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Merge conflic fix
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@@ -36,9 +36,9 @@
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if(M.z == target_z)
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M << start_up_message
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sleep(start_up_time)
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stage = MAIN_STAGE
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weather_main()
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spawn(start_up_time)
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stage = MAIN_STAGE
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weather_main()
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/datum/weather/proc/weather_main()
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@@ -47,12 +47,13 @@
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duration_overlay = ""
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overlay_layer = 10
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/datum/weather/advanced_darkness/advanced_darkness/update_areas()
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..()
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/datum/weather/advanced_darkness/update_areas()
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for(var/area/A in impacted_areas)
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if(stage == MAIN_STAGE)
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A.invisibility = 0
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A.opacity = 1
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else
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A.invisibility = 100
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A.opacity = 0
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//Ash storms
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