Merge conflic fix

This commit is contained in:
MrStonedOne
2016-01-03 14:51:14 -08:00
249 changed files with 4185 additions and 3732 deletions
@@ -85,10 +85,10 @@
return
ui_interact(user)
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0)
ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open)
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open = force_open)
if (!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 530, 700)
ui = new(user, src, ui_key, "chem_dispenser", name, 550, 700)
ui.open()
/obj/machinery/chem_dispenser/get_ui_data()
@@ -119,7 +119,7 @@
for(var/re in dispensable_reagents)
var/datum/reagent/temp = chemical_reagents_list[re]
if(temp)
chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("reagent" = temp.id))))
chemicals.Add(list(list("title" = temp.name, "id" = temp.id)))
data["chemicals"] = chemicals
return data
@@ -129,7 +129,7 @@
switch(action)
if("amount")
amount = round(text2num(params["set"]), 5) // round to nearest 5
amount = round(text2num(params["amount"]), 5) // round to nearest 5
if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
amount = 0
if (amount > 100)
@@ -87,6 +87,7 @@
if("temperature")
desired_temp = Clamp(input("Please input the target temperature", name) as num, 0, 1000)
if("eject")
on = FALSE
eject_beaker()
return 1
@@ -95,10 +96,10 @@
return
ui_interact(user)
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0)
ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open)
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open = force_open)
if (!ui)
ui = new(user, src, ui_key, "chem_heater", name, 350, 400)
ui = new(user, src, ui_key, "chem_heater", name, 275, 400)
ui.open()
/obj/machinery/chem_heater/get_ui_data()
@@ -141,9 +141,8 @@
*/
/datum/reagent/water/reaction_obj(obj/O, reac_volume)
if(istype(O,/obj/item))
var/obj/item/Item = O
Item.extinguish()
if(istype(O))
O.extinguish()
// Monkey cube
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/monkeycube))
@@ -163,10 +162,11 @@
*/
/datum/reagent/water/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with water can help put them out!
if(!istype(M, /mob/living))
if(!istype(M))
return
if(method == TOUCH)
M.adjust_fire_stacks(-(reac_volume / 10))
M.ExtinguishMob()
..()
/datum/reagent/water/holywater
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = null
w_class = 1
var/amount_per_transfer_from_this = 5
var/list/possible_transfer_amounts = list(5,10,15,25,30)
var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
@@ -1,7 +1,7 @@
/obj/item/weapon/reagent_containers/glass
name = "glass"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5, 10, 15, 25, 30, 50)
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
volume = 50
flags = OPENCONTAINER
spillable = 1
@@ -197,7 +197,7 @@
materials = list(MAT_GLASS=2500)
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100)
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/noreact
@@ -216,7 +216,7 @@
materials = list(MAT_GLASS=5000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
@@ -253,7 +253,7 @@
materials = list(MAT_METAL=200)
w_class = 3
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,50,70)
possible_transfer_amounts = list(10,15,20,25,30,50,70)
volume = 70
flags = OPENCONTAINER | BLOCKHAIR
slot_flags = SLOT_HEAD
@@ -290,4 +290,4 @@
. = ..()
slot_equipment_priority.Insert(index, slot_head)
return
return ..()
return ..()