Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#56847)

Converts many proc overrides to properly use list/modifiers, fixes some spots where modifiers should have been passed, calls modifiers what it is, a lazy list, and cleans up some improper arg names like L, M, C, and N. Oh and I think there was a spot where someone was trying to pass M.name in as a string, but forgot to wrap it in []. I fixed that too.
This commit is contained in:
LemonInTheDark
2021-02-16 09:18:46 -05:00
committed by GitHub
parent 93e98cdd8d
commit 5c22a0cfc1
254 changed files with 837 additions and 837 deletions
@@ -282,13 +282,13 @@
. = ..()
move_update_air(T)
/obj/structure/foamedmetal/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/foamedmetal/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src.loc, 'sound/weapons/tap.ogg', 100, TRUE)
/obj/structure/foamedmetal/attack_hand(mob/user)
/obj/structure/foamedmetal/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return