Polymorph retains name and equipment (where possible) (#18587)

Fixes bug where wabbajack statue's eyes didn't close

Removes indentation and tidies the wabbajack() proc

Corrected an inaccurate comment in mob.dm

Mass Polymorph no longer uses a spawn()

Adds syndicate medical borg, cak to possible forms

Polymorphed drones now have random appearances

GODMODE mobs are now immune to polymorph

Wabbajack altars now ghost their sleepers after 10 seconds, 
because they tend to just be abandoned and left there. It's 
all a dream to them, if and when they get pulled from the altar.
This commit is contained in:
coiax
2016-06-17 09:36:47 +12:00
committed by oranges
parent dfc6df579a
commit 598daee493
7 changed files with 202 additions and 163 deletions
+1 -1
View File
@@ -233,7 +233,7 @@ var/next_mob_id = 0
if(!istype(W)) return 0
for(var/slot in W.slot_equipment_priority)
if(equip_to_slot_if_possible(W, slot, 0, 1, 1)) //qdel_on_fail = 0; disable_warning = 0; redraw_mob = 1
if(equip_to_slot_if_possible(W, slot, 0, 1, 1)) //qdel_on_fail = 0; disable_warning = 1; redraw_mob = 1
return 1
return 0