diff --git a/code/controllers/subsystem/explosions.dm b/code/controllers/subsystem/explosions.dm index f10c3a0617c..7f56fd95642 100644 --- a/code/controllers/subsystem/explosions.dm +++ b/code/controllers/subsystem/explosions.dm @@ -414,11 +414,11 @@ SUBSYSTEM_DEF(explosions) /// The probability that a distant explosion SFX will be a far explosion sound rather than an echo. (0-100) #define FAR_SOUND_PROB 75 /// The upper limit on screenshake amplitude for nearby explosions. -#define NEAR_SHAKE_CAP 10 +#define NEAR_SHAKE_CAP 7 /// The upper limit on screenshake amplifude for distant explosions. -#define FAR_SHAKE_CAP 2.5 +#define FAR_SHAKE_CAP 1.5 /// The duration of the screenshake for nearby explosions. -#define NEAR_SHAKE_DURATION (2.5 SECONDS) +#define NEAR_SHAKE_DURATION (1.5 SECONDS) /// The duration of the screenshake for distant explosions. #define FAR_SHAKE_DURATION (1 SECONDS) /// The lower limit for the randomly selected hull creaking frequency.