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Bitrunning: Combat domain [READY] (#84196)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Finally dusts off this project to make a deathmatch style bitrunning map. Don't be too intimidated by the file diff, lots of code organization + resized a large map. Changes: 1. Reuses the gateway beach map as a combat zone (99% of the file diff) (maptainers: i just added spawners and areas) 2. Alters how bitrunning handles spawning: Custom spawns are now available, which can be anything Misc organization: - Splits netpod.dm into separate files. - Fixes some wording in vdom map documentation. - Organizes vdom variables a bit. - Adds a permanent hololadder spawn. How bitrunning deathmatch works: - Temporary spawners are offered to both ghosts and bitrunners. - Runners spawn in like usual. Ghost can use the spawner menu. - Ghosts work to prevent avatars from collecting side objectives or try to cause mass brain damage. - The domain completes after a number of deaths accrue. Any faction. Blood for the blood god, etc. - This map can be played solo. ANY deaths. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I've been toying with the idea of a deathmatch style map for some time. I liked syndicate assault, the spawners were intentionally left there, and the possibility of player-controlled players made the experience more tense and challenging. This PR leans into this idea: The virtual world is dangerous. Players get a chance to compete on both sides here. It offers a lot of variety to bitrunning other than "run for box". It's also very lucrative if ghosts join in. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Added a bitrunning deathmatch map: Island Brawl. Both ghosts and runners get many more spawns than normal. fix: Lowered the static vision time in domain load in. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
This commit is contained in:
@@ -5,6 +5,7 @@
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/// A special condition limits this from spawning a crate
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var/points_received = 0
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/datum/component/bitrunning_points/Initialize(datum/lazy_template/virtual_domain/domain)
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. = ..()
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if(!isturf(parent))
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@@ -12,6 +13,7 @@
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RegisterSignal(domain, COMSIG_BITRUNNER_GOAL_POINT, PROC_REF(on_add_points))
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/// Listens for points to be added which will eventually spawn a crate.
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/datum/component/bitrunning_points/proc/on_add_points(datum/source, points_to_add)
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SIGNAL_HANDLER
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@@ -23,12 +25,14 @@
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reveal()
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/// Spawns the crate with some effects
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/datum/component/bitrunning_points/proc/reveal()
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playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
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var/turf/tile = parent
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new /obj/structure/closet/crate/secure/bitrunning/encrypted(tile)
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var/obj/structure/closet/crate/secure/bitrunning/encrypted/crate = new()
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crate.forceMove(tile) // Triggers any on-move effects on that turf
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var/datum/effect_system/spark_spread/quantum/sparks = new(tile)
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sparks.set_up(number = 5, location = tile)
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@@ -0,0 +1,137 @@
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#define BASE_DISCONNECT_DAMAGE 40
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/obj/machinery/netpod
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name = "netpod"
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base_icon_state = "netpod"
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circuit = /obj/item/circuitboard/machine/netpod
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desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
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icon = 'icons/obj/machines/bitrunning.dmi'
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icon_state = "netpod"
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max_integrity = 300
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obj_flags = BLOCKS_CONSTRUCTION
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state_open = TRUE
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interaction_flags_mouse_drop = NEED_HANDS | NEED_DEXTERITY
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/// Whether we have an ongoing connection
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var/connected = FALSE
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/// A player selected outfit by clicking the netpod
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var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
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/// Holds this to see if it needs to generate a new one
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var/datum/weakref/avatar_ref
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/// The linked quantum server
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var/datum/weakref/server_ref
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/// The amount of brain damage done from force disconnects
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var/disconnect_damage
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/// Static list of outfits to select from
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var/list/cached_outfits = list()
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/obj/machinery/netpod/post_machine_initialize()
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. = ..()
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disconnect_damage = BASE_DISCONNECT_DAMAGE
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find_server()
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RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
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RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
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RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
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register_context()
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update_appearance()
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/obj/machinery/netpod/Destroy()
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. = ..()
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QDEL_LIST(cached_outfits)
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/obj/machinery/netpod/examine(mob/user)
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. = ..()
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if(isnull(server_ref?.resolve()))
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. += span_infoplain("It's not connected to anything.")
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. += span_infoplain("Netpods must be built within 4 tiles of a server.")
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return
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if(!isobserver(user))
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. += span_infoplain("Drag yourself into the pod to engage the link.")
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. += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
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. += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
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if(isnull(occupant))
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. += span_infoplain("It's currently unoccupied.")
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return
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. += span_infoplain("It's currently occupied by [occupant].")
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if(isobserver(user))
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. += span_notice("As an observer, you can click this netpod to jump to its avatar.")
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return
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. += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
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/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(isnull(held_item))
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context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/crowbar) && occupant)
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context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/machinery/netpod/update_icon_state()
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if(!is_operational)
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icon_state = base_icon_state
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return ..()
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if(state_open)
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icon_state = base_icon_state + "_open_active"
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return ..()
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if(panel_open)
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icon_state = base_icon_state + "_panel"
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return ..()
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icon_state = base_icon_state + "_closed"
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if(occupant)
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icon_state += "_active"
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return ..()
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/obj/machinery/netpod/mouse_drop_receive(mob/target, mob/user, params)
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var/mob/living/carbon/player = user
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if(!iscarbon(player) || !is_operational || !state_open || player.buckled)
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return
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close_machine(target)
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/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(!state_open && user == occupant)
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container_resist_act(user)
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/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
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var/our_target = avatar_ref?.resolve()
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if(isnull(our_target) || !our_observer.orbit(our_target))
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return ..()
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/// When the server is upgraded, drops brain damage a little
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/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
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SIGNAL_HANDLER
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disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
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#undef BASE_DISCONNECT_DAMAGE
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@@ -0,0 +1,74 @@
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/obj/machinery/netpod/Exited(atom/movable/gone, direction)
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. = ..()
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if(!state_open && gone == occupant)
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container_resist_act(gone)
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/obj/machinery/netpod/relaymove(mob/living/user, direction)
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if(!state_open)
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container_resist_act(user)
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/obj/machinery/netpod/container_resist_act(mob/living/user)
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user.visible_message(span_notice("[occupant] emerges from [src]!"),
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span_notice("You climb out of [src]!"),
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span_notice("With a hiss, you hear a machine opening."))
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open_machine()
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/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
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playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_opening", src)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_OPENED)
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update_use_power(IDLE_POWER_USE)
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return ..()
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/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
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if(!state_open || panel_open || !is_operational || !iscarbon(user))
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return
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playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_closing", src)
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..()
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enter_matrix()
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/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
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if(isnull(occupant) || !iscarbon(occupant))
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if(!state_open)
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if(panel_open)
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return FALSE
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open_machine()
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else
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shut_pod()
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return TRUE
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pryer.visible_message(
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span_danger("[pryer] starts prying open [src]!"),
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span_notice("You start to pry open [src]."),
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span_notice("You hear loud prying on metal.")
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)
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playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
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if(do_after(pryer, 15 SECONDS, src))
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if(!state_open)
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sever_connection()
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open_machine()
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return TRUE
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/// Closes the machine without shoving in an occupant
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/obj/machinery/netpod/proc/shut_pod()
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state_open = FALSE
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playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_closing", src)
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set_density(TRUE)
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update_appearance()
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@@ -0,0 +1,30 @@
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/// Creates a list of outfit entries for the UI.
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/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
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var/list/collection = list(
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"name" = identifier,
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"outfits" = list()
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)
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for(var/datum/outfit/outfit as anything in outfit_list)
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var/outfit_name = initial(outfit.name)
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if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
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continue
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collection["outfits"] += list(list("path" = outfit, "name" = outfit_name))
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return list(collection)
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/// Resolves a path to an outfit.
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/obj/machinery/netpod/proc/resolve_outfit(text)
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var/path = text2path(text)
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if(!ispath(path, /datum/outfit))
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return
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for(var/wardrobe in cached_outfits)
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for(var/outfit in wardrobe["outfits"])
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if(path == outfit["path"])
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return path
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message_admins("[usr]:[usr.ckey] attempted to select an unavailable outfit from a netpod")
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return
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@@ -0,0 +1,64 @@
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/// Machine has been broken - handles signals and reverting sprites
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/obj/machinery/netpod/proc/on_broken(datum/source)
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SIGNAL_HANDLER
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sever_connection()
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/// Checks the integrity, alerts occupants
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/obj/machinery/netpod/proc/on_damage_taken(datum/source, damage_amount)
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SIGNAL_HANDLER
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if(isnull(occupant) || !connected)
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return
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var/total = max_integrity - damage_amount
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var/integrity = (atom_integrity / total) * 100
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if(integrity > 50)
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return
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
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/// Puts points on the current occupant's card account
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/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
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SIGNAL_HANDLER
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if(isnull(occupant) || !connected)
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return
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var/mob/living/player = occupant
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var/datum/bank_account/account = player.get_bank_account()
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if(isnull(account))
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return
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account.bitrunning_points += reward_points * 100
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/// The domain has been fully purged, so we should double check our avatar is deleted
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/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
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SIGNAL_HANDLER
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var/mob/avatar = avatar_ref?.resolve()
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if(isnull(avatar))
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return
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QDEL_NULL(avatar)
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/// Boots out anyone in the machine && opens it
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/obj/machinery/netpod/proc/on_power_loss(datum/source)
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SIGNAL_HANDLER
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if(state_open)
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return
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if(isnull(occupant) || !connected)
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connected = FALSE
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open_machine()
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return
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sever_connection()
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@@ -0,0 +1,22 @@
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/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
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if(user.combat_mode)
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attack_hand(user)
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return ITEM_INTERACT_SUCCESS
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if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
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if(occupant)
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balloon_alert(user, "in use!")
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return ITEM_INTERACT_SUCCESS
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if(state_open)
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balloon_alert(user, "close first.")
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return ITEM_INTERACT_SUCCESS
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if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
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update_appearance() // sometimes icon doesnt properly update during flick()
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ui_close(user)
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return ITEM_INTERACT_SUCCESS
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@@ -0,0 +1,41 @@
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/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
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if(!is_operational || occupant)
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return
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ui = SStgui.try_update_ui(user, src, ui)
|
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if(!ui)
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ui = new(user, src, "NetpodOutfits")
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ui.set_autoupdate(FALSE)
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ui.open()
|
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/obj/machinery/netpod/ui_data()
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var/list/data = list()
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data["netsuit"] = netsuit
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return data
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|
||||
|
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/obj/machinery/netpod/ui_static_data()
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var/list/data = list()
|
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|
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if(!length(cached_outfits))
|
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cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
|
||||
|
||||
data["collections"] = cached_outfits
|
||||
|
||||
return data
|
||||
|
||||
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||||
/obj/machinery/netpod/ui_act(action, params)
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||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
switch(action)
|
||||
if("select_outfit")
|
||||
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
|
||||
if(new_suit)
|
||||
netsuit = new_suit
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
@@ -0,0 +1,144 @@
|
||||
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
|
||||
/obj/machinery/netpod/proc/add_healing(mob/living/target)
|
||||
if(target != occupant)
|
||||
return
|
||||
|
||||
target.AddComponent(/datum/component/netpod_healing, pod = src)
|
||||
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
|
||||
target.extinguish_mob()
|
||||
update_use_power(ACTIVE_POWER_USE)
|
||||
|
||||
|
||||
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
|
||||
/obj/machinery/netpod/proc/auto_disconnect()
|
||||
if(isnull(occupant) || state_open || connected)
|
||||
return
|
||||
|
||||
var/mob/player = occupant
|
||||
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
|
||||
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
|
||||
open_machine()
|
||||
|
||||
|
||||
/// Handles occupant post-disconnection effects like damage, sounds, etc
|
||||
/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
|
||||
connected = FALSE
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(isnull(occupant) || mob_occupant.stat == DEAD)
|
||||
open_machine()
|
||||
return
|
||||
|
||||
mob_occupant.playsound_local(src, 'sound/magic/blink.ogg', 25, TRUE)
|
||||
mob_occupant.set_static_vision(2 SECONDS)
|
||||
mob_occupant.set_temp_blindness(1 SECONDS)
|
||||
mob_occupant.Paralyze(2 SECONDS)
|
||||
|
||||
if(!is_operational)
|
||||
open_machine()
|
||||
return
|
||||
|
||||
var/heal_time = 1
|
||||
if(mob_occupant.health < mob_occupant.maxHealth)
|
||||
heal_time = (mob_occupant.stat + 2) * 5
|
||||
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
|
||||
|
||||
if(!cause_damage)
|
||||
return
|
||||
|
||||
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
|
||||
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
|
||||
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
|
||||
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
|
||||
|
||||
|
||||
/**
|
||||
* ### Enter Matrix
|
||||
* Finds any current avatars from this chair - or generates a new one
|
||||
*
|
||||
* New avatars cost 1 attempt, and this will eject if there's none left
|
||||
*
|
||||
* Connects the mind to the avatar if everything is ok
|
||||
*/
|
||||
/obj/machinery/netpod/proc/enter_matrix()
|
||||
var/mob/living/carbon/human/neo = occupant
|
||||
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
|
||||
balloon_alert(neo, "invalid occupant.")
|
||||
return
|
||||
|
||||
var/obj/machinery/quantum_server/server = find_server()
|
||||
if(isnull(server))
|
||||
balloon_alert(neo, "no server connected!")
|
||||
return
|
||||
|
||||
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
|
||||
if(isnull(generated_domain) || !server.is_ready)
|
||||
balloon_alert(neo, "nothing loaded!")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
|
||||
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
|
||||
current_avatar = server.start_new_connection(neo, netsuit)
|
||||
if(isnull(current_avatar))
|
||||
balloon_alert(neo, "out of bandwidth!")
|
||||
return
|
||||
|
||||
neo.set_static_vision(2 SECONDS)
|
||||
add_healing(occupant)
|
||||
|
||||
if(!validate_entry(neo, current_avatar))
|
||||
open_machine()
|
||||
return
|
||||
|
||||
current_avatar.AddComponent( \
|
||||
/datum/component/avatar_connection, \
|
||||
old_mind = neo.mind, \
|
||||
old_body = neo, \
|
||||
server = server, \
|
||||
pod = src, \
|
||||
help_text = generated_domain.help_text, \
|
||||
)
|
||||
|
||||
connected = TRUE
|
||||
|
||||
|
||||
/// Finds a server and sets the server_ref
|
||||
/obj/machinery/netpod/proc/find_server()
|
||||
var/obj/machinery/quantum_server/server = server_ref?.resolve()
|
||||
if(server)
|
||||
return server
|
||||
|
||||
server = locate(/obj/machinery/quantum_server) in oview(4, src)
|
||||
if(isnull(server))
|
||||
return
|
||||
|
||||
server_ref = WEAKREF(server)
|
||||
RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
|
||||
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
|
||||
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
|
||||
|
||||
return server
|
||||
|
||||
|
||||
/// Severs the connection with the current avatar
|
||||
/obj/machinery/netpod/proc/sever_connection()
|
||||
if(isnull(occupant) || !connected)
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
|
||||
|
||||
|
||||
/// Checks for cases to eject/fail connecting an avatar
|
||||
/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
|
||||
if(!do_after(neo, 2 SECONDS, src))
|
||||
return FALSE
|
||||
|
||||
// Very invalid
|
||||
if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
|
||||
return FALSE
|
||||
|
||||
// Invalid
|
||||
if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
@@ -12,6 +12,11 @@
|
||||
name = "Bitrunning hololadder spawn"
|
||||
icon_state = "hololadder"
|
||||
|
||||
/// A permanent exit for the domain
|
||||
/obj/effect/landmark/bitrunning/permanent_exit
|
||||
name = "Bitrunning permanent exit"
|
||||
icon_state = "perm_exit"
|
||||
|
||||
/// Where the crates need to be taken
|
||||
/obj/effect/landmark/bitrunning/cache_goal_turf
|
||||
name = "Bitrunning goal turf"
|
||||
|
||||
@@ -1,490 +0,0 @@
|
||||
#define BASE_DISCONNECT_DAMAGE 40
|
||||
|
||||
/obj/machinery/netpod
|
||||
name = "netpod"
|
||||
|
||||
base_icon_state = "netpod"
|
||||
circuit = /obj/item/circuitboard/machine/netpod
|
||||
desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
|
||||
icon = 'icons/obj/machines/bitrunning.dmi'
|
||||
icon_state = "netpod"
|
||||
max_integrity = 300
|
||||
obj_flags = BLOCKS_CONSTRUCTION
|
||||
state_open = TRUE
|
||||
interaction_flags_mouse_drop = NEED_HANDS | NEED_DEXTERITY
|
||||
|
||||
/// Whether we have an ongoing connection
|
||||
var/connected = FALSE
|
||||
/// A player selected outfit by clicking the netpod
|
||||
var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
|
||||
/// Holds this to see if it needs to generate a new one
|
||||
var/datum/weakref/avatar_ref
|
||||
/// The linked quantum server
|
||||
var/datum/weakref/server_ref
|
||||
/// The amount of brain damage done from force disconnects
|
||||
var/disconnect_damage
|
||||
/// Static list of outfits to select from
|
||||
var/list/cached_outfits = list()
|
||||
|
||||
/obj/machinery/netpod/post_machine_initialize()
|
||||
. = ..()
|
||||
|
||||
disconnect_damage = BASE_DISCONNECT_DAMAGE
|
||||
find_server()
|
||||
|
||||
RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
|
||||
RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
|
||||
RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
|
||||
|
||||
register_context()
|
||||
update_appearance()
|
||||
|
||||
/obj/machinery/netpod/Destroy()
|
||||
. = ..()
|
||||
|
||||
QDEL_LIST(cached_outfits)
|
||||
|
||||
/obj/machinery/netpod/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(isnull(server_ref?.resolve()))
|
||||
. += span_infoplain("It's not connected to anything.")
|
||||
. += span_infoplain("Netpods must be built within 4 tiles of a server.")
|
||||
return
|
||||
|
||||
if(!isobserver(user))
|
||||
. += span_infoplain("Drag yourself into the pod to engage the link.")
|
||||
. += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
|
||||
. += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
|
||||
|
||||
if(isnull(occupant))
|
||||
. += span_infoplain("It's currently unoccupied.")
|
||||
return
|
||||
|
||||
. += span_infoplain("It's currently occupied by [occupant].")
|
||||
|
||||
if(isobserver(user))
|
||||
. += span_notice("As an observer, you can click this netpod to jump to its avatar.")
|
||||
return
|
||||
|
||||
. += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
|
||||
|
||||
|
||||
|
||||
/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
|
||||
. = ..()
|
||||
|
||||
if(isnull(held_item))
|
||||
context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
|
||||
return CONTEXTUAL_SCREENTIP_SET
|
||||
|
||||
if(istype(held_item, /obj/item/crowbar) && occupant)
|
||||
context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
|
||||
return CONTEXTUAL_SCREENTIP_SET
|
||||
|
||||
|
||||
/obj/machinery/netpod/update_icon_state()
|
||||
if(!is_operational)
|
||||
icon_state = base_icon_state
|
||||
return ..()
|
||||
|
||||
if(state_open)
|
||||
icon_state = base_icon_state + "_open_active"
|
||||
return ..()
|
||||
|
||||
if(panel_open)
|
||||
icon_state = base_icon_state + "_panel"
|
||||
return ..()
|
||||
|
||||
icon_state = base_icon_state + "_closed"
|
||||
if(occupant)
|
||||
icon_state += "_active"
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/netpod/mouse_drop_receive(mob/target, mob/user, params)
|
||||
var/mob/living/carbon/player = user
|
||||
|
||||
if(!iscarbon(player) || !is_operational || !state_open || player.buckled)
|
||||
return
|
||||
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
|
||||
if(user.combat_mode)
|
||||
attack_hand(user)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
|
||||
if(occupant)
|
||||
balloon_alert(user, "in use!")
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
if(state_open)
|
||||
balloon_alert(user, "close first.")
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
|
||||
update_appearance() // sometimes icon doesnt properly update during flick()
|
||||
ui_close(user)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
|
||||
. = ..()
|
||||
if(!state_open && user == occupant)
|
||||
container_resist_act(user)
|
||||
|
||||
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
|
||||
. = ..()
|
||||
if(!state_open && gone == occupant)
|
||||
container_resist_act(gone)
|
||||
|
||||
/obj/machinery/netpod/relaymove(mob/living/user, direction)
|
||||
if(!state_open)
|
||||
container_resist_act(user)
|
||||
|
||||
/obj/machinery/netpod/container_resist_act(mob/living/user)
|
||||
user.visible_message(span_notice("[occupant] emerges from [src]!"),
|
||||
span_notice("You climb out of [src]!"),
|
||||
span_notice("With a hiss, you hear a machine opening."))
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
|
||||
playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
|
||||
flick("[base_icon_state]_opening", src)
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_OPENED)
|
||||
update_use_power(IDLE_POWER_USE)
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
|
||||
if(!state_open || panel_open || !is_operational || !iscarbon(user))
|
||||
return
|
||||
|
||||
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
|
||||
flick("[base_icon_state]_closing", src)
|
||||
..()
|
||||
|
||||
enter_matrix()
|
||||
|
||||
/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
|
||||
if(isnull(occupant) || !iscarbon(occupant))
|
||||
if(!state_open)
|
||||
if(panel_open)
|
||||
return FALSE
|
||||
open_machine()
|
||||
else
|
||||
shut_pod()
|
||||
|
||||
return TRUE
|
||||
|
||||
pryer.visible_message(
|
||||
span_danger("[pryer] starts prying open [src]!"),
|
||||
span_notice("You start to pry open [src]."),
|
||||
span_notice("You hear loud prying on metal.")
|
||||
)
|
||||
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
|
||||
|
||||
if(do_after(pryer, 15 SECONDS, src))
|
||||
if(!state_open)
|
||||
sever_connection()
|
||||
open_machine()
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
|
||||
if(!is_operational || occupant)
|
||||
return
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "NetpodOutfits")
|
||||
ui.set_autoupdate(FALSE)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/netpod/ui_data()
|
||||
var/list/data = list()
|
||||
|
||||
data["netsuit"] = netsuit
|
||||
return data
|
||||
|
||||
/obj/machinery/netpod/ui_static_data()
|
||||
var/list/data = list()
|
||||
|
||||
if(!length(cached_outfits))
|
||||
cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
|
||||
|
||||
data["collections"] = cached_outfits
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/netpod/ui_act(action, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
switch(action)
|
||||
if("select_outfit")
|
||||
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
|
||||
if(new_suit)
|
||||
netsuit = new_suit
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
|
||||
var/our_target = avatar_ref?.resolve()
|
||||
if(isnull(our_target) || !our_observer.orbit(our_target))
|
||||
return ..()
|
||||
|
||||
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
|
||||
/obj/machinery/netpod/proc/add_healing(mob/living/target)
|
||||
if(target != occupant)
|
||||
return
|
||||
|
||||
target.AddComponent(/datum/component/netpod_healing, pod = src)
|
||||
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
|
||||
target.extinguish_mob()
|
||||
update_use_power(ACTIVE_POWER_USE)
|
||||
|
||||
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
|
||||
/obj/machinery/netpod/proc/auto_disconnect()
|
||||
if(isnull(occupant) || state_open || connected)
|
||||
return
|
||||
|
||||
var/mob/player = occupant
|
||||
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
|
||||
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
|
||||
open_machine()
|
||||
|
||||
/// Handles occupant post-disconnection effects like damage, sounds, etc
|
||||
/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
|
||||
connected = FALSE
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(isnull(occupant) || mob_occupant.stat == DEAD)
|
||||
open_machine()
|
||||
return
|
||||
|
||||
mob_occupant.playsound_local(src, 'sound/magic/blink.ogg', 25, TRUE)
|
||||
mob_occupant.set_static_vision(2 SECONDS)
|
||||
mob_occupant.set_temp_blindness(1 SECONDS)
|
||||
mob_occupant.Paralyze(2 SECONDS)
|
||||
|
||||
if(!is_operational)
|
||||
open_machine()
|
||||
return
|
||||
|
||||
var/heal_time = 1
|
||||
if(mob_occupant.health < mob_occupant.maxHealth)
|
||||
heal_time = (mob_occupant.stat + 2) * 5
|
||||
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
|
||||
|
||||
if(!cause_damage)
|
||||
return
|
||||
|
||||
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
|
||||
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
|
||||
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
|
||||
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
|
||||
|
||||
/**
|
||||
* ### Enter Matrix
|
||||
* Finds any current avatars from this chair - or generates a new one
|
||||
*
|
||||
* New avatars cost 1 attempt, and this will eject if there's none left
|
||||
*
|
||||
* Connects the mind to the avatar if everything is ok
|
||||
*/
|
||||
/obj/machinery/netpod/proc/enter_matrix()
|
||||
var/mob/living/carbon/human/neo = occupant
|
||||
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
|
||||
balloon_alert(neo, "invalid occupant.")
|
||||
return
|
||||
|
||||
var/obj/machinery/quantum_server/server = find_server()
|
||||
if(isnull(server))
|
||||
balloon_alert(neo, "no server connected!")
|
||||
return
|
||||
|
||||
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
|
||||
if(isnull(generated_domain) || !server.is_ready)
|
||||
balloon_alert(neo, "nothing loaded!")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
|
||||
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
|
||||
var/obj/structure/hololadder/wayout = server.generate_hololadder()
|
||||
if(isnull(wayout))
|
||||
balloon_alert(neo, "out of bandwidth!")
|
||||
return
|
||||
current_avatar = server.generate_avatar(wayout, netsuit)
|
||||
avatar_ref = WEAKREF(current_avatar)
|
||||
server.stock_gear(current_avatar, neo, generated_domain)
|
||||
|
||||
neo.set_static_vision(3 SECONDS)
|
||||
add_healing(occupant)
|
||||
|
||||
if(!validate_entry(neo, current_avatar))
|
||||
open_machine()
|
||||
return
|
||||
|
||||
current_avatar.AddComponent( \
|
||||
/datum/component/avatar_connection, \
|
||||
old_mind = neo.mind, \
|
||||
old_body = neo, \
|
||||
server = server, \
|
||||
pod = src, \
|
||||
help_text = generated_domain.help_text, \
|
||||
)
|
||||
|
||||
connected = TRUE
|
||||
|
||||
/// Finds a server and sets the server_ref
|
||||
/obj/machinery/netpod/proc/find_server()
|
||||
var/obj/machinery/quantum_server/server = server_ref?.resolve()
|
||||
if(server)
|
||||
return server
|
||||
|
||||
server = locate(/obj/machinery/quantum_server) in oview(4, src)
|
||||
if(isnull(server))
|
||||
return
|
||||
|
||||
server_ref = WEAKREF(server)
|
||||
RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
|
||||
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
|
||||
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
|
||||
|
||||
return server
|
||||
|
||||
/// Creates a list of outfit entries for the UI.
|
||||
/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
|
||||
var/list/collection = list(
|
||||
"name" = identifier,
|
||||
"outfits" = list()
|
||||
)
|
||||
|
||||
for(var/datum/outfit/outfit as anything in outfit_list)
|
||||
var/outfit_name = initial(outfit.name)
|
||||
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
|
||||
continue
|
||||
|
||||
collection["outfits"] += list(list("path" = outfit, "name" = outfit_name))
|
||||
|
||||
return list(collection)
|
||||
|
||||
/// Machine has been broken - handles signals and reverting sprites
|
||||
/obj/machinery/netpod/proc/on_broken(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
sever_connection()
|
||||
|
||||
/// Checks the integrity, alerts occupants
|
||||
/obj/machinery/netpod/proc/on_damage_taken(datum/source, damage_amount)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(isnull(occupant) || !connected)
|
||||
return
|
||||
|
||||
var/total = max_integrity - damage_amount
|
||||
var/integrity = (atom_integrity / total) * 100
|
||||
if(integrity > 50)
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
|
||||
|
||||
/// Puts points on the current occupant's card account
|
||||
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(isnull(occupant) || !connected)
|
||||
return
|
||||
|
||||
var/mob/living/player = occupant
|
||||
|
||||
var/datum/bank_account/account = player.get_bank_account()
|
||||
if(isnull(account))
|
||||
return
|
||||
|
||||
account.bitrunning_points += reward_points * 100
|
||||
|
||||
/// The domain has been fully purged, so we should double check our avatar is deleted
|
||||
/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
var/mob/avatar = avatar_ref?.resolve()
|
||||
if(isnull(avatar))
|
||||
return
|
||||
|
||||
QDEL_NULL(avatar)
|
||||
|
||||
/// Boots out anyone in the machine && opens it
|
||||
/obj/machinery/netpod/proc/on_power_loss(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(state_open)
|
||||
return
|
||||
|
||||
if(isnull(occupant) || !connected)
|
||||
connected = FALSE
|
||||
open_machine()
|
||||
return
|
||||
|
||||
sever_connection()
|
||||
|
||||
/// When the server is upgraded, drops brain damage a little
|
||||
/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
|
||||
|
||||
/// Resolves a path to an outfit.
|
||||
/obj/machinery/netpod/proc/resolve_outfit(text)
|
||||
var/path = text2path(text)
|
||||
if(!ispath(path, /datum/outfit))
|
||||
return
|
||||
|
||||
for(var/wardrobe in cached_outfits)
|
||||
for(var/outfit in wardrobe["outfits"])
|
||||
if(path == outfit["path"])
|
||||
return path
|
||||
|
||||
message_admins("[usr]:[usr.ckey] attempted to select an unavailable outfit from a netpod")
|
||||
return
|
||||
|
||||
/// Severs the connection with the current avatar
|
||||
/obj/machinery/netpod/proc/sever_connection()
|
||||
if(isnull(occupant) || !connected)
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
|
||||
|
||||
/// Closes the machine without shoving in an occupant
|
||||
/obj/machinery/netpod/proc/shut_pod()
|
||||
state_open = FALSE
|
||||
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
|
||||
flick("[base_icon_state]_closing", src)
|
||||
set_density(TRUE)
|
||||
|
||||
update_appearance()
|
||||
|
||||
/// Checks for cases to eject/fail connecting an avatar
|
||||
/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
|
||||
if(!do_after(neo, 2 SECONDS, src))
|
||||
return FALSE
|
||||
|
||||
// Very invalid
|
||||
if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
|
||||
return FALSE
|
||||
|
||||
// Invalid
|
||||
if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
#undef BASE_DISCONNECT_DAMAGE
|
||||
@@ -10,12 +10,62 @@
|
||||
suit = /obj/item/clothing/suit/jacket/trenchcoat
|
||||
id = /obj/item/card/id/advanced
|
||||
|
||||
|
||||
/datum/outfit/echolocator/post_equip(mob/living/carbon/human/user, visualsOnly)
|
||||
. = ..()
|
||||
user.psykerize()
|
||||
|
||||
|
||||
/datum/outfit/bitductor
|
||||
name = "Bitrunning Abductor"
|
||||
uniform = /obj/item/clothing/under/abductor
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
|
||||
|
||||
/datum/outfit/beachbum_combat
|
||||
name = "Beachbum: Island Combat"
|
||||
id = /obj/item/card/id/advanced
|
||||
l_pocket = null
|
||||
r_pocket = null
|
||||
shoes = /obj/item/clothing/shoes/sandal
|
||||
uniform = /obj/item/clothing/under/pants/jeans
|
||||
/// Available ranged weapons
|
||||
var/list/ranged_weaps = list(
|
||||
/obj/item/gun/ballistic/automatic/pistol,
|
||||
/obj/item/gun/ballistic/rifle/boltaction,
|
||||
/obj/item/gun/ballistic/automatic/mini_uzi,
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle,
|
||||
/obj/item/gun/ballistic/rocketlauncher/unrestricted,
|
||||
/obj/item/gun/ballistic/automatic/ar,
|
||||
|
||||
)
|
||||
/// Corresponding ammo
|
||||
var/list/corresponding_ammo = list(
|
||||
/obj/item/ammo_box/magazine/m9mm,
|
||||
/obj/item/ammo_box/strilka310,
|
||||
/obj/item/ammo_box/magazine/uzim9mm,
|
||||
/obj/item/ammo_box/magazine/m50,
|
||||
/obj/item/food/pizzaslice/dank, // more silly, less destructive
|
||||
/obj/item/ammo_box/magazine/m223,
|
||||
)
|
||||
|
||||
|
||||
/datum/outfit/beachbum_combat/post_equip(mob/living/carbon/human/bum, visualsOnly)
|
||||
. = ..()
|
||||
|
||||
var/choice = rand(1, length(ranged_weaps))
|
||||
var/weapon = ranged_weaps[choice]
|
||||
bum.put_in_active_hand(new weapon)
|
||||
|
||||
var/ammo = corresponding_ammo[choice]
|
||||
var/obj/item/ammo1 = new ammo
|
||||
var/obj/item/ammo2 = new ammo
|
||||
|
||||
if(!bum.equip_to_slot_if_possible(new ammo, ITEM_SLOT_LPOCKET))
|
||||
ammo1.forceMove(get_turf(bum))
|
||||
if(!bum.equip_to_slot_if_possible(new ammo, ITEM_SLOT_RPOCKET))
|
||||
ammo2.forceMove(get_turf(bum))
|
||||
|
||||
if(prob(50))
|
||||
bum.equip_to_slot_if_possible(new /obj/item/clothing/glasses/sunglasses, ITEM_SLOT_EYES)
|
||||
|
||||
@@ -77,12 +77,18 @@
|
||||
|
||||
. += span_infoplain("Can be resource intensive to run. Ensure adequate power supply.")
|
||||
|
||||
var/upgraded = FALSE
|
||||
if(capacitor_coefficient < 1)
|
||||
. += span_infoplain("- Its coolant capacity reduces cooldown time by [(1 - capacitor_coefficient) * 100]%.")
|
||||
upgraded = TRUE
|
||||
|
||||
if(servo_bonus > 0.2)
|
||||
. += span_infoplain("- Its manipulation potential is increasing rewards by [servo_bonus]x.")
|
||||
. += span_infoplain("- Injury from unsafe ejection reduced [servo_bonus * 100]%.")
|
||||
upgraded = TRUE
|
||||
|
||||
if(!upgraded)
|
||||
. += span_notice("Its output is suboptimal. Improved components will grant domain information, reduce cooldowns and increase rewards.")
|
||||
|
||||
if(!is_ready)
|
||||
. += span_notice("It is currently cooling down. Give it a few moments.")
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#define GRADE_A "A"
|
||||
#define GRADE_S "S"
|
||||
|
||||
|
||||
/// Handles calculating rewards based on number of players, parts, threats, etc
|
||||
/obj/machinery/quantum_server/proc/calculate_rewards()
|
||||
var/rewards_base = 0.8
|
||||
@@ -20,6 +21,7 @@
|
||||
|
||||
return rewards_base
|
||||
|
||||
|
||||
/// Handles spawning the (new) crate and deleting the former
|
||||
/obj/machinery/quantum_server/proc/generate_loot(obj/cache, obj/machinery/byteforge/chosen_forge)
|
||||
SSblackbox.record_feedback("tally", "bitrunning_domain_primary_completed", 1, generated_domain.key)
|
||||
@@ -55,6 +57,8 @@
|
||||
chosen_forge.start_to_spawn(reward_cache)
|
||||
return TRUE
|
||||
|
||||
|
||||
/// Builds secondary loot if the achievements were met
|
||||
/obj/machinery/quantum_server/proc/generate_secondary_loot(obj/curiosity, obj/machinery/byteforge/chosen_forge)
|
||||
SSblackbox.record_feedback("tally", "bitrunning_domain_secondary_completed", 1, generated_domain.key)
|
||||
spark_at_location(curiosity) // abracadabra!
|
||||
@@ -65,6 +69,7 @@
|
||||
chosen_forge.start_to_spawn(reward_curiosity)
|
||||
return TRUE
|
||||
|
||||
|
||||
/// Returns the markdown text containing domain completion information
|
||||
/obj/machinery/quantum_server/proc/get_completion_certificate(time_difference, grade)
|
||||
var/base_points = generated_domain.reward_points
|
||||
@@ -126,6 +131,7 @@
|
||||
|
||||
return generated_domain.difficulty >= BITRUNNER_DIFFICULTY_MEDIUM && (grade in passing_grades)
|
||||
|
||||
|
||||
/// Grades the player's run based on several factors
|
||||
/obj/machinery/quantum_server/proc/grade_completion(completion_time)
|
||||
var/score = length(spawned_threat_refs) * 5
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
reset()
|
||||
|
||||
|
||||
/// Links all the loading processes together - does validation for booting a map
|
||||
/obj/machinery/quantum_server/proc/cold_boot_map(map_key)
|
||||
if(!is_ready)
|
||||
@@ -69,8 +70,15 @@
|
||||
if(broadcasting)
|
||||
start_broadcasting_network(BITRUNNER_CAMERA_NET)
|
||||
|
||||
if(generated_domain.announce_to_ghosts)
|
||||
notify_ghosts("Bitrunners have loaded a domain that offers ghost interactions. Check the spawners menu for more information.",
|
||||
src,
|
||||
"Matrix Glitch",
|
||||
)
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/// Initializes a new domain if the given key is valid and the user has enough points
|
||||
/obj/machinery/quantum_server/proc/load_domain(map_key)
|
||||
for(var/datum/lazy_template/virtual_domain/available in SSbitrunning.all_domains)
|
||||
@@ -82,6 +90,7 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
|
||||
/// Loads in necessary map items like hololadder spawns, caches, etc
|
||||
/obj/machinery/quantum_server/proc/load_map_items()
|
||||
var/turf/goal_turfs = list()
|
||||
@@ -116,6 +125,15 @@
|
||||
var/turf/signaler_turf = get_turf(thing)
|
||||
signaler_turf.AddComponent(/datum/component/bitrunning_points, generated_domain)
|
||||
qdel(thing)
|
||||
continue
|
||||
|
||||
if(istype(thing, /obj/effect/landmark/bitrunning/permanent_exit))
|
||||
var/turf/tile = get_turf(thing)
|
||||
exit_turfs += tile
|
||||
qdel(thing)
|
||||
|
||||
new /obj/structure/hololadder(tile)
|
||||
|
||||
|
||||
if(!length(exit_turfs))
|
||||
CRASH("Failed to find exit turfs on generated domain.")
|
||||
@@ -134,6 +152,7 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/// Stops the current virtual domain and disconnects all users
|
||||
/obj/machinery/quantum_server/proc/reset(fast = FALSE)
|
||||
is_ready = FALSE
|
||||
@@ -155,6 +174,7 @@
|
||||
|
||||
stop_broadcasting_network(BITRUNNER_CAMERA_NET)
|
||||
|
||||
|
||||
/// Tries to clean up everything in the domain
|
||||
/obj/machinery/quantum_server/proc/scrub_vdom()
|
||||
sever_connections() /// just in case someone's connected
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
new /obj/structure/closet/crate/secure/bitrunning/encrypted(chosen_turf)
|
||||
return TRUE
|
||||
|
||||
|
||||
/// Attempts to spawn a lootbox
|
||||
/obj/machinery/quantum_server/proc/attempt_spawn_curiosity(list/possible_turfs)
|
||||
if(!length(possible_turfs)) // Out of turfs to place a curiosity
|
||||
@@ -35,9 +36,10 @@
|
||||
new /obj/item/storage/lockbox/bitrunning/encrypted(chosen_turf)
|
||||
return chosen_turf
|
||||
|
||||
|
||||
/// Generates a new avatar for the bitrunner.
|
||||
/obj/machinery/quantum_server/proc/generate_avatar(obj/structure/hololadder/wayout, datum/outfit/netsuit)
|
||||
var/mob/living/carbon/human/avatar = new(wayout.loc)
|
||||
/obj/machinery/quantum_server/proc/generate_avatar(turf/destination, datum/outfit/netsuit)
|
||||
var/mob/living/carbon/human/avatar = new(destination)
|
||||
|
||||
var/outfit_path = generated_domain.forced_outfit || netsuit
|
||||
var/datum/outfit/to_wear = new outfit_path()
|
||||
@@ -61,8 +63,9 @@
|
||||
if(istype(hat))
|
||||
hat.set_armor(/datum/armor/none)
|
||||
|
||||
for(var/obj/thing in avatar.held_items)
|
||||
qdel(thing)
|
||||
if(!generated_domain.forced_outfit)
|
||||
for(var/obj/thing in avatar.held_items)
|
||||
qdel(thing)
|
||||
|
||||
var/obj/item/storage/backpack/bag = avatar.back
|
||||
if(istype(bag))
|
||||
@@ -88,32 +91,9 @@
|
||||
network = BITRUNNER_CAMERA_NET, \
|
||||
emp_proof = TRUE, \
|
||||
)
|
||||
|
||||
return avatar
|
||||
|
||||
/// Generates a new hololadder for the bitrunner. Effectively a respawn attempt.
|
||||
/obj/machinery/quantum_server/proc/generate_hololadder()
|
||||
if(!length(exit_turfs))
|
||||
return
|
||||
|
||||
if(retries_spent >= length(exit_turfs))
|
||||
return
|
||||
|
||||
var/turf/destination
|
||||
for(var/turf/dest_turf in exit_turfs)
|
||||
if(!locate(/obj/structure/hololadder) in dest_turf)
|
||||
destination = dest_turf
|
||||
break
|
||||
|
||||
if(isnull(destination))
|
||||
return
|
||||
|
||||
var/obj/structure/hololadder/wayout = new(destination, src)
|
||||
if(isnull(wayout))
|
||||
return
|
||||
|
||||
retries_spent += 1
|
||||
|
||||
return wayout
|
||||
|
||||
/// Loads in any mob segments of the map
|
||||
/obj/machinery/quantum_server/proc/load_mob_segments()
|
||||
@@ -142,6 +122,7 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/// Scans over neo's contents for bitrunning tech disks. Loads the items or abilities onto the avatar.
|
||||
/obj/machinery/quantum_server/proc/stock_gear(mob/living/carbon/human/avatar, mob/living/carbon/human/neo, datum/lazy_template/virtual_domain/generated_domain)
|
||||
var/domain_forbids_items = generated_domain.forbids_disk_items
|
||||
|
||||
@@ -4,12 +4,14 @@
|
||||
|
||||
sever_connections()
|
||||
|
||||
|
||||
/// Whenever a corpse spawner makes a new corpse, add it to the list of potential mutations
|
||||
/obj/machinery/quantum_server/proc/on_corpse_spawned(datum/source, mob/living/corpse)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
mutation_candidate_refs.Add(WEAKREF(corpse))
|
||||
|
||||
|
||||
/// Being qdeleted - make sure the circuit and connected mobs go with it
|
||||
/obj/machinery/quantum_server/proc/on_delete(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
@@ -26,6 +28,7 @@
|
||||
if(circuit)
|
||||
qdel(circuit)
|
||||
|
||||
|
||||
/// Whenever something enters the send tiles, check if it's a loot crate. If so, alert players.
|
||||
/obj/machinery/quantum_server/proc/on_goal_turf_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
|
||||
SIGNAL_HANDLER
|
||||
@@ -51,6 +54,7 @@
|
||||
generate_secondary_loot(arrived, chosen_forge, generated_domain)
|
||||
return
|
||||
|
||||
|
||||
/// Handles examining the server. Shows cooldown time and efficiency.
|
||||
/obj/machinery/quantum_server/proc/on_goal_turf_examined(datum/source, mob/examiner, list/examine_text)
|
||||
SIGNAL_HANDLER
|
||||
@@ -58,6 +62,7 @@
|
||||
examine_text += span_info("Beneath your gaze, the floor pulses subtly with streams of encoded data.")
|
||||
examine_text += span_info("It seems to be part of the location designated for retrieving encrypted payloads.")
|
||||
|
||||
|
||||
/// Scans over the inbound created_atoms from lazy templates
|
||||
/obj/machinery/quantum_server/proc/on_template_loaded(datum/lazy_template/source, list/created_atoms)
|
||||
SIGNAL_HANDLER
|
||||
@@ -98,6 +103,7 @@
|
||||
/// Just in case there's any special handling for the domain
|
||||
generated_domain.setup_domain(created_atoms)
|
||||
|
||||
|
||||
/// Handles when cybercops are summoned into the area or ghosts click a ghost role spawner
|
||||
/obj/machinery/quantum_server/proc/on_threat_created(datum/source, mob/living/threat)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_THREAT_CREATED)
|
||||
threat.AddComponent(/datum/component/virtual_entity, src)
|
||||
|
||||
|
||||
/// Choses which antagonist role is spawned based on threat
|
||||
/obj/machinery/quantum_server/proc/get_antagonist_role()
|
||||
var/list/available = list()
|
||||
@@ -19,6 +20,7 @@
|
||||
|
||||
return chosen
|
||||
|
||||
|
||||
/// Selects a target to mutate. Gives two attempts, then crashes if it fails.
|
||||
/obj/machinery/quantum_server/proc/get_mutation_target()
|
||||
var/datum/weakref/target_ref = pick(mutation_candidate_refs)
|
||||
@@ -35,6 +37,7 @@
|
||||
resolved = target_ref.resolve()
|
||||
return resolved
|
||||
|
||||
|
||||
/// Finds any mobs with minds in the zones and gives them the bad news
|
||||
/obj/machinery/quantum_server/proc/notify_spawned_threats()
|
||||
for(var/datum/weakref/baddie_ref as anything in spawned_threat_refs)
|
||||
@@ -52,10 +55,12 @@
|
||||
|
||||
to_chat(baddie, span_userdanger("You have been flagged for deletion! Thank you for your service."))
|
||||
|
||||
|
||||
/// Removes a specific threat - used when station spawning
|
||||
/obj/machinery/quantum_server/proc/remove_threat(mob/living/threat)
|
||||
spawned_threat_refs.Remove(WEAKREF(threat))
|
||||
|
||||
|
||||
/// Selects the role and waits for a ghost orbiter
|
||||
/obj/machinery/quantum_server/proc/setup_glitch(datum/antagonist/bitrunning_glitch/forced_role)
|
||||
if(!validate_mutation_candidates())
|
||||
@@ -83,6 +88,7 @@
|
||||
spawn_glitch(chosen_role, mutation_target, chosen_one)
|
||||
return mutation_target
|
||||
|
||||
|
||||
/// Orbit poll has concluded - spawn the antag
|
||||
/obj/machinery/quantum_server/proc/spawn_glitch(datum/antagonist/bitrunning_glitch/chosen_role, mob/living/mutation_target, mob/dead/observer/ghost)
|
||||
if(QDELETED(mutation_target))
|
||||
@@ -121,6 +127,7 @@
|
||||
|
||||
add_threats(new_mob)
|
||||
|
||||
|
||||
/// Oh boy - transports the antag station side
|
||||
/obj/machinery/quantum_server/proc/station_spawn(mob/living/antag, obj/machinery/byteforge/chosen_forge)
|
||||
antag.balloon_alert(antag, "scanning...")
|
||||
@@ -165,6 +172,7 @@
|
||||
|
||||
do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/magic/ethereal_enter.ogg', asoundout = 'sound/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
|
||||
|
||||
|
||||
/// Removes any invalid candidates from the list
|
||||
/obj/machinery/quantum_server/proc/validate_mutation_candidates()
|
||||
for(var/datum/weakref/creature_ref as anything in mutation_candidate_refs)
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#define MAX_DISTANCE 4 // How far crates can spawn from the server
|
||||
|
||||
|
||||
/// Resets the cooldown state and updates icons
|
||||
/obj/machinery/quantum_server/proc/cool_off()
|
||||
is_ready = TRUE
|
||||
update_appearance()
|
||||
radio.talk_into(src, "Thermal systems within operational parameters. Proceeding to domain configuration.", RADIO_CHANNEL_SUPPLY)
|
||||
|
||||
|
||||
/// If there are hosted minds, attempts to get a list of their current virtual bodies w/ vitals
|
||||
/obj/machinery/quantum_server/proc/get_avatar_data()
|
||||
var/list/hosted_avatars = list()
|
||||
@@ -31,6 +33,49 @@
|
||||
|
||||
return hosted_avatars
|
||||
|
||||
|
||||
/// I grab the atom here so I can signal it / manipulate spawners etc
|
||||
/obj/machinery/quantum_server/proc/get_avatar_destination() as /atom
|
||||
// Branch A: Custom spawns
|
||||
if(length(generated_domain.custom_spawns))
|
||||
var/atom/valid_spawner
|
||||
|
||||
while(isnull(valid_spawner))
|
||||
var/atom/chosen = pick(generated_domain.custom_spawns)
|
||||
if(QDELETED(chosen))
|
||||
generated_domain.custom_spawns -= chosen
|
||||
continue
|
||||
|
||||
valid_spawner = chosen
|
||||
break
|
||||
|
||||
return valid_spawner
|
||||
|
||||
// Branch B: Hololadders
|
||||
if(!length(exit_turfs))
|
||||
return
|
||||
|
||||
if(retries_spent >= length(exit_turfs))
|
||||
return
|
||||
|
||||
var/turf/exit_tile
|
||||
for(var/turf/dest_turf in exit_turfs)
|
||||
if(!locate(/obj/structure/hololadder) in dest_turf)
|
||||
exit_tile = dest_turf
|
||||
break
|
||||
|
||||
if(isnull(exit_tile))
|
||||
return
|
||||
|
||||
var/obj/structure/hololadder/wayout = new(exit_tile, src)
|
||||
if(isnull(wayout))
|
||||
return
|
||||
|
||||
retries_spent += 1
|
||||
|
||||
return wayout
|
||||
|
||||
|
||||
/// Locates any turfs with forges on them, returns a random one
|
||||
/obj/machinery/quantum_server/proc/get_random_nearby_forge()
|
||||
var/list/nearby_forges = list()
|
||||
@@ -40,6 +85,7 @@
|
||||
|
||||
return pick(nearby_forges)
|
||||
|
||||
|
||||
/// Gets a random available domain given the current points.
|
||||
/obj/machinery/quantum_server/proc/get_random_domain_id()
|
||||
if(points < 1)
|
||||
@@ -85,6 +131,7 @@
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_QSRV_SEVER)
|
||||
|
||||
|
||||
/// Do some magic teleport sparks
|
||||
/obj/machinery/quantum_server/proc/spark_at_location(obj/cache)
|
||||
playsound(cache, 'sound/magic/blink.ogg', 50, vary = TRUE)
|
||||
@@ -92,16 +139,33 @@
|
||||
sparks.set_up(5, location = get_turf(cache))
|
||||
sparks.start()
|
||||
|
||||
/// Returns a turf if it's not dense, else will find a neighbor.
|
||||
/obj/machinery/quantum_server/proc/validate_turf(turf/chosen_turf)
|
||||
if(!chosen_turf.is_blocked_turf())
|
||||
return chosen_turf
|
||||
|
||||
for(var/turf/tile in get_adjacent_open_turfs(chosen_turf))
|
||||
if(!tile.is_blocked_turf())
|
||||
return chosen_turf
|
||||
/// Starts building a new avatar for the player.
|
||||
/// Called by netpods when they don't have a current avatar.
|
||||
/// This is a procedural proc which links several others together.
|
||||
/obj/machinery/quantum_server/proc/start_new_connection(mob/living/carbon/human/neo, datum/outfit/netsuit) as /mob/living/carbon/human
|
||||
var/atom/entry_atom = get_avatar_destination()
|
||||
if(isnull(entry_atom))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/new_avatar = generate_avatar(get_turf(entry_atom), netsuit)
|
||||
stock_gear(new_avatar, neo, generated_domain)
|
||||
|
||||
// Cleanup for domains with one time use custom spawns
|
||||
if(!length(generated_domain.custom_spawns))
|
||||
return new_avatar
|
||||
|
||||
// If we're spawning from some other fuckery, no need for this
|
||||
if(istype(entry_atom, /obj/effect/mob_spawn/ghost_role/human/virtual_domain))
|
||||
var/obj/effect/mob_spawn/ghost_role/human/virtual_domain/spawner = entry_atom
|
||||
spawner.artificial_spawn(new_avatar)
|
||||
|
||||
if(!generated_domain.keep_custom_spawns)
|
||||
generated_domain.custom_spawns -= entry_atom
|
||||
qdel(entry_atom)
|
||||
|
||||
return new_avatar
|
||||
|
||||
#undef MAX_DISTANCE
|
||||
|
||||
/// Toggles broadcast on and off
|
||||
/obj/machinery/quantum_server/proc/toggle_broadcast()
|
||||
@@ -116,3 +180,16 @@
|
||||
// And we only flip TVs when there's a domain, because otherwise there's no cams to watch
|
||||
set_network_broadcast_status(BITRUNNER_CAMERA_NET, broadcasting)
|
||||
return TRUE
|
||||
|
||||
|
||||
/// Returns a turf if it's not dense, else will find a neighbor.
|
||||
/obj/machinery/quantum_server/proc/validate_turf(turf/chosen_turf)
|
||||
if(!chosen_turf.is_blocked_turf())
|
||||
return chosen_turf
|
||||
|
||||
for(var/turf/tile in get_adjacent_open_turfs(chosen_turf))
|
||||
if(!tile.is_blocked_turf())
|
||||
return chosen_turf
|
||||
|
||||
|
||||
#undef MAX_DISTANCE
|
||||
|
||||
@@ -3,12 +3,9 @@
|
||||
prompt_name = "a virtual domain debug entity"
|
||||
flavour_text = "You probably shouldn't be seeing this, contact a coder!"
|
||||
you_are_text = "You are NOT supposed to be here. How did you let this happen?"
|
||||
important_text = "You must eliminate any bitrunners from the domain."
|
||||
important_text = "Bitrunning is a crime, and your primary threat."
|
||||
temp_body = TRUE
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/Initialize(mapload)
|
||||
. = ..()
|
||||
notify_ghosts("The [name] has been created. The virtual world calls for aid!", src, "Virtual Insanity!")
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/special(mob/living/spawned_mob, mob/mob_possessor)
|
||||
var/datum/mind/ghost_mind = mob_possessor.mind
|
||||
@@ -19,6 +16,12 @@
|
||||
|
||||
spawned_mob.mind.add_antag_datum(/datum/antagonist/domain_ghost_actor)
|
||||
|
||||
|
||||
/// Simulates a ghost role spawn without calling special(), ie a bitrunner spawn instead of a ghost.
|
||||
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/proc/artificial_spawn(mob/living/runner)
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_SPAWNED, runner)
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate
|
||||
name = "Virtual Pirate Remains"
|
||||
desc = "Some inanimate bones. They feel like they could spring to life at any moment!"
|
||||
@@ -27,22 +30,25 @@
|
||||
icon_state = "remains"
|
||||
prompt_name = "a virtual skeleton pirate"
|
||||
you_are_text = "You are a virtual pirate. Yarrr!"
|
||||
flavour_text = "You have awoken, without instruction. There's a LANDLUBBER after yer booty. Stop them!"
|
||||
flavour_text = " There's a LANDLUBBER after yer booty. Stop them!"
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate/special(mob/living/spawned_mob, mob/mob_possessor)
|
||||
. = ..()
|
||||
spawned_mob.fully_replace_character_name(spawned_mob.real_name, "[pick(strings(PIRATE_NAMES_FILE, "generic_beginnings"))][pick(strings(PIRATE_NAMES_FILE, "generic_endings"))]")
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/syndie
|
||||
name = "Virtual Syndicate Sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper_s"
|
||||
prompt_name = "a virtual syndicate operative"
|
||||
you_are_text = "You are a virtual syndicate operative."
|
||||
flavour_text = "You have awoken, without instruction. Alarms blare! We are being boarded!"
|
||||
flavour_text = "Alarms blare! We are being boarded!"
|
||||
outfit = /datum/outfit/virtual_syndicate
|
||||
spawner_job_path = /datum/job/space_syndicate
|
||||
|
||||
|
||||
/datum/outfit/virtual_syndicate
|
||||
name = "Virtual Syndie"
|
||||
id = /obj/item/card/id/advanced/chameleon
|
||||
@@ -53,5 +59,6 @@
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
implants = list(/obj/item/implant/weapons_auth)
|
||||
|
||||
|
||||
/datum/outfit/virtual_syndicate/post_equip(mob/living/carbon/human/user, visualsOnly)
|
||||
user.faction |= ROLE_SYNDICATE
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
/datum/lazy_template/virtual_domain/island_brawl
|
||||
name = "Island Brawl"
|
||||
announce_to_ghosts = TRUE
|
||||
cost = BITRUNNER_COST_HIGH
|
||||
desc = "A 'peaceful' island tucked away in the middle of nowhere. This map will auto-complete after a number of deaths have occurred."
|
||||
difficulty = BITRUNNER_DIFFICULTY_HIGH
|
||||
forced_outfit = /datum/outfit/beachbum_combat
|
||||
help_text = "There may be bounties laid out across the island, but the primary objective is to survive. Deaths on the island will count towards the final score."
|
||||
key = "island_brawl"
|
||||
map_name = "island_brawl"
|
||||
reward_points = BITRUNNER_REWARD_HIGH
|
||||
secondary_loot = list(
|
||||
/obj/item/toy/beach_ball = 2,
|
||||
/obj/item/clothing/shoes/sandal = 1,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/gun/ballistic/automatic/mini_uzi = 1,
|
||||
)
|
||||
|
||||
|
||||
/datum/lazy_template/virtual_domain/island_brawl/setup_domain(list/created_atoms)
|
||||
for(var/obj/effect/mob_spawn/ghost_role/human/virtual_domain/islander/spawner in created_atoms)
|
||||
custom_spawns += spawner
|
||||
|
||||
RegisterSignals(spawner, list(COMSIG_GHOSTROLE_SPAWNED, COMSIG_BITRUNNER_SPAWNED), PROC_REF(on_spawn))
|
||||
|
||||
|
||||
/// Someone has spawned in, so we check for their death
|
||||
/datum/lazy_template/virtual_domain/island_brawl/proc/on_spawn(datum/source, mob/living/spawned_mob)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
RegisterSignals(spawned_mob, list(COMSIG_LIVING_DEATH), PROC_REF(on_death))
|
||||
|
||||
|
||||
/// Mob has died, so we add a point to the domain
|
||||
/datum/lazy_template/virtual_domain/island_brawl/proc/on_death(datum/source, gibbed)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
add_points(1)
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/islander
|
||||
name = "Islander"
|
||||
outfit = /datum/outfit/beachbum_combat
|
||||
prompt_name = "a combat beach bum"
|
||||
you_are_text = "You are a virtual islander."
|
||||
flavour_text = "Don't let anyone ruin your idyllic vacation spot. Coordinate with others- or don't!"
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/lazy_template/virtual_domain/pirates
|
||||
name = "Corsair Cove"
|
||||
announce_to_ghosts = TRUE
|
||||
cost = BITRUNNER_COST_MEDIUM
|
||||
desc = "Battle your way to the hidden treasure, seize the booty, and make a swift escape before the pirates turn the tide."
|
||||
difficulty = BITRUNNER_DIFFICULTY_MEDIUM
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/lazy_template/virtual_domain/syndicate_assault
|
||||
name = "Syndicate Assault"
|
||||
announce_to_ghosts = TRUE
|
||||
cost = BITRUNNER_COST_MEDIUM
|
||||
desc = "Board the enemy ship and recover the stolen cargo."
|
||||
difficulty = BITRUNNER_DIFFICULTY_MEDIUM
|
||||
|
||||
@@ -7,50 +7,82 @@
|
||||
map_name = "None"
|
||||
key = "Virtual Domain"
|
||||
place_on_top = TRUE
|
||||
|
||||
/// Cost of this map to load
|
||||
var/cost = BITRUNNER_COST_NONE
|
||||
/// Any outfit that you wish to force on avatars. Overrides preferences
|
||||
var/datum/outfit/forced_outfit
|
||||
/// The description of the map for the console UI
|
||||
var/desc = "A map."
|
||||
/// Affects the ui and ability to scan info.
|
||||
var/difficulty = BITRUNNER_DIFFICULTY_NONE
|
||||
/// Whether to tell observers this map is being used
|
||||
var/announce_to_ghosts = FALSE
|
||||
/// The map file to load
|
||||
var/filename = "virtual_domain.dmm"
|
||||
/// If this domain blocks the use of items from disks, for whatever reason
|
||||
var/forbids_disk_items = FALSE
|
||||
/// If this domain blocks the use of spells from disks, for whatever reason
|
||||
var/forbids_disk_spells = FALSE
|
||||
/// Information given to connected clients via ability
|
||||
var/help_text
|
||||
/// Whether to display this as a modular map
|
||||
var/is_modular = FALSE
|
||||
/// Byond will look for modular mob segment landmarks then choose from here at random. You can make them unique also.
|
||||
var/list/datum/modular_mob_segment/mob_modules = list()
|
||||
/// An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount
|
||||
var/list/completion_loot
|
||||
/// An accoc list of typepath/amount to spawn from secondary objectives. Not weighted - the value is the total number of items that can be obtained.
|
||||
var/list/secondary_loot = list()
|
||||
/// Number of secondary loot boxes generated. Resets when the domain is reloaded.
|
||||
var/secondary_loot_generated
|
||||
/// Forces all mob modules to only load once
|
||||
var/modular_unique_mobs = FALSE
|
||||
// Name to show in the UI
|
||||
var/name = "Virtual Domain"
|
||||
/// Points to reward for completion. Used to purchase new domains and calculate ore rewards.
|
||||
var/reward_points = BITRUNNER_REWARD_MIN
|
||||
/// The start time of the map. Used to calculate time taken
|
||||
var/start_time
|
||||
/// This map is specifically for unit tests. Shouldn't display in game
|
||||
var/test_only = FALSE
|
||||
|
||||
/**
|
||||
* Generic settings / UI
|
||||
*/
|
||||
|
||||
/// Cost of this map to load
|
||||
var/cost = BITRUNNER_COST_NONE
|
||||
/// The description of the map for the console UI
|
||||
var/desc = "A map."
|
||||
/// Affects the ui and ability to scan info.
|
||||
var/difficulty = BITRUNNER_DIFFICULTY_NONE
|
||||
/// Write these to help complete puzzles and other objectives. Viewed in the domain info ability.
|
||||
var/help_text
|
||||
// Name to show in the UI
|
||||
var/name = "Virtual Domain"
|
||||
/// Points to reward for completion. Used to purchase new domains and calculate ore rewards.
|
||||
var/reward_points = BITRUNNER_REWARD_MIN
|
||||
|
||||
/**
|
||||
* Player customization
|
||||
*/
|
||||
|
||||
/// If this domain blocks the use of items from disks, for whatever reason
|
||||
var/forbids_disk_items = FALSE
|
||||
/// If this domain blocks the use of spells from disks, for whatever reason
|
||||
var/forbids_disk_spells = FALSE
|
||||
/// Any outfit that you wish to force on avatars. Overrides preferences
|
||||
var/datum/outfit/forced_outfit
|
||||
|
||||
/**
|
||||
* Loot
|
||||
*/
|
||||
|
||||
/// An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount
|
||||
var/list/completion_loot
|
||||
/// An assoc list of typepath/amount to spawn from secondary objectives. Not weighted - the value is the total number of items that can be obtained.
|
||||
var/list/secondary_loot = list()
|
||||
/// Number of secondary loot boxes generated. Resets when the domain is reloaded.
|
||||
var/secondary_loot_generated
|
||||
/// Has this domain been beaten with high enough score to spawn a tech disk?
|
||||
var/disk_reward_spawned = FALSE
|
||||
|
||||
/**
|
||||
* Modularity
|
||||
*/
|
||||
|
||||
/// Whether to display this as a modular map
|
||||
var/is_modular = FALSE
|
||||
/// Byond will look for modular mob segment landmarks then choose from here at random. You can make them unique also.
|
||||
var/list/datum/modular_mob_segment/mob_modules = list()
|
||||
/// Forces all mob modules to only load once
|
||||
var/modular_unique_mobs = FALSE
|
||||
|
||||
/**
|
||||
* Spawning
|
||||
*/
|
||||
|
||||
/// Looks for random landmarks to spawn on.
|
||||
var/list/custom_spawns = list()
|
||||
/// Set TRUE if you want reusable custom spawners
|
||||
var/keep_custom_spawns = FALSE
|
||||
|
||||
|
||||
/// Sends a point to any loot signals on the map
|
||||
/datum/lazy_template/virtual_domain/proc/add_points(points_to_add)
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_GOAL_POINT, points_to_add)
|
||||
|
||||
|
||||
/// Overridable proc to be called after the map is loaded.
|
||||
/datum/lazy_template/virtual_domain/proc/setup_domain(list/created_atoms)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user