diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index 8dab8456ded..398cf2f239f 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -35,9 +35,6 @@ has_collar_resting_icon_state = TRUE can_be_held = TRUE held_state = "cat2" - ///only for attacking rats - melee_damage_upper = 6 - melee_damage_lower = 4 attack_verb_continuous = "claws" attack_verb_simple = "claw" attack_sound = 'sound/weapons/slash.ogg' @@ -224,7 +221,7 @@ //MICE! RATS! OH MY! if((src.loc) && isturf(src.loc)) - if(!stat && !resting && !buckled) + if(!stat && !buckled) //Targeting anything in the rat faction nearby for(var/mob/living/M in view(1,src)) if(!M.stat && Adjacent(M)) @@ -244,8 +241,6 @@ movement_target = null stop_automated_movement = 0 break - //Rat scratching, or anything else that could be in the rat faction - M.attack_animal(src) for(var/obj/item/toy/cattoy/T in view(1,src)) if (T.cooldown < (world.time - 400)) manual_emote("bats \the [T] around with \his paw!")