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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 22:50:26 +01:00
Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -145,7 +145,7 @@
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obj_damage = 10
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melee_attack_cooldown = 1 SECONDS
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gold_core_spawnable = HOSTILE_SPAWN
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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attack_vis_effect = ATTACK_EFFECT_SLASH
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faction = list(FACTION_HOSTILE, FACTION_MAINT_CREATURES)
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sharpness = SHARP_POINTY
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@@ -23,7 +23,7 @@
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///In the case 'melee_damage_upper' is somehow raised above 0
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attack_verb_continuous = "snips"
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attack_verb_simple = "snip"
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attack_sound = 'sound/weapons/bite.ogg'
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attack_sound = 'sound/items/weapons/bite.ogg'
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attack_vis_effect = ATTACK_EFFECT_BITE
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ai_controller = /datum/ai_controller/basic_controller/crab
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@@ -26,7 +26,7 @@
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response_harm_simple = "splat"
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density = FALSE
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faction = list(FACTION_HOSTILE, FACTION_MAINT_CREATURES)
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attack_sound = 'sound/effects/reee.ogg'
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attack_sound = 'sound/mobs/non-humanoids/frog/reee.ogg'
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butcher_results = list(/obj/item/food/nugget = 1)
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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@@ -40,7 +40,7 @@
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ai_controller = /datum/ai_controller/basic_controller/frog
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var/stepped_sound = 'sound/effects/huuu.ogg'
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var/stepped_sound = 'sound/mobs/non-humanoids/frog/huuu.ogg'
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///How much of a reagent the mob injects on attack
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var/poison_per_bite = 3
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///What reagent the mob injects targets with
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@@ -59,14 +59,14 @@
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if(src.stat == DEAD)
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return
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else
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playsound(loc, 'sound/voice/moth/scream_moth.ogg', 50, TRUE)
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playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
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/mob/living/basic/mothroach/attackby(obj/item/attacking_item, mob/living/user, params)
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. = ..()
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if(src.stat == DEAD)
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return
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else
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playsound(loc, 'sound/voice/moth/scream_moth.ogg', 50, TRUE)
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playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
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/mob/living/basic/mothroach/bar
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name = "mothroach bartender"
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@@ -51,7 +51,7 @@
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held_state = "mouse_[body_color]" // not handled by variety element
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AddElement(/datum/element/animal_variety, "mouse", body_color, FALSE)
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOUSE, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 10)
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AddComponent(/datum/component/squeak, list('sound/creatures/mousesqueek.ogg' = 1), 100, extrarange = SHORT_RANGE_SOUND_EXTRARANGE) //as quiet as a mouse or whatever
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AddComponent(/datum/component/squeak, list('sound/mobs/non-humanoids/mouse/mousesqueek.ogg' = 1), 100, extrarange = SHORT_RANGE_SOUND_EXTRARANGE) //as quiet as a mouse or whatever
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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@@ -232,7 +232,7 @@
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span_notice("You chew through \the [cable]."),
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)
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playsound(cable, 'sound/effects/sparks2.ogg', 100, TRUE)
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playsound(cable, 'sound/effects/sparks/sparks2.ogg', 100, TRUE)
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cable.deconstruct()
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/mob/living/basic/mouse/white
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@@ -24,7 +24,7 @@
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butcher_results = list(/obj/item/food/meat/slab = 1)
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pass_flags = PASSTABLE
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attack_sound = 'sound/weapons/bite.ogg'
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attack_sound = 'sound/items/weapons/bite.ogg'
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attack_vis_effect = ATTACK_EFFECT_BITE
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environment_smash = ENVIRONMENT_SMASH_NONE
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mob_size = MOB_SIZE_TINY
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