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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
Removes the gang gamemode
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@@ -217,7 +217,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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/datum/uplink_item/dangerous/smg/unrestricted
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item = /obj/item/weapon/gun/ballistic/automatic/c20r/unrestricted
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include_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/dangerous/machinegun
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name = "L6 Squad Automatic Weapon"
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@@ -262,7 +261,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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cost = 12
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surplus = 50
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/flamethrower
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name = "Flamethrower"
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@@ -271,7 +270,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/flamethrower/full/tank
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cost = 4
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surplus = 40
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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@@ -349,7 +348,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror
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cost = 20
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/virus_grenade
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name = "Fungal Tuberculosis Grenade"
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@@ -454,7 +453,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
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item = /obj/item/ammo_box/magazine/smgm45
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cost = 3
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/smg/bag
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name = ".45 Ammo Duffelbag"
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@@ -595,7 +594,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/sleeping_carp_scroll
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cost = 17
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/cqc
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name = "CQC Manual"
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@@ -625,7 +624,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/gun/ballistic/automatic/toy/pistol/riot
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cost = 3
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surplus = 10
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/stealthy_weapons/sleepy_pen
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name = "Sleepy Pen"
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@@ -635,7 +633,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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falls asleep, they will be able to move and act."
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item = /obj/item/weapon/pen/sleepy
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cost = 4
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exclude_modes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/poison_pen
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name = "Poison Pen"
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@@ -665,7 +663,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/storage/box/syndie_kit/romerol
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cost = 25
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cant_discount = TRUE
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/dart_pistol
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name = "Dart Pistol"
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@@ -774,7 +772,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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move the projector from their hand. Disguised users move slowly, and projectiles pass over them."
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item = /obj/item/device/chameleon
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cost = 7
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/stealthy_tools/camera_bug
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name = "Camera Bug"
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@@ -808,7 +805,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/reagent_containers/syringe/mulligan
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cost = 4
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surplus = 30
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/emplight
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name = "EMP Flashlight"
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@@ -836,7 +833,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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//Space Suits and Hardsuits
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/datum/uplink_item/suits
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category = "Space Suits and Hardsuits"
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exclude_modes = list(/datum/game_mode/gang)
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surplus = 40
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/datum/uplink_item/suits/space_suit
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@@ -885,7 +881,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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in electronic devices, subverts intended functions, and easily breaks security mechanisms."
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item = /obj/item/weapon/card/emag
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cost = 6
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/device_tools/toolbox
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name = "Full Syndicate Toolbox"
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@@ -915,7 +910,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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and other supplies helpful for a field medic."
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item = /obj/item/weapon/storage/firstaid/tactical
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cost = 4
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/thermal
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name = "Thermal Imaging Glasses"
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@@ -1005,7 +1000,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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sends you a small beacon that will teleport the larger beacon to your location upon activation."
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item = /obj/item/device/sbeacondrop
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cost = 14
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/device_tools/syndicate_bomb
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name = "Syndicate Bomb"
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@@ -1051,7 +1045,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/weapon/shield/energy
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cost = 16
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surplus = 20
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/medgun
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name = "Medbeam Gun"
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@@ -1296,7 +1290,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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you will receive."
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item = /obj/item/weapon/storage/box/syndicate
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cost = 20
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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cant_discount = TRUE
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/datum/uplink_item/badass/surplus
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@@ -1306,7 +1300,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/structure/closet/crate
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cost = 20
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player_minimum = 25
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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cant_discount = TRUE
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/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)
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