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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-18 19:44:58 +01:00
Blobbernauts and blob spores now have healing effects when being healed by the blob.
Blob chemicals no longer work on blob mobs, meaning you can't hit yourself as a blobbernaut to throw things with sorium, darkmatter, or cyclonic grid.
This commit is contained in:
@@ -3,12 +3,15 @@
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name = "Unknown"
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description = "shouldn't exist and you should adminhelp immediately."
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color = "#FFFFFF"
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var/complementary_color = "#000000" //a color that's complementary to the normal blob color
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var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects
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var/blobbernaut_message = "slams" //blobbernaut attack verb
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var/message = "The blob strikes you" //message sent to any mob hit by the blob
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var/message_living = null //extension to first mob sent to only living mobs i.e. silicons have no skin to be burnt
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/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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if(istype(M, /mob/living/simple_animal/hostile/blob))
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return 0 //the blob mobs do not cause effects when hitting themselves or other blob mobs
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return round(reac_volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.
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/datum/reagent/blob/proc/damage_reaction(obj/effect/blob/B, original_health, damage, damage_type, cause) //when the blob takes damage, do this
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@@ -26,6 +29,7 @@
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id = "ripping_tendrils"
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description = "will do medium brute and stamina damage."
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color = "#991010"
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complementary_color = "#109999"
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blobbernaut_message = "rips"
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message_living = ", and you feel your skin ripping and tearing off"
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@@ -44,6 +48,7 @@
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description = "will do low toxin damage and produce fragile spores when killed or on expanding."
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shortdesc = "will do low toxin damage."
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color = "#E88D5D"
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complementary_color = "#5DB8E8"
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message_living = ", and you feel sick"
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/datum/reagent/blob/sporing_pods/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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@@ -73,6 +78,7 @@
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description = "will do medium brute damage and replicate when damaged."
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shortdesc = "will do medium brute damage."
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color = "#7B5A57"
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complementary_color = "#57787B"
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/datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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reac_volume = ..()
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@@ -98,6 +104,7 @@
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description = "will do low burn and high stamina damage, and react to stamina damage."
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shortdesc = "will do low burn and high stamina damage."
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color = "#EFD65A"
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complementary_color = "#5A73EF"
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blobbernaut_message = "shocks"
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message_living = ", and you feel a strong tingling sensation"
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@@ -119,6 +126,7 @@
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id = "boiling_oil"
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description = "will do medium burn damage and set targets on fire."
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color = "#B68D00"
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complementary_color = "#0029B6"
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blobbernaut_message = "splashes"
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message = "The blob splashes you with burning oil"
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message_living = ", and you feel your skin char and melt"
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@@ -137,6 +145,7 @@
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id = "regenerative_materia"
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description = "will do low toxin damage and cause targets to believe they are fully healed."
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color = "#C8A5DC"
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complementary_color = "#B9DCA5"
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message_living = ", and you feel <i>alive</i>"
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/datum/reagent/blob/regenerative_materia/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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@@ -164,6 +173,7 @@
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id = "hallucinogenic_nectar"
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description = "will do low toxin damage, vivid hallucinations, and inject targets with toxins."
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color = "#CD7794"
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complementary_color = "#77CDB0"
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blobbernaut_message = "splashes"
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message = "The blob splashes you with sticky nectar"
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message_living = ", and you feel really good"
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@@ -183,6 +193,7 @@
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id = "zombifying_feelers"
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description = "will cause medium toxin damage and turn sleeping targets into blob zombies."
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color = "#828264"
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complementary_color = "#646482"
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message_living = ", and you feel tired"
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/datum/reagent/blob/zombifying_feelers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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@@ -202,6 +213,7 @@
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id = "envenomed_filaments"
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description = "will cause medium toxin and stamina damage, and inject targets with toxins."
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color = "#9ACD32"
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complementary_color = "#6532CD"
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message_living = ", and you feel sick and nauseated"
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/datum/reagent/blob/envenomed_filaments/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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@@ -218,6 +230,7 @@
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id = "cyclonic_grid"
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description = "will cause high oxygen damage and randomly throw targets to or from it."
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color = "#9BCD9B"
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complementary_color = "#CD9BCD"
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message = "The blob blasts you with a gust of air"
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message_living = ", and you can't catch your breath"
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@@ -233,6 +246,7 @@
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id = "lexorin_jelly"
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description = "will cause low brute and high oxygen damage, and cause targets to be unable to breathe."
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color = "#00E5B1"
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complementary_color = "#E50034"
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message_living = ", and your lungs feel heavy and weak"
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/datum/reagent/blob/lexorin_jelly/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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@@ -249,12 +263,13 @@
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description = "will do brute damage in an area around targets and is resistant to explosions."
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shortdesc = "will do brute damage in an area around targets."
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color = "#8B2500"
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complementary_color = "#00668B"
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blobbernaut_message = "blasts"
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message = "The blob blasts you"
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/datum/reagent/blob/explosive_lattice/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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if(reac_volume >= 15) //if it's not a spore cloud, bad time incoming
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reac_volume = ..()
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reac_volume = ..()
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if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
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var/obj/effect/overlay/temp/explosion/E = PoolOrNew(/obj/effect/overlay/temp/explosion, get_turf(M))
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E.alpha = 150
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for(var/mob/living/L in range(M, 1))
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@@ -264,7 +279,6 @@
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if(M)
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M.apply_damage(0.1*reac_volume, BRUTE)
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else
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reac_volume = ..()
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M.apply_damage(0.8*reac_volume, BRUTE)
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/datum/reagent/blob/explosive_lattice/damage_reaction(obj/effect/blob/B, original_health, damage, damage_type, cause)
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@@ -279,6 +293,7 @@
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description = "will do high brute damage and react to brute damage."
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shortdesc = "will do high brute damage."
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color = "#FFA500"
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complementary_color = "#005AFF"
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blobbernaut_message = "pummels"
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message = "The blob pummels you"
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@@ -301,6 +316,7 @@
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id = "cryogenic_liquid"
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description = "will do low burn and stamina damage, and cause targets to freeze."
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color = "#8BA6E9"
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complementary_color = "#E9CE8B"
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blobbernaut_message = "splashes"
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message = "The blob splashes you with an icy liquid"
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message_living = ", and you feel cold and tired"
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@@ -321,6 +337,7 @@
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description = "will do low burn damage and EMP targets, but is somewhat fragile."
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shortdesc = "will do low burn damage and EMP targets."
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color = "#83ECEC"
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complementary_color = "#EC8383"
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blobbernaut_message = "lashes"
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message = "The blob lashes you"
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message_living = ", and you hear a faint buzzing"
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@@ -345,13 +362,14 @@
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description = "will do brute damage for each nearby blob and spread damage between nearby blobs."
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shortdesc = "will do brute damage for each nearby blob."
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color = "#65ADA2"
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complementary_color = "#AD6570"
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blobbernaut_message = "synchronously strikes"
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message = "The blobs strike you"
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/datum/reagent/blob/synchronous_mesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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reac_volume = ..()
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M.apply_damage(0.1*reac_volume, BRUTE)
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if(M)
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if(M && reac_volume)
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for(var/obj/effect/blob/B in range(1, M)) //if the target is completely surrounded, this is 2.4*reac_volume bonus damage, total of 2.5*reac_volume
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if(M)
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B.blob_attack_animation(M) //show them they're getting a bad time
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@@ -376,6 +394,7 @@
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id = "penetrating_spines"
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description = "will do medium brute damage through armor."
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color = "#408B80"
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complementary_color = "#8B404B"
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blobbernaut_message = "stabs"
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message = "The blob stabs you"
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@@ -390,6 +409,7 @@
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description = "will do low brute, oxygen, and stamina damage, and wet tiles when damaged or killed."
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shortdesc = "will do low brute, oxygen, and stamina damage, and wet tiles under targets."
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color = "#AAAABB"
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complementary_color = "#BBBBAA"
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blobbernaut_message = "emits slime at"
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message = "The blob splashes into you"
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message_living = ", and you gasp for breath"
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@@ -424,6 +444,7 @@
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id = "dark_matter"
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description = "will do medium brute damage and pull nearby objects and enemies at the target."
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color = "#61407E"
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complementary_color = "#5D7E40"
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message = "You feel a thrum as the blob strikes you, and everything flies at you"
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/datum/reagent/blob/dark_matter/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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@@ -437,6 +458,7 @@
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id = "b_sorium"
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description = "will do medium brute damage and throw nearby objects and enemies away from the target."
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color = "#808000"
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complementary_color = "#000080"
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message = "The blob slams into you and sends you flying"
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/datum/reagent/blob/b_sorium/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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@@ -445,7 +467,7 @@
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M.apply_damage(0.4*reac_volume, BRUTE)
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/datum/reagent/blob/proc/reagent_vortex(mob/living/M, setting_type, reac_volume)
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if(M)
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if(M && reac_volume)
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var/turf/pull = get_turf(M)
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var/range_power = Clamp(round(reac_volume/5, 1), 1, 5)
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for(var/atom/movable/X in range(range_power,pull))
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