Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#56847)

Converts many proc overrides to properly use list/modifiers, fixes some spots where modifiers should have been passed, calls modifiers what it is, a lazy list, and cleans up some improper arg names like L, M, C, and N. Oh and I think there was a spot where someone was trying to pass M.name in as a string, but forgot to wrap it in []. I fixed that too.
This commit is contained in:
LemonInTheDark
2021-02-16 09:18:46 -05:00
committed by GitHub
parent 93e98cdd8d
commit 5c22a0cfc1
254 changed files with 837 additions and 837 deletions
+3 -3
View File
@@ -19,10 +19,10 @@
. = ..()
AddComponent(spawner_type, mob_types, spawn_time, faction, spawn_text, max_mobs)
/obj/structure/spawner/attack_animal(mob/living/simple_animal/M)
if(faction_check(faction, M.faction, FALSE)&&!M.client)
/obj/structure/spawner/attack_animal(mob/living/simple_animal/user, list/modifiers)
if(faction_check(faction, user.faction, FALSE) && !user.client)
return
..()
return ..()
/obj/structure/spawner/syndicate