Syndicate MODsuit resprite - sleek edition (#66087)

Sorts MODsuit icon files into clothing and modules
Makes it so modules (specifically armor booster here, but also the loader arms and ash accretion) can be colored like the control unit. and also lets them use any icon file for the overlay, so downstreams dont suffer
Resprites the Syndicate MODsuit to a sleeker design, also abandoning the armor booster cutting like a third of the sprite out, instead its similar to the elite suit, where being in space mode just gives you a different helmet design, being slits rather than eyes
This commit is contained in:
Fikou
2022-04-11 12:31:26 -07:00
committed by GitHub
parent 54f8b01165
commit 5bce3744f0
10 changed files with 19 additions and 9 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
desc = "A helmet for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "helmet"
worn_icon = 'icons/mob/clothing/mod.dmi'
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
body_parts_covered = HEAD
heat_protection = HEAD
@@ -28,7 +28,7 @@
desc = "A chestplate for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "chestplate"
worn_icon = 'icons/mob/clothing/mod.dmi'
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
blood_overlay_type = "armor"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
body_parts_covered = CHEST|GROIN
@@ -52,7 +52,7 @@
desc = "A pair of gauntlets for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "gauntlets"
worn_icon = 'icons/mob/clothing/mod.dmi'
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
body_parts_covered = HANDS|ARMS
heat_protection = HANDS|ARMS
@@ -86,7 +86,7 @@
desc = "A pair of boots for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "boots"
worn_icon = 'icons/mob/clothing/mod.dmi'
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
body_parts_covered = FEET|LEGS
heat_protection = FEET|LEGS