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[MIRROR] Removes a ton of unused tablet vars, re-organizes the rest [MDB IGNORE] (#17014)
* Removes a ton of unused tablet vars, re-organizes the rest (#70344) * Removes a ton of unused vars, re-organizes the rest Removes a ton of unused vars from Modular computers Re-organizes the rest, and adds autodoc comments to most of them Moved 2 vars (saved_image and invisible) from the tablet to the messenger app, since that's where it was used. I didn't see the point of having these vars be on every computer anyways, only PDAs have the app. Renames Clown's honk virus var Makes Messenger app's saved image, actually used. * static list and NODECONSTRUCT_1 check * oops * Removes a ton of unused tablet vars, re-organizes the rest * cryopod Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
This commit is contained in:
co-authored by
John Willard
tastyfish
parent
b15516b1ee
commit
58752b0969
@@ -1,8 +1,8 @@
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GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar to GLOB.PDAs (used primarily with ntmessenger.dm)
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// This is the base type that does all the hardware stuff.
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// Other types expand it - tablets use a direct subtypes, and
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// consoles and laptops use "procssor" item that is held inside machinery piece
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// Other types expand it - tablets and laptops are subtypes
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// consoles use "procssor" item that is held inside it.
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/obj/item/modular_computer
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name = "modular microcomputer"
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desc = "A small portable microcomputer."
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@@ -14,28 +14,38 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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armor = list(MELEE = 0, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
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light_system = MOVABLE_LIGHT_DIRECTIONAL
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var/bypass_state = FALSE // bypassing the set icon state
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var/enabled = 0 // Whether the computer is turned on.
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var/upgradable = TRUE // whether or not the computer can be upgraded
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var/deconstructable = TRUE // whether or not the computer can be deconstructed
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var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
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var/device_theme = "ntos" // Sets the theme for the main menu, hardware config, and file browser apps. Overridden by certain non-NT devices.
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var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
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///The type of device this computer is, as a flag
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///Flag of the type of device the modular computer is, deciding what types of apps it can run.
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var/hardware_flag = NONE
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// Options: PROGRAM_ALL PROGRAM_CONSOLE | | PROGRAM_LAPTOP | PROGRAM_TABLET
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var/last_power_usage = 0
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var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
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var/last_world_time = "00:00"
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var/list/last_header_icons
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///Looping sound for when the computer is on
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// Options: PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_TABLET
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///Whether the icon state should be bypassed entirely, used for PDAs.
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var/bypass_state = FALSE
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///The theme, used for the main menu, some hardware config, and file browser apps.
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var/device_theme = "ntos"
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///Bool on whether the computer is currently active or not.
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var/enabled = FALSE
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///If the screen is open, only used by laptops.
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var/screen_on = TRUE
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///Looping sound for when the computer is on.
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var/datum/looping_sound/computer/soundloop
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///Whether or not this modular computer uses the looping sound
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var/looping_sound = TRUE
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var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
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///If the computer has a flashlight/LED light built-in.
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var/has_light = FALSE
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/// How far the computer's light can reach, is not editable by players.
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var/comp_light_luminosity = 3
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/// The built-in light's color, editable by players.
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var/comp_light_color = "#FFFFFF"
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///The last recorded amount of power used.
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var/last_power_usage = 0
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///Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_active_power_usage = 50
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///Power usage when the computer is idle and screen is off (currently only applies to laptops)
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var/base_idle_power_usage = 5
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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@@ -45,11 +55,6 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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var/icon_state_powered = null // Icon state when the computer is turned on.
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var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/display_overlays = TRUE // If FALSE, don't draw overlays on this device at all
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var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4.
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var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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/// Amount of programs that can be ran at once
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var/max_idle_programs = 2
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/// List of "connection ports" in this computer and the components with which they are plugged
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var/list/all_components = list()
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@@ -57,33 +62,36 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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var/list/expansion_bays
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/// Number of total expansion bays this computer has available.
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var/max_bays = 0
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///The w_class (size) hardware it can handle, laptops get extra, computers get more.
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var/max_hardware_size = 0
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var/saved_identification = null // next two values are the currently imprinted id and job values
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var/saved_job = null
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///The full name of the stored ID card's identity. These vars should probably be on the PDA.
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var/saved_identification
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///The job title of the stored ID card
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var/saved_job
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///The program currently active on the tablet.
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var/datum/computer_file/program/active_program
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///Idle programs on background. They still receive process calls but can't be interacted with.
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var/list/idle_threads
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/// Amount of programs that can be ran at once
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var/max_idle_programs = 2
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///The 'computer' itself, as an obj. Primarily used for Adjacent() and UI visibility checks, especially for computers.
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var/obj/physical
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///Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/steel_sheet_cost = 5
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///A pAI currently loaded into the modular computer.
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var/obj/item/pai_card/inserted_pai
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/// Allow people with chunky fingers to use?
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var/allow_chunky = FALSE
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var/honkamnt = 0 /// honk honk honk honk honk honkh onk honkhnoohnk
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///If hit by a Clown virus, remaining honks left until it stops.
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var/honkvirus_amount = 0
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///Whether the PDA can still use NTNet while out of NTNet's reach.
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var/long_ranged = FALSE
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var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with.
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var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks.
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var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed
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/// How far the computer's light can reach, is not editable by players.
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var/comp_light_luminosity = 3
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/// The built-in light's color, editable by players.
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var/comp_light_color = "#FFFFFF"
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var/invisible = FALSE // whether or not the tablet is invisible in messenger and other apps
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var/datum/picture/saved_image // the saved image used for messaging purpose like come on dude
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/// Stored pAI in the computer
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var/obj/item/pai_card/inserted_pai = null
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///The amount of paper currently stored in the PDA
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var/stored_paper = 10
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///The max amount of paper that can be held at once.
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@@ -742,7 +750,7 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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return
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// Insert new hardware
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if(istype(attacking_item, /obj/item/computer_hardware) && upgradable)
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if(istype(attacking_item, /obj/item/computer_hardware))
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if(install_component(attacking_item, user))
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playsound(src, 'sound/machines/card_slide.ogg', 50)
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return
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@@ -751,7 +759,7 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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/obj/item/modular_computer/screwdriver_act(mob/user, obj/item/tool)
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. = ..()
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if(!deconstructable)
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if((resistance_flags & INDESTRUCTIBLE) || (flags_1 & NODECONSTRUCT_1))
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return
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if(!length(all_components))
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balloon_alert(user, "no components installed!")
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