Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -145,7 +145,7 @@
obj_damage = 10
melee_attack_cooldown = 1 SECONDS
gold_core_spawnable = HOSTILE_SPAWN
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_sound = 'sound/items/weapons/bladeslice.ogg'
attack_vis_effect = ATTACK_EFFECT_SLASH
faction = list(FACTION_HOSTILE, FACTION_MAINT_CREATURES)
sharpness = SHARP_POINTY
+1 -1
View File
@@ -23,7 +23,7 @@
///In the case 'melee_damage_upper' is somehow raised above 0
attack_verb_continuous = "snips"
attack_verb_simple = "snip"
attack_sound = 'sound/weapons/bite.ogg'
attack_sound = 'sound/items/weapons/bite.ogg'
attack_vis_effect = ATTACK_EFFECT_BITE
ai_controller = /datum/ai_controller/basic_controller/crab
+2 -2
View File
@@ -26,7 +26,7 @@
response_harm_simple = "splat"
density = FALSE
faction = list(FACTION_HOSTILE, FACTION_MAINT_CREATURES)
attack_sound = 'sound/effects/reee.ogg'
attack_sound = 'sound/mobs/non-humanoids/frog/reee.ogg'
butcher_results = list(/obj/item/food/nugget = 1)
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
@@ -40,7 +40,7 @@
ai_controller = /datum/ai_controller/basic_controller/frog
var/stepped_sound = 'sound/effects/huuu.ogg'
var/stepped_sound = 'sound/mobs/non-humanoids/frog/huuu.ogg'
///How much of a reagent the mob injects on attack
var/poison_per_bite = 3
///What reagent the mob injects targets with
@@ -59,14 +59,14 @@
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/voice/moth/scream_moth.ogg', 50, TRUE)
playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
/mob/living/basic/mothroach/attackby(obj/item/attacking_item, mob/living/user, params)
. = ..()
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/voice/moth/scream_moth.ogg', 50, TRUE)
playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
/mob/living/basic/mothroach/bar
name = "mothroach bartender"
@@ -51,7 +51,7 @@
held_state = "mouse_[body_color]" // not handled by variety element
AddElement(/datum/element/animal_variety, "mouse", body_color, FALSE)
AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOUSE, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 10)
AddComponent(/datum/component/squeak, list('sound/creatures/mousesqueek.ogg' = 1), 100, extrarange = SHORT_RANGE_SOUND_EXTRARANGE) //as quiet as a mouse or whatever
AddComponent(/datum/component/squeak, list('sound/mobs/non-humanoids/mouse/mousesqueek.ogg' = 1), 100, extrarange = SHORT_RANGE_SOUND_EXTRARANGE) //as quiet as a mouse or whatever
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
@@ -232,7 +232,7 @@
span_notice("You chew through \the [cable]."),
)
playsound(cable, 'sound/effects/sparks2.ogg', 100, TRUE)
playsound(cable, 'sound/effects/sparks/sparks2.ogg', 100, TRUE)
cable.deconstruct()
/mob/living/basic/mouse/white
@@ -24,7 +24,7 @@
butcher_results = list(/obj/item/food/meat/slab = 1)
pass_flags = PASSTABLE
attack_sound = 'sound/weapons/bite.ogg'
attack_sound = 'sound/items/weapons/bite.ogg'
attack_vis_effect = ATTACK_EFFECT_BITE
environment_smash = ENVIRONMENT_SMASH_NONE
mob_size = MOB_SIZE_TINY