Fixes sleeping carp wave kick dealing insane damage + wounds, fixes neckgrab throws not being harder (#62498)

This commit is contained in:
Ryll Ryll
2021-11-06 21:52:51 -07:00
committed by GitHub
parent 52e13c5d1c
commit 5b119f3ab7
2 changed files with 5 additions and 2 deletions
+1 -1
View File
@@ -45,7 +45,7 @@
span_userdanger("You are kicked square in the chest by [A], sending you flying!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, A)
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 7, 14, A)
D.throw_at(throw_target, 7, 4, A)
D.apply_damage(15, A.get_attack_type(), BODY_ZONE_CHEST, wound_bonus = CANT_WOUND)
log_combat(A, D, "launchkicked (Sleeping Carp)")
return