From 5a77fafc3e9d7cd1e2cdaee048052953896c99fd Mon Sep 17 00:00:00 2001 From: Helianthus00 <64755361+Helianthus00@users.noreply.github.com> Date: Fri, 16 Jul 2021 21:07:50 -0600 Subject: [PATCH] Tones down explosions (#60233) --- code/controllers/subsystem/explosions.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/controllers/subsystem/explosions.dm b/code/controllers/subsystem/explosions.dm index f10c3a0617c..7f56fd95642 100644 --- a/code/controllers/subsystem/explosions.dm +++ b/code/controllers/subsystem/explosions.dm @@ -414,11 +414,11 @@ SUBSYSTEM_DEF(explosions) /// The probability that a distant explosion SFX will be a far explosion sound rather than an echo. (0-100) #define FAR_SOUND_PROB 75 /// The upper limit on screenshake amplitude for nearby explosions. -#define NEAR_SHAKE_CAP 10 +#define NEAR_SHAKE_CAP 7 /// The upper limit on screenshake amplifude for distant explosions. -#define FAR_SHAKE_CAP 2.5 +#define FAR_SHAKE_CAP 1.5 /// The duration of the screenshake for nearby explosions. -#define NEAR_SHAKE_DURATION (2.5 SECONDS) +#define NEAR_SHAKE_DURATION (1.5 SECONDS) /// The duration of the screenshake for distant explosions. #define FAR_SHAKE_DURATION (1 SECONDS) /// The lower limit for the randomly selected hull creaking frequency.