From 5bf8fbb1c4aac5f3e7ecf0b20b0b7ecdf2e03ebd Mon Sep 17 00:00:00 2001 From: Jacquerel Date: Sat, 5 Apr 2025 17:05:32 +0100 Subject: [PATCH] Add neutral faction to basic bots (#90413) ## About The Pull Request Fixes #89940 This seems like a simple oversight made when making the bot basetype. Simple Animal bots have this faction but Basic ones don't for some reason, this causes them to be read as hostile by mobs that are supposed to be passive towards station-aligned targets. ## Changelog :cl: fix: Random supposedly-friendly mobs will no longer aggro onto and kill medbots and cleanbots /:cl: --- code/modules/mob/living/basic/bots/_bots.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/bots/_bots.dm b/code/modules/mob/living/basic/bots/_bots.dm index eb8683e7a87..e78a2477eb3 100644 --- a/code/modules/mob/living/basic/bots/_bots.dm +++ b/code/modules/mob/living/basic/bots/_bots.dm @@ -37,7 +37,7 @@ GLOBAL_LIST_INIT(command_strings, list( bubble_icon = "machine" speech_span = SPAN_ROBOT - faction = list(FACTION_SILICON, FACTION_TURRET) + faction = list(FACTION_SILICON, FACTION_NEUTRAL, FACTION_TURRET) light_system = OVERLAY_LIGHT light_range = 3 light_power = 0.6