[MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)

* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-12-25 14:32:49 +01:00
committed by GitHub
parent 0ae11fb638
commit 58f82b5161
243 changed files with 7116 additions and 3498 deletions
@@ -26,11 +26,8 @@
outfit = /datum/outfit/job/engineer/gloved
icon_state = "corpseengineer"
/obj/effect/mob_spawn/corpse/human/engineer/rig
outfit = /datum/outfit/job/engineer/gloved/rig
/obj/effect/mob_spawn/corpse/human/engineer/rig/gunner
outfit = /datum/outfit/job/engineer/gloved/rig/gunner
/obj/effect/mob_spawn/corpse/human/engineer/mod
outfit = /datum/outfit/job/engineer/mod
/obj/effect/mob_spawn/corpse/human/clown
name = "Clown"
@@ -47,8 +44,8 @@
outfit = /datum/outfit/job/miner
icon_state = "corpseminer"
/obj/effect/mob_spawn/corpse/human/miner/rig
outfit = /datum/outfit/job/miner/equipped/hardsuit
/obj/effect/mob_spawn/corpse/human/miner/mod
outfit = /datum/outfit/job/miner/equipped/mod
/obj/effect/mob_spawn/corpse/human/miner/explorer
outfit = /datum/outfit/job/miner/equipped
@@ -29,12 +29,11 @@
/datum/outfit/syndicatecommandocorpse
name = "Syndicate Commando Corpse"
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen
back = /obj/item/mod/control/pre_equipped/nuclear
r_pocket = /obj/item/tank/internals/emergency_oxygen
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative
@@ -49,12 +48,11 @@
/datum/outfit/syndicatestormtroopercorpse
name = "Syndicate Stormtrooper Corpse"
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/tackler/combat
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen/harness
back = /obj/item/mod/control/pre_equipped/elite
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative