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Fixes sleeping carp wave kick dealing insane damage + wounds, fixes neckgrab throws not being harder (#62498)
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@@ -45,7 +45,7 @@
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span_userdanger("You are kicked square in the chest by [A], sending you flying!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, A)
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playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
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var/atom/throw_target = get_edge_target_turf(D, A.dir)
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D.throw_at(throw_target, 7, 14, A)
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D.throw_at(throw_target, 7, 4, A)
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D.apply_damage(15, A.get_attack_type(), BODY_ZONE_CHEST, wound_bonus = CANT_WOUND)
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log_combat(A, D, "launchkicked (Sleeping Carp)")
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return
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