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[MIRROR] Fixes coin values [MDB IGNORE] (#21889)
* Fixes coin values (#76066) ## About The Pull Request This brings coins values back from being severely undervalued after #75437. Coins are supposed to be made of and worth 400 units of mats, but the numbers weren't updated and so they were made of significantly less than that. ## Why It's Good For The Game Brings coins back to what they're supposed to be worth. ## Changelog 🆑 fix: After destroying unfathomable quantities of excess coins, their value is back to what it's supposed to be! /🆑 * Fixes coin values --------- Co-authored-by: Nick <42454181+Momo8289@users.noreply.github.com>
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@@ -366,7 +366,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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force = 1
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/iron = COIN_MATERIAL_AMOUNT)
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material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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var/string_attached
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var/list/sideslist = list("heads","tails")
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@@ -481,37 +481,37 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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return
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/obj/item/coin/gold
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custom_materials = list(/datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/silver
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custom_materials = list(/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/silver = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/diamond
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custom_materials = list(/datum/material/diamond = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/diamond = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/plasma
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custom_materials = list(/datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/plasma = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/uranium
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custom_materials = list(/datum/material/uranium = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/uranium = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/titanium
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custom_materials = list(/datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/titanium = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/bananium
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custom_materials = list(/datum/material/bananium = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/bananium = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/adamantine
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custom_materials = list(/datum/material/adamantine = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/adamantine = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/mythril
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custom_materials = list(/datum/material/mythril = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/mythril = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/plastic
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custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/runite
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custom_materials = list(/datum/material/runite = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/runite = COIN_MATERIAL_AMOUNT)
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/obj/item/coin/twoheaded
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desc = "Hey, this coin's the same on both sides!"
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@@ -521,7 +521,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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name = "antag token"
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desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
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icon_state = "coin_valid"
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custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
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sideslist = list("valid", "salad")
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heads_name = "valid"
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material_flags = NONE
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@@ -530,7 +530,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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/obj/item/coin/iron
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/obj/item/coin/gold/debug
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custom_materials = list(/datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT*0.4)
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custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
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desc = "If you got this somehow, be aware that it will dust you. Almost certainly."
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/obj/item/coin/gold/debug/attack_self(mob/user)
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