectable/paper(current_turf)