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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
improves pixel screen shakes
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@@ -78,7 +78,6 @@
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var/stunned = 0
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var/weakened = 0
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var/losebreath = 0//Carbon
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var/shakecamera = 0
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var/a_intent = "help"//Living
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var/m_intent = "run"//Living
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var/lastKnownIP = null
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@@ -187,26 +187,21 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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/proc/shake_camera(mob/M, duration, strength=1)
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set waitfor = 0
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if(!M || !M.client || M.shakecamera)
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if(!M || !M.client || duration <= 0)
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return
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M.shakecamera = 1
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var/client/C = M.client
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var/oldx = C.pixel_x
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var/oldy = C.pixel_y
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var/max = (strength+1)*world.icon_size
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var/min = 0-((strength+1)*world.icon_size)
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var/max = strength*world.icon_size
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var/min = -(strength*world.icon_size)
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for(var/i=0, i<duration, i++)
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var/newx = rand(min,max)
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var/newy = rand(min,max)
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for(var/i in 0 to duration-1)
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if (i == 0)
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animate(C, pixel_x=newx, pixel_y=newy, 1, 1, ELASTIC_EASING)
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animate(C, pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
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else
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animate(pixel_x=newx, pixel_y=newy, 1, 1, ELASTIC_EASING)
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sleep 1
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animate(C, pixel_x=oldx, pixel_y=oldy, 1, 1, ELASTIC_EASING)
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M.shakecamera = 0
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animate(pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
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animate(pixel_x=oldx, pixel_y=oldy, time=1)
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/proc/findname(msg)
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