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Implements usage of the REVERSE_DIR macro throughout the code. (#77122)
## About The Pull Request Replaces a ton of `turn(dir, 180)` calls with the aforementioned macro. ## Why It's Good For The Game Afaik, `REVERSE_DIR` was coded to be faster than the classic `turn(dir, 180)` call, being a simple set of binary operations. To sum it up, micro optimization. ## Changelog N/A
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@@ -142,7 +142,7 @@
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for (var/S in SSshuttle.stationary_docking_ports)
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var/obj/docking_port/stationary/SM = S
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if (SM.shuttle_id == "emergency_home")
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var/new_dir = turn(SM.dir, 180)
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var/new_dir = REVERSE_DIR(SM.dir)
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SM.forceMove(get_ranged_target_turf(SM, new_dir, crash_strength))
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break
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@@ -126,7 +126,7 @@ GLOBAL_LIST_EMPTY(dirty_vars)
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if(!(locate(/obj/structure/grille) in T))
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var/window_check = 0
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for(var/obj/structure/window/W in T)
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if (W.dir == turn(C1.dir,180) || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)) )
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if (W.dir == REVERSE_DIR(C1.dir) || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)) )
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window_check = 1
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break
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if(!window_check)
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