[MIRROR] Fixes coin values [MDB IGNORE] (#21889)

* Fixes coin values (#76066)

## About The Pull Request

This brings coins values back from being severely undervalued after
#75437. Coins are supposed to be made of and worth 400 units of mats,
but the numbers weren't updated and so they were made of significantly
less than that.

## Why It's Good For The Game

Brings coins back to what they're supposed to be worth.
## Changelog
🆑
fix: After destroying unfathomable quantities of excess coins, their
value is back to what it's supposed to be!
/🆑

* Fixes coin values

---------

Co-authored-by: Nick <42454181+Momo8289@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-06-18 14:03:28 +01:00
committed by GitHub
co-authored by Nick
parent 9ae188c939
commit 5d904e1b9a
3 changed files with 27 additions and 25 deletions
+14 -14
View File
@@ -366,7 +366,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
force = 1
throwforce = 2
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/iron = COIN_MATERIAL_AMOUNT)
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
var/string_attached
var/list/sideslist = list("heads","tails")
@@ -481,37 +481,37 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
return
/obj/item/coin/gold
custom_materials = list(/datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
/obj/item/coin/silver
custom_materials = list(/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/silver = COIN_MATERIAL_AMOUNT)
/obj/item/coin/diamond
custom_materials = list(/datum/material/diamond = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/diamond = COIN_MATERIAL_AMOUNT)
/obj/item/coin/plasma
custom_materials = list(/datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/plasma = COIN_MATERIAL_AMOUNT)
/obj/item/coin/uranium
custom_materials = list(/datum/material/uranium = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/uranium = COIN_MATERIAL_AMOUNT)
/obj/item/coin/titanium
custom_materials = list(/datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/titanium = COIN_MATERIAL_AMOUNT)
/obj/item/coin/bananium
custom_materials = list(/datum/material/bananium = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/bananium = COIN_MATERIAL_AMOUNT)
/obj/item/coin/adamantine
custom_materials = list(/datum/material/adamantine = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/adamantine = COIN_MATERIAL_AMOUNT)
/obj/item/coin/mythril
custom_materials = list(/datum/material/mythril = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/mythril = COIN_MATERIAL_AMOUNT)
/obj/item/coin/plastic
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
/obj/item/coin/runite
custom_materials = list(/datum/material/runite = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/runite = COIN_MATERIAL_AMOUNT)
/obj/item/coin/twoheaded
desc = "Hey, this coin's the same on both sides!"
@@ -521,7 +521,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
name = "antag token"
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
icon_state = "coin_valid"
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
sideslist = list("valid", "salad")
heads_name = "valid"
material_flags = NONE
@@ -530,7 +530,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/coin/iron
/obj/item/coin/gold/debug
custom_materials = list(/datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT*0.4)
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
desc = "If you got this somehow, be aware that it will dust you. Almost certainly."
/obj/item/coin/gold/debug/attack_self(mob/user)