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Syndicate MODsuit resprite - sleek edition (#66087)
Sorts MODsuit icon files into clothing and modules Makes it so modules (specifically armor booster here, but also the loader arms and ash accretion) can be colored like the control unit. and also lets them use any icon file for the overlay, so downstreams dont suffer Resprites the Syndicate MODsuit to a sleeker design, also abandoning the armor booster cutting like a third of the sprite out, instead its similar to the elite suit, where being in space mode just gives you a different helmet design, being slits rather than eyes
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@@ -3,7 +3,7 @@
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desc = "A helmet for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "helmet"
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worn_icon = 'icons/mob/clothing/mod.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = HEAD
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heat_protection = HEAD
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@@ -28,7 +28,7 @@
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desc = "A chestplate for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "chestplate"
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worn_icon = 'icons/mob/clothing/mod.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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blood_overlay_type = "armor"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = CHEST|GROIN
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@@ -52,7 +52,7 @@
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desc = "A pair of gauntlets for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "gauntlets"
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worn_icon = 'icons/mob/clothing/mod.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = HANDS|ARMS
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heat_protection = HANDS|ARMS
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@@ -86,7 +86,7 @@
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desc = "A pair of boots for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "boots"
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worn_icon = 'icons/mob/clothing/mod.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = FEET|LEGS
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heat_protection = FEET|LEGS
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