From 9c341fb128d73de39361bfd80c679b7295345472 Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 13:43:38 +0200 Subject: [PATCH 01/17] This gives most projectile guns less generic names. --- code/datums/uplink_item.dm | 2 +- .../projectiles/guns/projectile/automatic.dm | 14 +++++++------- .../projectiles/guns/projectile/launchers.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 4 ++-- .../projectiles/guns/projectile/revolver.dm | 7 ++++--- .../modules/projectiles/guns/projectile/shotgun.dm | 10 +++++----- code/modules/research/designs/weapon_designs.dm | 2 +- 7 files changed, 21 insertions(+), 20 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index fadd5898320..bf0ead20fe3 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -100,7 +100,7 @@ var/list/uplink_items = list() category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol - name = "Syndicate Pistol" + name = "Stetchkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9 diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 8b1aaecd735..4b2ec5852d7 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -9,7 +9,7 @@ action_button_name = "Toggle Firemode" /obj/item/weapon/gun/projectile/automatic/proto - name = "prototype SMG" + name = "NanoTrasen Saber SMG" desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors." icon_state = "saber" mag_type = /obj/item/ammo_box/magazine/smgm9mm @@ -80,7 +80,7 @@ return /obj/item/weapon/gun/projectile/automatic/c20r - name = "syndicate SMG" + name = "C-20r SMG" desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon_state = "c20r" item_state = "c20r" @@ -110,7 +110,7 @@ return /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "uzi" + name = "'Type U3' SMG" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "mini-uzi" origin_tech = "combat=5;materials=2;syndicate=8" @@ -118,7 +118,7 @@ burst_size = 2 /obj/item/weapon/gun/projectile/automatic/l6_saw - name = "syndicate LMG" + name = "L6 SAW LMG" desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation." icon_state = "l6closed100" item_state = "l6closedmag" @@ -178,7 +178,7 @@ ..() /obj/item/weapon/gun/projectile/automatic/m90 - name = "syndicate carbine" + name = "M-90gl Carbine" desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off." icon_state = "m90" item_state = "m90" @@ -252,7 +252,7 @@ return /obj/item/weapon/gun/projectile/automatic/tommygun - name = "thompson SMG" + name = "Thompson SMG" desc = "Based on the classic 'Chicago Typewriter'." icon_state = "tommygun" item_state = "shotgun" @@ -266,7 +266,7 @@ fire_delay = 1 /obj/item/weapon/gun/projectile/automatic/ar - name = "ARG" + name = "NT-ARG 'Boarder'" desc = "A robust assault rile used by Nanotrasen fighting forces." icon_state = "arg" item_state = "arg" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index 506f51e306c..0a66c8100ef 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -30,7 +30,7 @@ return /obj/item/weapon/gun/projectile/automatic/gyropistol - name = "gyrojet pistol" + name = "Gyrojet pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" fire_sound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 7e3635defc1..c32d3b9482e 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "syndicate pistol" + name = "Stetchkin Pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 @@ -24,7 +24,7 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/deagle - name = "desert eagle" + name = "Desert Eagle" desc = "A robust .50 AE handgun." icon_state = "deagle" force = 14 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 1a9c2fdd071..8e51d4f8de6 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/revolver - name = "revolver" + name = ".357 Revolver" desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates icon_state = "revolver" mag_type = /obj/item/ammo_box/magazine/internal/cylinder @@ -57,6 +57,7 @@ user << "[get_ammo(0,0)] of those are live rounds." /obj/item/weapon/gun/projectile/revolver/detective + name = ".38 Mars Special" desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds." icon_state = "detective" origin_tech = "combat=2;materials=2" @@ -115,8 +116,8 @@ /obj/item/weapon/gun/projectile/revolver/mateba - name = "autorevolver" - desc = "A retro high-powered mateba autorevolver typically used by officers of the New Russia military. Uses .357 ammo." + name = "Unica 6 auto-revolver" + desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." icon_state = "mateba" origin_tech = "combat=2;materials=2" diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index cc253a9e66e..ca70be48f6a 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "riot shotgun" + name = "Washington 227 Shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -85,8 +85,8 @@ /////////////////////// /obj/item/weapon/gun/projectile/shotgun/boltaction - name = "bolt action rifle" - desc = "This piece of junk looks like something that could have been used 700 years ago." + name = "Mosin Nagant Rifle" + desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist." icon_state = "moistnugget" item_state = "moistnugget" slot_flags = 0 //no SLOT_BACK sprite, alas @@ -248,7 +248,7 @@ // Bulldog shotgun // /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog - name = "syndicate shotgun" + name = "MLG-12 Bulldog Shotgun" desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "combat shotgun" + name = "J6 'Smacker' shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 88c008128a8..bfb0909d3ed 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -126,7 +126,7 @@ category = list("Weapons") /datum/design/smg - name = "Prototype Submachine Gun" + name = "NanoTrasen Saber SMG" desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds." id = "smg" req_tech = list("combat" = 4, "materials" = 3) From 56925928eb72210f7109f09017365cfc070f55e3 Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 14:27:54 +0200 Subject: [PATCH 02/17] places /improper in the gun names. --- .../projectiles/guns/projectile/automatic.dm | 14 +++++++------- .../projectiles/guns/projectile/launchers.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 6 +++--- .../projectiles/guns/projectile/revolver.dm | 8 ++++---- .../modules/projectiles/guns/projectile/shotgun.dm | 8 ++++---- 5 files changed, 19 insertions(+), 19 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 4b2ec5852d7..22de9cfbf63 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -9,7 +9,7 @@ action_button_name = "Toggle Firemode" /obj/item/weapon/gun/projectile/automatic/proto - name = "NanoTrasen Saber SMG" + name = "\improper NanoTrasen Saber SMG" desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors." icon_state = "saber" mag_type = /obj/item/ammo_box/magazine/smgm9mm @@ -80,7 +80,7 @@ return /obj/item/weapon/gun/projectile/automatic/c20r - name = "C-20r SMG" + name = "\improper C-20r SMG" desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon_state = "c20r" item_state = "c20r" @@ -110,7 +110,7 @@ return /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "'Type U3' SMG" + name = "\improper 'Type U3' SMG" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "mini-uzi" origin_tech = "combat=5;materials=2;syndicate=8" @@ -118,7 +118,7 @@ burst_size = 2 /obj/item/weapon/gun/projectile/automatic/l6_saw - name = "L6 SAW LMG" + name = "\improper L6 SAW LMG" desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation." icon_state = "l6closed100" item_state = "l6closedmag" @@ -178,7 +178,7 @@ ..() /obj/item/weapon/gun/projectile/automatic/m90 - name = "M-90gl Carbine" + name = "\improper M-90gl Carbine" desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off." icon_state = "m90" item_state = "m90" @@ -252,7 +252,7 @@ return /obj/item/weapon/gun/projectile/automatic/tommygun - name = "Thompson SMG" + name = "\improper Thompson SMG" desc = "Based on the classic 'Chicago Typewriter'." icon_state = "tommygun" item_state = "shotgun" @@ -266,7 +266,7 @@ fire_delay = 1 /obj/item/weapon/gun/projectile/automatic/ar - name = "NT-ARG 'Boarder'" + name = "\improper NT-ARG 'Boarder'" desc = "A robust assault rile used by Nanotrasen fighting forces." icon_state = "arg" item_state = "arg" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index 0a66c8100ef..bd6f9794a49 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -30,7 +30,7 @@ return /obj/item/weapon/gun/projectile/automatic/gyropistol - name = "Gyrojet pistol" + name = "\improper Gyrojet pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" fire_sound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index c32d3b9482e..21340d1b192 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "Stetchkin Pistol" + name = "\improper Stetchkin Pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 @@ -16,7 +16,7 @@ return /obj/item/weapon/gun/projectile/automatic/pistol/m1911 - name = "M1911 pistol" + name = "\improper M1911 pistol" desc = "A classic .45 handgun with a small magazine capacity." icon_state = "m1911" w_class = 3 @@ -24,7 +24,7 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/deagle - name = "Desert Eagle" + name = "\improper Desert Eagle" desc = "A robust .50 AE handgun." icon_state = "deagle" force = 14 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 8e51d4f8de6..705e449032d 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/revolver - name = ".357 Revolver" + name = "\improper .357 Revolver" desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates icon_state = "revolver" mag_type = /obj/item/ammo_box/magazine/internal/cylinder @@ -57,7 +57,7 @@ user << "[get_ammo(0,0)] of those are live rounds." /obj/item/weapon/gun/projectile/revolver/detective - name = ".38 Mars Special" + name = "\improper .38 Mars Special" desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds." icon_state = "detective" origin_tech = "combat=2;materials=2" @@ -116,7 +116,7 @@ /obj/item/weapon/gun/projectile/revolver/mateba - name = "Unica 6 auto-revolver" + name = "\improper Unica 6 auto-revolver" desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." icon_state = "mateba" origin_tech = "combat=2;materials=2" @@ -126,7 +126,7 @@ // You can spin the chamber to randomize the position of the bullet. /obj/item/weapon/gun/projectile/revolver/russian - name = "russian revolver" + name = "/improper russian revolver" desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull." origin_tech = "combat=2;materials=2" mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357 diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index ca70be48f6a..6015ac3edcd 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "Washington 227 Shotgun" + name = "\improper Washington 227 Shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -85,7 +85,7 @@ /////////////////////// /obj/item/weapon/gun/projectile/shotgun/boltaction - name = "Mosin Nagant Rifle" + name = "\improper Mosin Nagant Rifle" desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist." icon_state = "moistnugget" item_state = "moistnugget" @@ -248,7 +248,7 @@ // Bulldog shotgun // /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog - name = "MLG-12 Bulldog Shotgun" + name = "\improper MLG-12 Bulldog Shotgun" desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "J6 'Smacker' shotgun" + name = "\improper J6 'Smacker' shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" From 1b119f6aef13567c747408c2b4c4cb54312f675d Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 14:30:43 +0200 Subject: [PATCH 03/17] Fixes the russian revolver name, my mistake. --- code/modules/projectiles/guns/projectile/revolver.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 705e449032d..c6150ed6e55 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -126,7 +126,7 @@ // You can spin the chamber to randomize the position of the bullet. /obj/item/weapon/gun/projectile/revolver/russian - name = "/improper russian revolver" + name = "\improper russian revolver" desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull." origin_tech = "combat=2;materials=2" mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357 From 63657bb2e7589ca3e3d02f3ce368a170719ad2a6 Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 18:09:42 +0200 Subject: [PATCH 04/17] Adjusts some gun names like sugggested. --- code/modules/projectiles/guns/projectile/automatic.dm | 2 +- code/modules/projectiles/guns/projectile/launchers.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 4 ++-- code/modules/projectiles/guns/projectile/revolver.dm | 2 +- code/modules/projectiles/guns/projectile/shotgun.dm | 8 ++++---- 5 files changed, 9 insertions(+), 9 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 22de9cfbf63..1f9910f1dd2 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -110,7 +110,7 @@ return /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "\improper 'Type U3' SMG" + name = "\improper 'Type U3' Uzi" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "mini-uzi" origin_tech = "combat=5;materials=2;syndicate=8" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index bd6f9794a49..a3cd08ccfaa 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -30,7 +30,7 @@ return /obj/item/weapon/gun/projectile/automatic/gyropistol - name = "\improper Gyrojet pistol" + name = "\improper Gyrojet rocket pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" fire_sound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 21340d1b192..63b1f089294 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "\improper Stetchkin Pistol" + name = "\improper Stetchkin pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 @@ -24,7 +24,7 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/deagle - name = "\improper Desert Eagle" + name = "\improper Desert Eagle pistol" desc = "A robust .50 AE handgun." icon_state = "deagle" force = 14 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index c6150ed6e55..86df409121b 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/revolver - name = "\improper .357 Revolver" + name = "\improper .357 revolver" desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates icon_state = "revolver" mag_type = /obj/item/ammo_box/magazine/internal/cylinder diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 6015ac3edcd..408f307aef1 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "\improper Washington 227 Shotgun" + name = "\improper Washington 227 riot shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -85,7 +85,7 @@ /////////////////////// /obj/item/weapon/gun/projectile/shotgun/boltaction - name = "\improper Mosin Nagant Rifle" + name = "\improper Mosin Nagant rifle" desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist." icon_state = "moistnugget" item_state = "moistnugget" @@ -248,7 +248,7 @@ // Bulldog shotgun // /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog - name = "\improper MLG-12 Bulldog Shotgun" + name = "\improper MLG-12 'Bulldog' Shotgun" desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "\improper J6 'Smacker' shotgun" + name = "\improper J6 'Smacker' combat shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" From 0371f0318ae941b607ed3bb4321627f550153823 Mon Sep 17 00:00:00 2001 From: Iamgoofball Date: Sun, 6 Sep 2015 14:10:59 -0700 Subject: [PATCH 05/17] Buffs the fuck out of Changeling Armor Feedback says it's complete garbage for 2 DNA, so here's some proposed buffs. Cut the cost in half Increased the armor values of most the armor types for ling This probably won't get accepted but at least this PR will get attention drawn to the problem. --- code/game/gamemodes/changeling/powers/mutations.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index b8ad89793ce..71e6512b68b 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -294,7 +294,7 @@ desc = "We turn our skin into tough chitin to protect us from damage." helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form." chemical_cost = 20 - dna_cost = 2 + dna_cost = 1 genetic_damage = 11 req_human = 1 max_genetic_damage = 20 @@ -311,7 +311,7 @@ icon_state = "lingarmor" flags = NODROP body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS - armor = list(melee = 40, bullet = 20, laser = 30, energy = 13, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 70, bullet = 50, laser = 70, energy = 50, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 @@ -329,7 +329,7 @@ desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" flags = BLOCKHAIR | NODROP - armor = list(melee = 40, bullet = 15, laser = 30,energy = 10, bomb = 5, bio = 2, rad = 0) + armor = list(melee = 60, bullet = 30, laser = 60, energy = 30, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEEARS flags_cover = HEADCOVERSEYES From 42a28af71893c6620d5d19e2bb73161133f7e6ab Mon Sep 17 00:00:00 2001 From: Firecage Date: Mon, 7 Sep 2015 10:06:14 +0200 Subject: [PATCH 06/17] Updated gun names. --- code/datums/uplink_item.dm | 2 +- code/modules/projectiles/guns/energy/laser.dm | 3 ++- code/modules/projectiles/guns/energy/nuclear.dm | 3 ++- code/modules/projectiles/guns/energy/special.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 2 +- code/modules/projectiles/guns/projectile/shotgun.dm | 4 ++-- 6 files changed, 9 insertions(+), 7 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index bf0ead20fe3..0fe490ca40e 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -100,7 +100,7 @@ var/list/uplink_items = list() category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol - name = "Stetchkin Pistol" + name = "Stechkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9 diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 3c20121b19a..86ce5ad77dc 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -18,13 +18,14 @@ needs_permit = 0 /obj/item/weapon/gun/energy/laser/retro - name ="retro laser" + name ="retro laser gun" icon_state = "retro" desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." ammo_x_offset = 3 /obj/item/weapon/gun/energy/laser/captain + name = "\improper QSJ 01 Premium laser pistol" icon_state = "caplaser" item_state = "caplaser" desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 3fa2f35d76c..941699010c2 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -16,6 +16,7 @@ update_icon() /obj/item/weapon/gun/energy/gun/hos + name = "\improper X-01 MultiPhase Energy Gun" desc = "This is a expensive, modern recreation of a antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time." icon_state = "hoslaser" force = 10 @@ -23,7 +24,7 @@ ammo_x_offset = 4 /obj/item/weapon/gun/energy/gun/dragnet - name = "DRAGnet" + name = "\improper DRAGnet" desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology." icon_state = "dragnet" origin_tech = "combat=3;magnets=3;materials=4; bluespace=4" diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index cb3c942ad25..faea41888db 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -122,7 +122,7 @@ /obj/item/weapon/gun/energy/mindflayer - name = "mind flayer" + name = "\improper Mind Flayer" desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon." icon_state = "xray" ammo_type = list(/obj/item/ammo_casing/energy/mindflayer) diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 63b1f089294..79af2ea9835 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "\improper Stetchkin pistol" + name = "\improper Stechkin pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 408f307aef1..18ed36b8016 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "\improper Washington 227 riot shotgun" + name = "riot shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "\improper J6 'Smacker' combat shotgun" + name = "combat shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" From 36ba00fa6ec21e5f42ec4babb0cb995955722d60 Mon Sep 17 00:00:00 2001 From: duncathan Date: Mon, 7 Sep 2015 11:19:01 -0600 Subject: [PATCH 07/17] distro fix --- code/ATMOSPHERICS/components/unary_devices/tank.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/ATMOSPHERICS/components/unary_devices/tank.dm b/code/ATMOSPHERICS/components/unary_devices/tank.dm index cfbaf0ad995..44ab5048460 100644 --- a/code/ATMOSPHERICS/components/unary_devices/tank.dm +++ b/code/ATMOSPHERICS/components/unary_devices/tank.dm @@ -66,5 +66,5 @@ /obj/machinery/atmospherics/components/unary/tank/air/New() ..() var/datum/gas_mixture/air_contents = AIR1 - air_contents.oxygen = AIR_CONTENTS - air_contents.nitrogen = AIR_CONTENTS \ No newline at end of file + air_contents.oxygen = AIR_CONTENTS * 0.2 + air_contents.nitrogen = AIR_CONTENTS * 0.8 \ No newline at end of file From 01a4e6653dc0f712a976bddac624a93e7181d4d5 Mon Sep 17 00:00:00 2001 From: palpatine213 Date: Mon, 7 Sep 2015 17:58:43 -0700 Subject: [PATCH 08/17] Cyborgs no longer count against escape alone --- code/game/gamemodes/objective.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index fa97aea7600..59b8fd3081a 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -225,7 +225,7 @@ if(player.mind && player.mind != owner) if(player.stat != DEAD) switch(player.type) - if(/mob/living/silicon/ai, /mob/living/silicon/pai) + if(/mob/living/silicon) //Borgs are technically dead anyways continue if(get_area(player) == A) if(!player.mind.special_role && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red)) From 54a58ddbf5ddb3f8f13104ae53189c1aa5943b8b Mon Sep 17 00:00:00 2001 From: Razharas Date: Wed, 9 Sep 2015 01:46:04 +0300 Subject: [PATCH 09/17] Fixes blood mixing not merging symptoms properly Fixes blood mixing not merging symptoms properly Fix #11482 --- code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm b/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm index f763cd1f201..7fe2b3465d1 100644 --- a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm @@ -26,7 +26,7 @@ src.data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning, or else we won't know who's even getting cloned, etc if(src.data["viruses"] || data["viruses"]) - var/list/mix1 = data["viruses"] + var/list/mix1 = src.data["viruses"] var/list/mix2 = data["viruses"] // Stop issues with the list changing during mixing. From 6b1e20ea19277f92ffb608db02d64a1a8ca326a8 Mon Sep 17 00:00:00 2001 From: palpatine213 Date: Tue, 8 Sep 2015 17:09:54 -0700 Subject: [PATCH 10/17] Changed the switch to an istype check. Also modified the clone hijack objective for consistency. --- code/game/gamemodes/objective.dm | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 59b8fd3081a..e485a62657d 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -224,9 +224,8 @@ for(var/mob/living/player in player_list) if(player.mind && player.mind != owner) if(player.stat != DEAD) - switch(player.type) - if(/mob/living/silicon) //Borgs are technically dead anyways - continue + if(istype(player, /mob/living/silicon)) //Borgs are technically dead anyways + continue if(get_area(player) == A) if(!player.mind.special_role && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red)) return 0 @@ -248,9 +247,8 @@ for(var/mob/living/player in player_list) //Make sure nobody else is onboard if(player.mind && player.mind != owner) if(player.stat != DEAD) - switch(player.type) - if(/mob/living/silicon/ai, /mob/living/silicon/pai) - continue + if(istype(player, /mob/living/silicon)) + continue if(get_area(player) == A) if(player.real_name != owner.current.real_name && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red)) return 0 @@ -258,9 +256,8 @@ for(var/mob/living/player in player_list) //Make sure at least one of you is onboard if(player.mind && player.mind != owner) if(player.stat != DEAD) - switch(player.type) - if(/mob/living/silicon/ai, /mob/living/silicon/pai) - continue + if(istype(player, /mob/living/silicon)) + continue if(get_area(player) == A) if(player.real_name == owner.current.real_name && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red)) return 1 From d17c0cc8c4e4ac2084ae22792a8fbbe1f2031c4f Mon Sep 17 00:00:00 2001 From: xxalpha Date: Wed, 9 Sep 2015 03:19:56 +0100 Subject: [PATCH 11/17] Fixed Wizard Den broken airlock icons. --- _maps/map_files/generic/z2.dmm | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/_maps/map_files/generic/z2.dmm b/_maps/map_files/generic/z2.dmm index 4d07dc41b64..5159093b96f 100644 --- a/_maps/map_files/generic/z2.dmm +++ b/_maps/map_files/generic/z2.dmm @@ -3782,9 +3782,8 @@ /area/tdome/tdomeobserve) "lm" = ( /obj/effect/forcefield, -/obj/structure/door_assembly{ +/obj/structure/door_assembly/door_assembly_uranium{ anchored = 1; - icon_state = "door_as_uranium1"; name = "Bridge" }, /turf/simulated/floor/plasteel/cult, @@ -4347,9 +4346,8 @@ /turf/simulated/floor/plating, /area/syndicate_mothership) "mQ" = ( -/obj/structure/door_assembly{ +/obj/structure/door_assembly/door_assembly_uranium{ anchored = 1; - icon_state = "door_as_uranium1"; name = "Break Room" }, /turf/simulated/floor/plasteel/cult, @@ -5032,9 +5030,8 @@ }, /area/shuttle/syndicate) "oB" = ( -/obj/structure/door_assembly{ +/obj/structure/door_assembly/door_assembly_uranium{ anchored = 1; - icon_state = "door_as_uranium1"; name = "Corridor A" }, /turf/simulated/floor/plasteel/cult, From cb7f96465e89699b760468debe86295a4a78ae35 Mon Sep 17 00:00:00 2001 From: sybil-tgstation13 Date: Wed, 9 Sep 2015 04:40:03 +0000 Subject: [PATCH 12/17] Automatic changelog compile --- html/changelog.html | 17 +++++++++++++++++ html/changelogs/.all_changelog.yml | 20 ++++++++++++++++++++ html/changelogs/Joan-blobchemswoowoo.yml | 12 ------------ html/changelogs/bgobandit - legitposters.yml | 7 ------- 4 files changed, 37 insertions(+), 19 deletions(-) delete mode 100644 html/changelogs/Joan-blobchemswoowoo.yml delete mode 100644 html/changelogs/bgobandit - legitposters.yml diff --git a/html/changelog.html b/html/changelog.html index 450653912d3..5a9cfeb36e9 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -55,6 +55,23 @@ -->
+

09 September 2015

+

Joan updated:

+
    +
  • New blob chemical; Cryogenic Liquid. Cools down targets.
  • +
  • Tweaked names, colors, and effects of remaining blob chemicals;
  • +
  • Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition to the brute damage.
  • +
  • Toxic Goop is now Envenomed Filaments and injects targets with spore toxin and causes hallucinations, in addition to the toxin damage.
  • +
  • Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead of toxin damage. The oxygen loss it causes can also no longer crit you in one hit.
  • +
  • Explosive Gelatin is now Kinetic Gelatin and does random brute damage, instead of randomly exploding targets.
  • +
  • Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals are gone.
  • +
+

bgobandit updated:

+
    +
  • Nanotrasen has commissioned two new corporate motivational posters for your perusal and edification.
  • +
  • Nanotrasen also wishes to remind the crew that non-authorized posters ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
  • +
+

07 September 2015

xxalpha updated:

    diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 0ba050a0c60..409e18c0762 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1711,3 +1711,23 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. 2015-09-07: xxalpha: - tweak: Changed xeno weed spread to be like gas spread. +2015-09-09: + Joan: + - rscadd: New blob chemical; Cryogenic Liquid. Cools down targets. + - tweak: Tweaked names, colors, and effects of remaining blob chemicals; + - tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition + to the brute damage. + - tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin + and causes hallucinations, in addition to the toxin damage. + - tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead + of toxin damage. The oxygen loss it causes can also no longer crit you in one + hit. + - tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage, + instead of randomly exploding targets. + - rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals + are gone. + bgobandit: + - rscadd: Nanotrasen has commissioned two new corporate motivational posters for + your perusal and edification. + - rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters + ARE CONTRABAND. Especially those new ones with Rule 34. Perverts. diff --git a/html/changelogs/Joan-blobchemswoowoo.yml b/html/changelogs/Joan-blobchemswoowoo.yml deleted file mode 100644 index 17fc20d805d..00000000000 --- a/html/changelogs/Joan-blobchemswoowoo.yml +++ /dev/null @@ -1,12 +0,0 @@ -author: Joan - -delete-after: True - -changes: - - rscadd: "New blob chemical; Cryogenic Liquid. Cools down targets." - - tweak: "Tweaked names, colors, and effects of remaining blob chemicals;" - - tweak: "Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition to the brute damage." - - tweak: "Toxic Goop is now Envenomed Filaments and injects targets with spore toxin and causes hallucinations, in addition to the toxin damage." - - tweak: "Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead of toxin damage. The oxygen loss it causes can also no longer crit you in one hit." - - tweak: "Explosive Gelatin is now Kinetic Gelatin and does random brute damage, instead of randomly exploding targets." - - rscdel: "Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals are gone." \ No newline at end of file diff --git a/html/changelogs/bgobandit - legitposters.yml b/html/changelogs/bgobandit - legitposters.yml deleted file mode 100644 index dd2b99c8ea6..00000000000 --- a/html/changelogs/bgobandit - legitposters.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: bgobandit - -delete-after: True - -changes: - - rscadd: "Nanotrasen has commissioned two new corporate motivational posters for your perusal and edification." - - rscadd: "Nanotrasen also wishes to remind the crew that non-authorized posters ARE CONTRABAND. Especially those new ones with Rule 34. Perverts." \ No newline at end of file From b86464f573d211147a55251185fde78c418159d6 Mon Sep 17 00:00:00 2001 From: duncathan Date: Tue, 8 Sep 2015 22:59:18 -0600 Subject: [PATCH 13/17] woo more runtimes --- code/ATMOSPHERICS/components/components_base.dm | 7 ++++--- .../ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm | 16 ++++++++++------ code/ATMOSPHERICS/pipes/pipes.dm | 3 ++- code/modules/events/vent_clog.dm | 2 +- code/modules/mob/living/living.dm | 2 +- 5 files changed, 18 insertions(+), 12 deletions(-) diff --git a/code/ATMOSPHERICS/components/components_base.dm b/code/ATMOSPHERICS/components/components_base.dm index 9fa02ba76a0..4429f181721 100644 --- a/code/ATMOSPHERICS/components/components_base.dm +++ b/code/ATMOSPHERICS/components/components_base.dm @@ -67,9 +67,10 @@ Pipenet stuff; housekeeping /obj/machinery/atmospherics/components/nullifyNode(I) ..() - nullifyPipenet(PARENT_I) - qdel(AIR_I) - AIR_I = null + if(NODE_I) + nullifyPipenet(PARENT_I) + qdel(AIR_I) + AIR_I = null /obj/machinery/atmospherics/components/construction() ..() diff --git a/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm b/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm index 30c7bf9e630..f9797d8df02 100644 --- a/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm +++ b/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm @@ -49,13 +49,11 @@ pipe_air.temperature = avg_temp buckled_mob.bodytemperature = avg_temp + /obj/machinery/atmospherics/pipe/heat_exchanging/process() var/datum/gas_mixture/pipe_air = return_air() - //Burn any mobs buckled to ourselves based on our temperature - if(buckled_mob) - var/heat_limit = 1000 - if(pipe_air.temperature > heat_limit + 1) - buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest") + if(!return_air) + return //machines subsystem fires before atmos is initialized so this prevents race condition runtimes //Heat causes pipe to glow if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //glow starts at 500K @@ -72,4 +70,10 @@ h_g = 64 + (h_g - 64) * scale h_b = 64 + (h_b - 64) * scale - animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING) \ No newline at end of file + animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING) + + //burn any mobs buckled based on temperature + if(buckled_mob) + var/heat_limit = 1000 + if(pipe_air.temperature > heat_limit + 1) + buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest") \ No newline at end of file diff --git a/code/ATMOSPHERICS/pipes/pipes.dm b/code/ATMOSPHERICS/pipes/pipes.dm index f0fba099cba..acc07e347b6 100644 --- a/code/ATMOSPHERICS/pipes/pipes.dm +++ b/code/ATMOSPHERICS/pipes/pipes.dm @@ -21,7 +21,8 @@ /obj/machinery/atmospherics/pipe/nullifyNode(I) var/obj/machinery/atmospherics/oldN = NODE_I ..() - oldN.build_network() + if(oldN) + oldN.build_network() /obj/machinery/atmospherics/pipe/update_icon() //overridden by manifolds if(NODE1&&NODE2) diff --git a/code/modules/events/vent_clog.dm b/code/modules/events/vent_clog.dm index 46798a3b64d..8d95dd4ed16 100644 --- a/code/modules/events/vent_clog.dm +++ b/code/modules/events/vent_clog.dm @@ -18,7 +18,7 @@ endWhen = rand(25, 100) for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/temp_vent in machines) if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded) - var/datum/pipeline/temp_vent_parent = temp_vent.parents["p1"] + var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1 if(temp_vent_parent.other_atmosmch.len > 20) vents += temp_vent if(!vents.len) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 6ba4a45ef3c..7ce373846e3 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -839,7 +839,7 @@ Sorry Giacom. Please don't be mad :( else if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell)) var/obj/machinery/atmospherics/components/unary/cryo_cell/C = loc - var/datum/gas_mixture/G = C.airs["a1"] + var/datum/gas_mixture/G = C.AIR1 if(G.total_moles() < 10) loc_temp = environment.temperature From 5b3517eff48962ef6ef6c30f437f76558deeff5a Mon Sep 17 00:00:00 2001 From: duncathan Date: Wed, 9 Sep 2015 07:23:06 -0600 Subject: [PATCH 14/17] honk --- code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm b/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm index f9797d8df02..8920b51e916 100644 --- a/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm +++ b/code/ATMOSPHERICS/pipes/heat_exchange/he_pipes.dm @@ -52,7 +52,7 @@ /obj/machinery/atmospherics/pipe/heat_exchanging/process() var/datum/gas_mixture/pipe_air = return_air() - if(!return_air) + if(!pipe_air) return //machines subsystem fires before atmos is initialized so this prevents race condition runtimes //Heat causes pipe to glow @@ -76,4 +76,4 @@ if(buckled_mob) var/heat_limit = 1000 if(pipe_air.temperature > heat_limit + 1) - buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest") \ No newline at end of file + buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest") From c40dea1ebd84c17e40bafc613dde0cacd3cfa07a Mon Sep 17 00:00:00 2001 From: Razharas Date: Wed, 9 Sep 2015 16:36:40 +0300 Subject: [PATCH 15/17] Removes src and renames the argument Removes src and renames the argument --- .../Chemistry-Reagents/Other-Reagents.dm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm b/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm index 7fe2b3465d1..72b835cfb3d 100644 --- a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm @@ -21,13 +21,13 @@ if(istype(data)) SetViruses(src, data) -/datum/reagent/blood/on_merge(list/data) - if(src.data && data) - src.data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning, or else we won't know who's even getting cloned, etc - if(src.data["viruses"] || data["viruses"]) +/datum/reagent/blood/on_merge(list/mix_data) + if(data && mix_data) + data["cloneable"] = 0 //On mix, consider the genetic sampling unviable for pod cloning, or else we won't know who's even getting cloned, etc + if(data["viruses"] || mix_data["viruses"]) - var/list/mix1 = src.data["viruses"] - var/list/mix2 = data["viruses"] + var/list/mix1 = data["viruses"] + var/list/mix2 = mix_data["viruses"] // Stop issues with the list changing during mixing. var/list/to_mix = list() @@ -40,10 +40,10 @@ var/datum/disease/advance/AD = Advance_Mix(to_mix) if(AD) var/list/preserve = list(AD) - for(var/D in src.data["viruses"]) + for(var/D in data["viruses"]) if(!istype(D, /datum/disease/advance)) preserve += D - src.data["viruses"] = preserve + data["viruses"] = preserve return 1 /datum/reagent/blood/reaction_turf(turf/simulated/T, reac_volume)//splash the blood all over the place From 2a90cd109e991de7859224a3c90ea22cf1984a53 Mon Sep 17 00:00:00 2001 From: Firecage Date: Wed, 9 Sep 2015 17:36:14 +0200 Subject: [PATCH 16/17] Stetchkin pistol rename. --- code/modules/projectiles/guns/projectile/pistol.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 79af2ea9835..97fbda944f3 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "\improper Stechkin pistol" + name = "\improper FK-69 pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 From b7cbf7f940b61059f24792ab22287c3df5139151 Mon Sep 17 00:00:00 2001 From: Firecage Date: Wed, 9 Sep 2015 17:38:22 +0200 Subject: [PATCH 17/17] Just a name change to uplink items. --- code/datums/uplink_item.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 0fe490ca40e..6010a872712 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -100,7 +100,7 @@ var/list/uplink_items = list() category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol - name = "Stechkin Pistol" + name = "FK-69 Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9