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Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -49,7 +49,7 @@
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/datum/security_level/green
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name = "green"
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announcement_color = "green"
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sound = 'sound/misc/notice2.ogg' // Friendly beep
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sound = 'sound/announcer/notice/notice2.ogg' // Friendly beep
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number_level = SEC_LEVEL_GREEN
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status_display_icon_state = "greenalert"
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fire_alarm_light_color = LIGHT_COLOR_BLUEGREEN
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@@ -64,7 +64,7 @@
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/datum/security_level/blue
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name = "blue"
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announcement_color = "blue"
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sound = 'sound/misc/notice1.ogg' // Angry alarm
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sound = 'sound/announcer/notice/notice1.ogg' // Angry alarm
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number_level = SEC_LEVEL_BLUE
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status_display_icon_state = "bluealert"
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fire_alarm_light_color = LIGHT_COLOR_ELECTRIC_CYAN
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@@ -80,7 +80,7 @@
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/datum/security_level/red
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name = "red"
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announcement_color = "red"
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sound = 'sound/misc/notice3.ogg' // More angry alarm
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sound = 'sound/announcer/notice/notice3.ogg' // More angry alarm
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number_level = SEC_LEVEL_RED
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status_display_icon_state = "redalert"
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fire_alarm_light_color = LIGHT_COLOR_FLARE
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@@ -96,7 +96,7 @@
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/datum/security_level/delta
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name = "delta"
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announcement_color = "purple"
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sound = 'sound/misc/airraid.ogg' // Air alarm to signify importance
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sound = 'sound/announcer/alarm/airraid.ogg' // Air alarm to signify importance
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number_level = SEC_LEVEL_DELTA
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status_display_icon_state = "deltaalert"
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fire_alarm_light_color = LIGHT_COLOR_INTENSE_RED
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