Reorganizes the sound folder (#86726)

## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
This commit is contained in:
grungussuss
2024-09-23 22:24:50 -07:00
committed by GitHub
parent 8c494a4736
commit 58501dce77
3639 changed files with 5089 additions and 5093 deletions
@@ -47,26 +47,26 @@
/obj/item/circuit_component/soundemitter/populate_options()
var/static/component_options = list(
"Buzz" = 'sound/machines/buzz-sigh.ogg',
"Buzz Twice" = 'sound/machines/buzz-two.ogg',
"Buzz" = 'sound/machines/buzz/buzz-sigh.ogg',
"Buzz Twice" = 'sound/machines/buzz/buzz-two.ogg',
"Chime" = 'sound/machines/chime.ogg',
"Honk" = 'sound/items/bikehorn.ogg',
"Ping" = 'sound/machines/ping.ogg',
"Sad Trombone" = 'sound/misc/sadtrombone.ogg',
"Warn" = 'sound/machines/warning-buzzer.ogg',
"Slow Clap" = 'sound/machines/slowclap.ogg',
"Moth Buzz" = 'sound/voice/moth/scream_moth.ogg',
"Squeak" = 'sound/items/toysqueak1.ogg',
"Rip" = 'sound/items/poster_ripped.ogg',
"Moth Buzz" = 'sound/mobs/humanoids/moth/scream_moth.ogg',
"Squeak" = 'sound/items/toy_squeak/toysqueak1.ogg',
"Rip" = 'sound/items/poster/poster_ripped.ogg',
"Coinflip" = 'sound/items/coinflip.ogg',
"Megaphone" = 'sound/items/megaphone.ogg',
"Warpwhistle" = 'sound/magic/warpwhistle.ogg',
"Hiss" = 'sound/voice/hiss1.ogg',
"Lizard" = 'sound/voice/lizard/lizard_scream_1.ogg',
"Flashbang" = 'sound/weapons/flashbang.ogg',
"Flash" = 'sound/weapons/flash.ogg',
"Whip" = 'sound/weapons/whip.ogg',
"Laugh Track" = 'sound/items/SitcomLaugh1.ogg',
"Warpwhistle" = 'sound/effects/magic/warpwhistle.ogg',
"Hiss" = 'sound/mobs/non-humanoids/hiss/hiss1.ogg',
"Lizard" = 'sound/mobs/humanoids/lizard/lizard_scream_1.ogg',
"Flashbang" = 'sound/items/weapons/flashbang.ogg',
"Flash" = 'sound/items/weapons/flash.ogg',
"Whip" = 'sound/items/weapons/whip.ogg',
"Laugh Track" = 'sound/items/sitcom_laugh/sitcomLaugh1.ogg',
"Gavel" = 'sound/items/gavel.ogg',
)
sound_file = add_option_port("Sound Option", component_options)
+1 -1
View File
@@ -45,7 +45,7 @@
RegisterSignal(marked_atom, COMSIG_QDELETING, PROC_REF(cleanup_marked_atom))
update_icon()
flick("multitool_circuit_flick", src)
playsound(src.loc, 'sound/misc/compiler-stage2.ogg', 30, TRUE)
playsound(src.loc, 'sound/machines/compiler/compiler-stage2.ogg', 30, TRUE)
return TRUE
/// Allow users to mark items equipped by the target that are visible.
+2 -2
View File
@@ -53,7 +53,7 @@
CRASH("Producers of COMSIG_USB_CABLE_CONNECTED_TO_CIRCUIT must set attached_circuit")
balloon_alert(user, "connected to circuit\nconnect to a port")
playsound(src, 'sound/machines/pda_button1.ogg', 20, TRUE)
playsound(src, 'sound/machines/pda_button/pda_button1.ogg', 20, TRUE)
if (last_attached_circuit != attached_circuit)
if (!isnull(last_attached_circuit))
@@ -73,7 +73,7 @@
connection_description = "machine"
balloon_alert(user, "connected to [connection_description]")
playsound(src, 'sound/items/screwdriver2.ogg', 20, TRUE)
playsound(src, 'sound/items/tools/screwdriver2.ogg', 20, TRUE)
return TRUE
@@ -460,7 +460,7 @@
var/obj/item/organ/internal/cyberimp/bci/bci_organ = carbon_occupant.get_organ_by_type(/obj/item/organ/internal/cyberimp/bci)
if (isnull(bci_organ) && isnull(bci_to_implant))
say("No brain-computer interface inserted, and occupant does not have one. Insert a BCI to implant one.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 30, TRUE)
return FALSE
addtimer(CALLBACK(src, PROC_REF(start_process)), 1 SECONDS)
+1 -1
View File
@@ -21,7 +21,7 @@
projectile_type = /obj/projectile/energy/wiremod_gun
harmful = FALSE
select_name = "circuit"
fire_sound = 'sound/weapons/blaster.ogg'
fire_sound = 'sound/items/weapons/blaster.ogg'
/obj/projectile/energy/wiremod_gun
name = "scanning beam"