Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -9,7 +9,7 @@
melee_damage_upper = 10
attack_verb_continuous = "punches"
attack_verb_simple = "punch"
attack_sound = 'sound/weapons/punch1.ogg'
attack_sound = 'sound/items/weapons/punch1.ogg'
basic_mob_flags = DEL_ON_DEATH
unsuitable_atmos_damage = 2.5
combat_mode = FALSE
@@ -33,7 +33,7 @@
///Casing used to shoot during retaliation
var/ranged_attack_casing = /obj/item/ammo_casing/shotgun/buckshot
///Sound to make while doing a retalitory attack
var/ranged_attack_sound = 'sound/weapons/gun/pistol/shot.ogg'
var/ranged_attack_sound = 'sound/items/weapons/gun/pistol/shot.ogg'
///Weapon path, for visuals
var/held_weapon_visual = /obj/item/gun/ballistic/shotgun
@@ -69,7 +69,7 @@
ai_controller = /datum/ai_controller/basic_controller/trader/jumpscare
sell_sound = 'sound/voice/hiss2.ogg'
sell_sound = 'sound/mobs/non-humanoids/hiss/hiss2.ogg'
species_path = /datum/species/skeleton
spawner_path = /obj/effect/mob_spawn/corpse/human/skeleton/mrbones
loot = list(/obj/effect/decal/remains/human)
@@ -85,7 +85,7 @@
/datum/trader_data/mr_bones
shop_spot_type = /obj/structure/chair/wood/wings
sign_type = /obj/structure/trader_sign/mrbones
sell_sound = 'sound/voice/hiss2.ogg'
sell_sound = 'sound/mobs/non-humanoids/hiss/hiss2.ogg'
initial_products = list(
/obj/item/clothing/head/helmet/skull = list(PAYCHECK_CREW * 3, INFINITY),