From 59211b516889d924ec2ac8bb9e985d68c890b1b2 Mon Sep 17 00:00:00 2001 From: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com> Date: Sat, 21 Jan 2023 17:40:27 +0000 Subject: [PATCH] Viscerators no longer feature active camouflage (bugfix) (#72826) ## About The Pull Request #72517 removed Viscerators icon state, thus making them invisible, this adds the icon state back to them. Fixes https://github.com/tgstation/tgstation/issues/72839 ## Why It's Good For The Game Viscerators are not supposed to be invisible. ## Changelog :cl: fix: Viscerators are no longer invisible. /:cl: --- code/modules/mob/living/basic/syndicate/syndicate.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/mob/living/basic/syndicate/syndicate.dm b/code/modules/mob/living/basic/syndicate/syndicate.dm index 1c93cf00042..ea503fcd694 100644 --- a/code/modules/mob/living/basic/syndicate/syndicate.dm +++ b/code/modules/mob/living/basic/syndicate/syndicate.dm @@ -224,6 +224,8 @@ /mob/living/basic/viscerator name = "viscerator" desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations." + icon_state = "viscerator_attack" + icon_living = "viscerator_attack" pass_flags = PASSTABLE | PASSMOB combat_mode = TRUE mob_biotypes = MOB_ROBOTIC