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floating movement type now stops slips (#67694)
* float movement type now stops slips * weh
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@@ -76,7 +76,7 @@
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if(!isliving(arrived))
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return
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var/mob/living/victim = arrived
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if(!(victim.movement_type & FLYING) && victim.slip(knockdown_time, parent, lube_flags, paralyze_time, force_drop_items) && callback)
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if(!(victim.movement_type & FLYING|FLOATING) && victim.slip(knockdown_time, parent, lube_flags, paralyze_time, force_drop_items) && callback)
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callback.Invoke(victim)
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/*
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