Replaces the default output with the to_chat wrapper.

This commit is contained in:
Lzimann
2017-03-10 01:32:05 -03:00
parent ffbb492a43
commit 5a618297ce
1034 changed files with 7617 additions and 7680 deletions
+17 -17
View File
@@ -24,7 +24,7 @@
/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench))
user << "<span class='notice'>You start disassembling [src]...</span>"
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
@@ -32,41 +32,41 @@
else if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/P = I
if(P.get_amount() < 1)
user << "<span class='warning'>You need one plasteel sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one plasteel sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [P] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
if(do_after(user, 50, target = src) && P.use(1))
make_new_table(/obj/structure/table/reinforced)
else if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.get_amount() < 1)
user << "<span class='warning'>You need one metal sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [M] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [M] to [src]...</span>")
if(do_after(user, 20, target = src) && M.use(1))
make_new_table(/obj/structure/table)
else if(istype(I, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = I
if(G.get_amount() < 1)
user << "<span class='warning'>You need one glass sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one glass sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [G] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
if(do_after(user, 20, target = src) && G.use(1))
make_new_table(/obj/structure/table/glass)
else if(istype(I, /obj/item/stack/sheet/mineral/silver))
var/obj/item/stack/sheet/mineral/silver/S = I
if(S.get_amount() < 1)
user << "<span class='warning'>You need one silver sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one silver sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [S] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [S] to [src]...</span>")
if(do_after(user, 20, target = src) && S.use(1))
make_new_table(/obj/structure/table/optable)
else if(istype(I, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = I
if(C.get_amount() < 1)
user << "<span class='warning'>You need one carpet sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [C] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
if(do_after(user, 20, target = src) && C.use(1))
make_new_table(/obj/structure/table/wood/fancy)
else
@@ -108,18 +108,18 @@
if(istype(I, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/W = I
if(W.get_amount() < 1)
user << "<span class='warning'>You need one wood sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one wood sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [W] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
if(do_after(user, 20, target = src) && W.use(1))
make_new_table(/obj/structure/table/wood)
return
else if(istype(I, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = I
if(C.get_amount() < 1)
user << "<span class='warning'>You need one carpet sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [C] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
if(do_after(user, 20, target = src) && C.use(1))
make_new_table(/obj/structure/table/wood/poker)
else
@@ -145,9 +145,9 @@
if(istype(I, /obj/item/stack/tile/brass))
var/obj/item/stack/tile/brass/W = I
if(W.get_amount() < 1)
user << "<span class='warning'>You need one brass sheet to do this!</span>"
to_chat(user, "<span class='warning'>You need one brass sheet to do this!</span>")
return
user << "<span class='notice'>You start adding [W] to [src]...</span>"
to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
if(do_after(user, 20, target = src) && W.use(1))
make_new_table(/obj/structure/table/reinforced/brass)
else