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Constructable Directional Firelocks (#89061)
## About The Pull Request Gone are the days of these turning into big fulltile firelocks.  Pretty simple PR conceptually, makes a border_only firelock frame, constructable with 2 iron (as opposed to the full 3)  They function just like any other border object, rotatable and so on. Direction is properly shared between frame and completed firelock. Firelocks can't ever share a tile (so you can't make a 90 degree angle) but even if we wanted to remove that limitation it will have to stay until somebody smarter comes along.   Construction steps are identical to any other firelock, except these can **not** be reinforced with plasteel. Deconstruction is the same.   Also I discovered that the firelock icons just didn't work correctly during construction so those are fixed now too  ## Why It's Good For The Game Crew should be capable of repairing damages caused during a round, and items like this that had no means of replacement leave a sour taste to an aspiring engineer. Plus turning into full tile ones the second they're damaged is really jarring. ## Changelog 🆑 add: Added Directional Firelock Frames, making the tile-edge firelocks properly repairable/deconstructable. fix: fixed firelock construction not properly updating icons /🆑 --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
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@@ -113,6 +113,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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null, \
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new/datum/stack_recipe("firelock frame", /obj/structure/firelock_frame, 3, time = 5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_DOORS), \
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new/datum/stack_recipe("directional firelock frame", /obj/structure/firelock_frame/border_only, 2, time = 5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ON_SOLID_GROUND | CRAFT_CHECK_DIRECTION, category = CAT_DOORS), \
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new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 2.5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_STRUCTURE), \
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new/datum/stack_recipe("meatspike frame", /obj/structure/kitchenspike_frame, 5, time = 2.5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_STRUCTURE), \
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new/datum/stack_recipe("reflector frame", /obj/structure/reflector, 5, time = 2.5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_STRUCTURE), \
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