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Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#56847)
Converts many proc overrides to properly use list/modifiers, fixes some spots where modifiers should have been passed, calls modifiers what it is, a lazy list, and cleans up some improper arg names like L, M, C, and N. Oh and I think there was a spot where someone was trying to pass M.name in as a string, but forgot to wrap it in []. I fixed that too.
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@@ -282,13 +282,13 @@
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. = ..()
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move_update_air(T)
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/obj/structure/foamedmetal/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/foamedmetal/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, TRUE)
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/obj/structure/foamedmetal/attack_hand(mob/user)
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/obj/structure/foamedmetal/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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