Bag tweaks.

Department Backpacks are now the default(instead of grey backpacks).

Fixed an error on humans where new humans would have an integer for their backpack.

This will not affect current preferences.
This commit is contained in:
KazeEspada
2016-02-16 14:03:35 -07:00
parent aa8de1bb51
commit 5d8d5854f9
5 changed files with 8 additions and 9 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ var/list/preferences_datums = list()
var/underwear = "Nude" //underwear type
var/undershirt = "Nude" //undershirt type
var/socks = "Nude" //socks type
var/backbag = GBACKPACK //backpack type
var/backbag = DBACKPACK //backpack type
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
+2 -2
View File
@@ -173,9 +173,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(current_version < 13 || !istext(backbag))
switch(backbag)
if(2)
backbag = GSATCHEL
backbag = DSATCHEL
else
backbag = GBACKPACK
backbag = DBACKPACK
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
+3 -4
View File
@@ -149,21 +149,20 @@
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
switch(H.backbag)
//Grey backpacks are handled later.
if(GBACKPACK)
back = /obj/item/weapon/storage/backpack //Grey backpack
if(GSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel_norm //Grey satchel
if(GDUFFLEBAG)
back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
if(LSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel //Leather Satchel
if(DBACKPACK)
back = backpack //Department backpack
if(DSATCHEL)
back = satchel //Department satchel
if(DDUFFLEBAG)
back = dufflebag //Department dufflebag
else
back = /obj/item/weapon/storage/backpack //Grey backpack
back = backpack //Department backpack
backpack_contents[box] = 1
@@ -22,7 +22,7 @@
var/underwear = "Nude" //Which underwear the player wants
var/undershirt = "Nude" //Which undershirt the player wants
var/socks = "Nude" //Which socks the player wants
var/backbag = 1 //Which backpack type the player has chosen. Backpack.or Satchel
var/backbag = DBACKPACK //Which backpack type the player has chosen.
//Equipment slots
var/obj/item/wear_suit = null