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Refactored underwear to use datum/sprite_accessory/underwear similar to hair and facial_hair.
People may select any underwear (regardless of gender) at a dresser, but not in preferences. random_underwear(gender) will return a random pair of underwear suitable for your gender. Removed an unused variable in sprite_accessory The new_player preferences screen now randomizes character slots for which there is no data (so no more bald, fat, white guys in diapers greeting new players) datum/preferences character settings are randomised at New(). replaced /datum/preferences/proc/randomize_appearance_for(human/H) with /datum/preferences/proc/random_character(), it does the same stuff without the copying to a mob. Basically, now when you want to make a random character you just do var/datum/preferences/A = new(); A.copy_to(human_mob), randomisation of appearance and name will already be done. Easy. Reworked the savefile updating/versioning code to make it easier to work with. I've used it to update underwear preferences to the new system as an example. Signed-off-by: carnie <elly1989@rocketmail.com>
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@@ -10,18 +10,11 @@
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.gender == MALE)
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var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in underwear_m
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if(!in_range(src, usr))//no tele-grooming
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return
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if(new_undies)
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H.underwear = underwear_m.Find(new_undies)
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else
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var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in underwear_f
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if(!in_range(src, usr))
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return
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if(new_undies)
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H.underwear = underwear_f.Find(new_undies)
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var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in underwear_all
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if(!in_range(src, user))//no tele-grooming
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return
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if(new_undies)
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H.underwear = new_undies
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add_fingerprint(H)
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H.update_body()
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