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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
Reorganizes the sound folder (#86726)
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
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@@ -10,7 +10,7 @@
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/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
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. = ..()
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if(!istype(S1, /obj/docking_port/stationary/transit))
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playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,TRUE)
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playsound(get_turf(src.loc), 'sound/effects/explosion/explosion1.ogg',50,TRUE)
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@@ -599,7 +599,7 @@
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destination_dock = "emergency_syndicate"
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minor_announce("Corruption detected in \
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shuttle navigation protocols. Please contact your \
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supervisor.", "SYSTEM ERROR:", sound_override = 'sound/misc/announce_syndi.ogg')
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supervisor.", "SYSTEM ERROR:", sound_override = 'sound/announcer/announcement/announce_syndi.ogg')
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dock_id(destination_dock)
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mode = SHUTTLE_ENDGAME
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@@ -358,7 +358,7 @@
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var/mob/camera/ai_eye/remote/remote_eye = owner.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/console = remote_eye.origin
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playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)
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playsound(console, 'sound/machines/terminal/terminal_prompt_deny.ogg', 25, FALSE)
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var/list/L = list()
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for(var/V in SSshuttle.stationary_docking_ports)
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@@ -383,10 +383,10 @@
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else
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L["([L.len]) [nav_beacon.name] locked"] = null
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playsound(console, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
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playsound(console, 'sound/machines/terminal/terminal_prompt.ogg', 25, FALSE)
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var/selected = tgui_input_list(usr, "Choose location to jump to", "Locations", sort_list(L))
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if(isnull(selected))
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playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)
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playsound(console, 'sound/machines/terminal/terminal_prompt_deny.ogg', 25, FALSE)
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return
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if(QDELETED(src) || QDELETED(owner) || !isliving(owner))
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return
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@@ -394,7 +394,7 @@
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var/turf/T = get_turf(L[selected])
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if(isnull(T))
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return
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playsound(console, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
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playsound(console, 'sound/machines/terminal/terminal_prompt_confirm.ogg', 25, FALSE)
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remote_eye.setLoc(T)
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to_chat(owner, span_notice("Jumped to [selected]."))
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owner.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static)
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