Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
+15 -15
View File
@@ -222,7 +222,7 @@
for(var/obj/item/part as anything in get_parts())
if(part.loc != src)
balloon_alert(user, "retract parts first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
return FALSE
/obj/item/mod/control/mouse_drop_dragged(atom/over_object, mob/user)
@@ -231,7 +231,7 @@
for(var/obj/item/part as anything in get_parts())
if(part.loc != src)
balloon_alert(wearer, "retract parts first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
return
if(!wearer.incapacitated)
var/atom/movable/screen/inventory/hand/ui_hand = over_object
@@ -259,7 +259,7 @@
/obj/item/mod/control/screwdriver_act(mob/living/user, obj/item/screwdriver)
if(active || activating || ai_controller)
balloon_alert(user, "deactivate suit first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "[open ? "closing" : "opening"] cover...")
screwdriver.play_tool_sound(src, 100)
@@ -276,14 +276,14 @@
/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
if(!open)
balloon_alert(user, "open the cover first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(!allowed(user))
balloon_alert(user, "insufficient access!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVAL, user) & MOD_CANCEL_REMOVAL)
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(length(modules))
var/list/removable_modules = list()
@@ -300,7 +300,7 @@
SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVED, user)
return ITEM_INTERACT_SUCCESS
balloon_alert(user, "no modules!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
// Makes use of tool act to prevent shoving stuff into our internal storage
@@ -334,7 +334,7 @@
if(istype(tool, /obj/item/mod/module))
if(!open)
balloon_alert(user, "open the cover first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
install(tool, user)
SEND_SIGNAL(src, COMSIG_MOD_MODULE_ADDED, user)
@@ -342,11 +342,11 @@
if(istype(tool, /obj/item/mod/core))
if(!open)
balloon_alert(user, "open the cover first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(core)
balloon_alert(user, "core already installed!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
var/obj/item/mod/core/attacking_core = tool
attacking_core.install(src)
@@ -548,24 +548,24 @@
if(is_type_in_list(new_module, old_module.incompatible_modules) || is_type_in_list(old_module, new_module.incompatible_modules))
if(user)
balloon_alert(user, "[new_module] incompatible with [old_module]!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
var/complexity_with_module = complexity
complexity_with_module += new_module.complexity
if(complexity_with_module > complexity_max)
if(user)
balloon_alert(user, "[new_module] would make [src] too complex!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
if(!new_module.has_required_parts(mod_parts))
if(user)
balloon_alert(user, "[new_module] incompatible with [src]'s parts!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
if(!new_module.can_install(src))
if(user)
balloon_alert(user, "[new_module] cannot be installed into [src]!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
new_module.forceMove(src)
modules += new_module
@@ -602,7 +602,7 @@
/obj/item/mod/control/proc/update_access(mob/user, obj/item/card/id/card)
if(!allowed(user))
balloon_alert(user, "insufficient access!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
req_access = card.access.Copy()
balloon_alert(user, "access updated")