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floating movement type now stops slips (#67694)
* float movement type now stops slips * weh
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@@ -1,5 +1,5 @@
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/mob/living/carbon/slip(knockdown_amount, obj/O, lube, paralyze, force_drop)
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if(movement_type & FLYING)
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if(movement_type & FLYING|FLOATING)
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return FALSE
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if(!(lube&SLIDE_ICE))
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log_combat(src, (O ? O : get_turf(src)), "slipped on the", null, ((lube & SLIDE) ? "(LUBE)" : null))
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