Removes the gang gamemode

This commit is contained in:
Lzimann
2017-05-02 14:28:55 -03:00
parent a25e651230
commit 59eed8f11c
30 changed files with 42 additions and 1797 deletions
+12 -18
View File
@@ -217,7 +217,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/dangerous/smg/unrestricted
item = /obj/item/weapon/gun/ballistic/automatic/c20r/unrestricted
include_modes = list(/datum/game_mode/gang)
/datum/uplink_item/dangerous/machinegun
name = "L6 Squad Automatic Weapon"
@@ -262,7 +261,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
cost = 12
surplus = 50
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/flamethrower
name = "Flamethrower"
@@ -271,7 +270,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/flamethrower/full/tank
cost = 4
surplus = 40
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/sword
name = "Energy Sword"
@@ -349,7 +348,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror
cost = 20
surplus = 0
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/virus_grenade
name = "Fungal Tuberculosis Grenade"
@@ -454,7 +453,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
item = /obj/item/ammo_box/magazine/smgm45
cost = 3
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/smg/bag
name = ".45 Ammo Duffelbag"
@@ -595,7 +594,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/sleeping_carp_scroll
cost = 17
surplus = 0
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/cqc
name = "CQC Manual"
@@ -625,7 +624,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/gun/ballistic/automatic/toy/pistol/riot
cost = 3
surplus = 10
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/stealthy_weapons/sleepy_pen
name = "Sleepy Pen"
@@ -635,7 +633,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
falls asleep, they will be able to move and act."
item = /obj/item/weapon/pen/sleepy
cost = 4
exclude_modes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/poison_pen
name = "Poison Pen"
@@ -665,7 +663,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/storage/box/syndie_kit/romerol
cost = 25
cant_discount = TRUE
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/dart_pistol
name = "Dart Pistol"
@@ -774,7 +772,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
move the projector from their hand. Disguised users move slowly, and projectiles pass over them."
item = /obj/item/device/chameleon
cost = 7
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/stealthy_tools/camera_bug
name = "Camera Bug"
@@ -808,7 +805,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/reagent_containers/syringe/mulligan
cost = 4
surplus = 30
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_tools/emplight
name = "EMP Flashlight"
@@ -836,7 +833,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
//Space Suits and Hardsuits
/datum/uplink_item/suits
category = "Space Suits and Hardsuits"
exclude_modes = list(/datum/game_mode/gang)
surplus = 40
/datum/uplink_item/suits/space_suit
@@ -885,7 +881,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
in electronic devices, subverts intended functions, and easily breaks security mechanisms."
item = /obj/item/weapon/card/emag
cost = 6
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/device_tools/toolbox
name = "Full Syndicate Toolbox"
@@ -915,7 +910,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
and other supplies helpful for a field medic."
item = /obj/item/weapon/storage/firstaid/tactical
cost = 4
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/thermal
name = "Thermal Imaging Glasses"
@@ -1005,7 +1000,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
sends you a small beacon that will teleport the larger beacon to your location upon activation."
item = /obj/item/device/sbeacondrop
cost = 14
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/device_tools/syndicate_bomb
name = "Syndicate Bomb"
@@ -1051,7 +1045,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/shield/energy
cost = 16
surplus = 20
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/medgun
name = "Medbeam Gun"
@@ -1296,7 +1290,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
you will receive."
item = /obj/item/weapon/storage/box/syndicate
cost = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
cant_discount = TRUE
/datum/uplink_item/badass/surplus
@@ -1306,7 +1300,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/structure/closet/crate
cost = 20
player_minimum = 25
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
cant_discount = TRUE
/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)