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Merge pull request #43215 from AutomaticFrenzy/patch/throw-exception
Replace 'throw EXCEPTION' with CRASH or WARNING
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@@ -63,7 +63,7 @@
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//Sleeping in here prevents future fires until returned.
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/datum/controller/subsystem/proc/fire(resumed = 0)
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flags |= SS_NO_FIRE
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throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
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CRASH("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
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/datum/controller/subsystem/Destroy()
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dequeue()
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@@ -447,7 +447,7 @@ SUBSYSTEM_DEF(job)
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/datum/controller/subsystem/job/proc/setup_officer_positions()
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var/datum/job/J = SSjob.GetJob("Security Officer")
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if(!J)
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throw EXCEPTION("setup_officer_positions(): Security officer job is missing")
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CRASH("setup_officer_positions(): Security officer job is missing")
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var/ssc = CONFIG_GET(number/security_scaling_coeff)
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if(ssc > 0)
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@@ -169,7 +169,7 @@ SUBSYSTEM_DEF(shuttle)
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WARNING("requestEvac(): There is no emergency shuttle, but the \
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shuttle was called. Using the backup shuttle instead.")
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if(!backup_shuttle)
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throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
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CRASH("requestEvac(): There is no emergency shuttle, \
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or backup shuttle! The game will be unresolvable. This is \
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possibly a mapping error, more likely a bug with the shuttle \
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manipulation system, or badminry. It is possible to manually \
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@@ -401,7 +401,7 @@ SUBSYSTEM_DEF(shuttle)
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/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
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if(!istype(M))
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throw EXCEPTION("[M] is not a mobile docking port")
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CRASH("[M] is not a mobile docking port")
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if(M.assigned_transit)
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return
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