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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -310,7 +310,7 @@ GLOBAL_LIST_EMPTY(virtual_pets_list)
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level++
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grant_level_abilities()
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pet.ai_controller?.set_blackboard_key(BB_VIRTUAL_PET_LEVEL, level)
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playsound(computer.loc, 'sound/items/orbie_level_up.ogg', 50)
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playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_level_up.ogg', 50)
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to_next_level += (level**2) + 500
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SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_LEVEL_UP, level) //its a signal so different path types of virtual pets can handle leveling up differently
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announce_global_updates(message = "has reached level [level]!")
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@@ -341,7 +341,7 @@ GLOBAL_LIST_EMPTY(virtual_pets_list)
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GLOB.global_pet_updates.Cut(1,2)
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GLOB.global_pet_updates += list(message_to_announce)
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playsound(computer.loc, 'sound/items/orbie_notification_sound.ogg', 50)
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playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_notification_sound.ogg', 50)
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/datum/computer_file/program/virtual_pet/proc/remove_pet(datum/source)
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SIGNAL_HANDLER
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@@ -560,7 +560,7 @@ GLOBAL_LIST_EMPTY(virtual_pets_list)
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if(!isnull(trick_name))
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pet.ai_controller.set_blackboard_key(BB_TRICK_NAME, trick_name)
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pet.ai_controller.override_blackboard_key(BB_TRICK_SEQUENCE, trick_sequence)
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playsound(computer.loc, 'sound/items/orbie_trick_learned.ogg', 50)
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playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_trick_learned.ogg', 50)
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return TRUE
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@@ -598,7 +598,7 @@ GLOBAL_LIST_EMPTY(virtual_pets_list)
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pet.befriend(our_user) //befriend whoever set us out
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animate(pet, transform = matrix(), time = 1.5 SECONDS)
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pet.forceMove(final_turf)
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playsound(computer.loc, 'sound/items/orbie_send_out.ogg', 20)
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playsound(computer.loc, 'sound/mobs/non-humanoids/orbie/orbie_send_out.ogg', 20)
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new /obj/effect/temp_visual/guardian/phase(pet.loc)
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#undef PET_MAX_LEVEL
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