diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index cd7cb743573..fdd010fd10f 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -402,7 +402,7 @@ return "Code Gold" /proc/get_all_jobs() - return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Chef", "Botanist", "Quartermaster", "Cargo Technician", + return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician", "Shaft Miner", "Clown", "Mime", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", "Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer") diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index dc1e5110c05..17d1b50d98f 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -50,26 +50,26 @@ Bartender H.equip_to_slot_or_del(new /obj/item/ammo_casing/shotgun/beanbag(H), slot_in_backpack) /* -Chef +Cook */ -/datum/job/chef - title = "Chef" - flag = CHEF +/datum/job/cook + title = "Cook" + flag = COOK department_head = list("Head of Personnel") department_flag = CIVILIAN faction = "Station" - total_positions = 1 + total_positions = 2 spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#dddddd" - default_pda = /obj/item/device/pda/chef + default_pda = /obj/item/device/pda/cook default_headset = /obj/item/device/radio/headset/headset_srv access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) minimal_access = list(access_kitchen, access_morgue) -/datum/job/chef/equip_items(var/mob/living/carbon/human/H) +/datum/job/cook/equip_items(var/mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(H), slot_shoes) diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 14bf5181d8f..4b185dfd7fc 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -30,7 +30,7 @@ var/const/CIVILIAN =(1<<2) var/const/HOP =(1<<0) var/const/BARTENDER =(1<<1) var/const/BOTANIST =(1<<2) -var/const/CHEF =(1<<3) +var/const/COOK =(1<<3) var/const/JANITOR =(1<<4) var/const/LIBRARIAN =(1<<5) var/const/QUARTERMASTER =(1<<6) @@ -90,7 +90,7 @@ var/list/civilian_positions = list( "Head of Personnel", "Bartender", "Botanist", - "Chef", + "Cook", "Janitor", "Librarian", "Quartermaster", diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index f68c7bf7c36..8486b010252 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -56,7 +56,7 @@ proc/crewmonitor(mob/user,var/atom/source) jobs["Shaft Miner"] = 52 jobs["Cargo Technician"] = 53 jobs["Bartender"] = 61 - jobs["Chef"] = 62 + jobs["Cook"] = 62 jobs["Botanist"] = 63 jobs["Librarian"] = 64 jobs["Chaplain"] = 65 @@ -64,7 +64,7 @@ proc/crewmonitor(mob/user,var/atom/source) jobs["Mime"] = 67 jobs["Janitor"] = 68 jobs["Assistant"] = 99 //Unknowns/custom jobs should appear after civilians, and before assistants - + var/t = "" var/list/logs = list() var/list/tracked = crewscan() @@ -86,15 +86,15 @@ proc/crewmonitor(mob/user,var/atom/source) var/ijob = jobs[I.assignment] if(ijob % 10 == 0) style += "font-weight: bold; " //head roles always end in 0 - if(ijob >= 10 && ijob < 20) + if(ijob >= 10 && ijob < 20) style += "color: #E74C3C; " //security - if(ijob >= 20 && ijob < 30) + if(ijob >= 20 && ijob < 30) style += "color: #3498DB; " //medical - if(ijob >= 30 && ijob < 40) - style += "color: #9B59B6; " //science - if(ijob >= 40 && ijob < 50) + if(ijob >= 30 && ijob < 40) + style += "color: #9B59B6; " //science + if(ijob >= 40 && ijob < 50) style += "color: #F1C40F; " //engineering - if(ijob >= 50 && ijob < 60) + if(ijob >= 50 && ijob < 60) style += "color: #F39C12; " //cargo log += "[ijob]]" //ijob does not get displayed, nor does it take up space, it's just used for the positioning of an entry else diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index ab970a7db47..83face5668a 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -170,8 +170,8 @@ var/global/list/obj/item/device/pda/PDAs = list() desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition with a transparent case." note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Max Turbo Limited Edition!" -/obj/item/device/pda/chef - icon_state = "pda-chef" +/obj/item/device/pda/cook + icon_state = "pda-cook" /obj/item/device/pda/bar icon_state = "pda-bartender" diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 841c66b5e3a..be721b81b07 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -157,8 +157,8 @@ ///////////Civilians////////////////////// -/obj/effect/landmark/corpse/chef - name = "Chef" +/obj/effect/landmark/corpse/cook + name = "Cook" corpseuniform = /obj/item/clothing/under/rank/chef corpsesuit = /obj/item/clothing/suit/chef/classic corpseshoes = /obj/item/clothing/shoes/sneakers/black @@ -166,8 +166,8 @@ corpseback = /obj/item/weapon/storage/backpack corpseradio = /obj/item/device/radio/headset corpseid = 1 - corpseidjob = "Chef" - corpseidaccess = "Chef" + corpseidjob = "Cook" + corpseidaccess = "Cook" /obj/effect/landmark/corpse/doctor diff --git a/code/modules/events/wizard/departmentrevolt.dm b/code/modules/events/wizard/departmentrevolt.dm index 68c9d68e430..59707297095 100644 --- a/code/modules/events/wizard/departmentrevolt.dm +++ b/code/modules/events/wizard/departmentrevolt.dm @@ -30,7 +30,7 @@ jobs_to_revolt = list("Quartermaster", "Cargo Technician", "Shaft Miner") nation = pick("Cargo", "Guna", "Suppli", "Mule", "Crate", "Ore", "Mini", "Shaf") if("whatevercolorrepresentstheservicepeople") //the few, the proud, the technically aligned - jobs_to_revolt = list("Bartender", "Chef", "Botanist", "Clown", "Mime", "Janitor", "Chaplain") + jobs_to_revolt = list("Bartender", "Cook", "Botanist", "Clown", "Mime", "Janitor", "Chaplain") nation = pick("Honka", "Boozo", "Fatu", "Danka", "Mimi", "Libra", "Jani", "Religi") nation += pick("stan", "topia", "land", "nia", "ca", "tova", "dor", "ador", "tia", "sia", "ano", "tica", "tide", "cis", "marea", "co", "taoide", "slavia", "stotzka") diff --git a/code/modules/food&drinks/food/snacks_other.dm b/code/modules/food&drinks/food/snacks_other.dm index e2a19d059ce..d4b8682b0f9 100644 --- a/code/modules/food&drinks/food/snacks_other.dm +++ b/code/modules/food&drinks/food/snacks_other.dm @@ -122,7 +122,7 @@ /obj/item/weapon/reagent_containers/food/snacks/badrecipe name = "burned mess" - desc = "Someone should be demoted from chef for this." + desc = "Someone should be demoted from cook for this." icon_state = "badrecipe" /obj/item/weapon/reagent_containers/food/snacks/badrecipe/New() diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 6742c29bf6d..e8bb527e779 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -95,7 +95,7 @@ clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) else if(backbag == 3) clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(CHEF) + if(COOK) clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY) diff --git a/icons/obj/pda.dmi b/icons/obj/pda.dmi index cf23e987632..848647eae2d 100644 Binary files a/icons/obj/pda.dmi and b/icons/obj/pda.dmi differ

Name

Vitals

Position

[I.registered_name] ([I.assignment])