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Bitrunning: Combat domain [READY] (#84196)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Finally dusts off this project to make a deathmatch style bitrunning map. Don't be too intimidated by the file diff, lots of code organization + resized a large map. Changes: 1. Reuses the gateway beach map as a combat zone (99% of the file diff) (maptainers: i just added spawners and areas) 2. Alters how bitrunning handles spawning: Custom spawns are now available, which can be anything Misc organization: - Splits netpod.dm into separate files. - Fixes some wording in vdom map documentation. - Organizes vdom variables a bit. - Adds a permanent hololadder spawn. How bitrunning deathmatch works: - Temporary spawners are offered to both ghosts and bitrunners. - Runners spawn in like usual. Ghost can use the spawner menu. - Ghosts work to prevent avatars from collecting side objectives or try to cause mass brain damage. - The domain completes after a number of deaths accrue. Any faction. Blood for the blood god, etc. - This map can be played solo. ANY deaths. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I've been toying with the idea of a deathmatch style map for some time. I liked syndicate assault, the spawners were intentionally left there, and the possibility of player-controlled players made the experience more tense and challenging. This PR leans into this idea: The virtual world is dangerous. Players get a chance to compete on both sides here. It offers a lot of variety to bitrunning other than "run for box". It's also very lucrative if ghosts join in. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Added a bitrunning deathmatch map: Island Brawl. Both ghosts and runners get many more spawns than normal. fix: Lowered the static vision time in domain load in. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
This commit is contained in:
@@ -12,6 +12,11 @@
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name = "Bitrunning hololadder spawn"
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icon_state = "hololadder"
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/// A permanent exit for the domain
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/obj/effect/landmark/bitrunning/permanent_exit
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name = "Bitrunning permanent exit"
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icon_state = "perm_exit"
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/// Where the crates need to be taken
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/obj/effect/landmark/bitrunning/cache_goal_turf
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name = "Bitrunning goal turf"
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@@ -1,490 +0,0 @@
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#define BASE_DISCONNECT_DAMAGE 40
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/obj/machinery/netpod
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name = "netpod"
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base_icon_state = "netpod"
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circuit = /obj/item/circuitboard/machine/netpod
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desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
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icon = 'icons/obj/machines/bitrunning.dmi'
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icon_state = "netpod"
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max_integrity = 300
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obj_flags = BLOCKS_CONSTRUCTION
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state_open = TRUE
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interaction_flags_mouse_drop = NEED_HANDS | NEED_DEXTERITY
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/// Whether we have an ongoing connection
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var/connected = FALSE
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/// A player selected outfit by clicking the netpod
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var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
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/// Holds this to see if it needs to generate a new one
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var/datum/weakref/avatar_ref
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/// The linked quantum server
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var/datum/weakref/server_ref
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/// The amount of brain damage done from force disconnects
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var/disconnect_damage
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/// Static list of outfits to select from
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var/list/cached_outfits = list()
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/obj/machinery/netpod/post_machine_initialize()
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. = ..()
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disconnect_damage = BASE_DISCONNECT_DAMAGE
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find_server()
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RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
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RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
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RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
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register_context()
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update_appearance()
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/obj/machinery/netpod/Destroy()
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. = ..()
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QDEL_LIST(cached_outfits)
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/obj/machinery/netpod/examine(mob/user)
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. = ..()
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if(isnull(server_ref?.resolve()))
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. += span_infoplain("It's not connected to anything.")
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. += span_infoplain("Netpods must be built within 4 tiles of a server.")
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return
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if(!isobserver(user))
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. += span_infoplain("Drag yourself into the pod to engage the link.")
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. += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
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. += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
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if(isnull(occupant))
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. += span_infoplain("It's currently unoccupied.")
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return
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. += span_infoplain("It's currently occupied by [occupant].")
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if(isobserver(user))
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. += span_notice("As an observer, you can click this netpod to jump to its avatar.")
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return
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. += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
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/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(isnull(held_item))
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context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/crowbar) && occupant)
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context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/machinery/netpod/update_icon_state()
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if(!is_operational)
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icon_state = base_icon_state
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return ..()
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if(state_open)
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icon_state = base_icon_state + "_open_active"
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return ..()
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if(panel_open)
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icon_state = base_icon_state + "_panel"
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return ..()
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icon_state = base_icon_state + "_closed"
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if(occupant)
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icon_state += "_active"
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return ..()
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/obj/machinery/netpod/mouse_drop_receive(mob/target, mob/user, params)
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var/mob/living/carbon/player = user
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if(!iscarbon(player) || !is_operational || !state_open || player.buckled)
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return
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close_machine(target)
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/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
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if(user.combat_mode)
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attack_hand(user)
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return ITEM_INTERACT_SUCCESS
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if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
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if(occupant)
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balloon_alert(user, "in use!")
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return ITEM_INTERACT_SUCCESS
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if(state_open)
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balloon_alert(user, "close first.")
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return ITEM_INTERACT_SUCCESS
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if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
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update_appearance() // sometimes icon doesnt properly update during flick()
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ui_close(user)
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(!state_open && user == occupant)
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container_resist_act(user)
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/obj/machinery/netpod/Exited(atom/movable/gone, direction)
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. = ..()
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if(!state_open && gone == occupant)
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container_resist_act(gone)
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/obj/machinery/netpod/relaymove(mob/living/user, direction)
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if(!state_open)
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container_resist_act(user)
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/obj/machinery/netpod/container_resist_act(mob/living/user)
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user.visible_message(span_notice("[occupant] emerges from [src]!"),
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span_notice("You climb out of [src]!"),
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span_notice("With a hiss, you hear a machine opening."))
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open_machine()
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/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
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playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_opening", src)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_OPENED)
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update_use_power(IDLE_POWER_USE)
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return ..()
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/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
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if(!state_open || panel_open || !is_operational || !iscarbon(user))
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return
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playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_closing", src)
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..()
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enter_matrix()
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/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
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if(isnull(occupant) || !iscarbon(occupant))
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if(!state_open)
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if(panel_open)
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return FALSE
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open_machine()
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else
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shut_pod()
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return TRUE
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pryer.visible_message(
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span_danger("[pryer] starts prying open [src]!"),
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span_notice("You start to pry open [src]."),
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span_notice("You hear loud prying on metal.")
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)
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playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
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if(do_after(pryer, 15 SECONDS, src))
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if(!state_open)
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sever_connection()
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open_machine()
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return TRUE
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/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
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if(!is_operational || occupant)
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "NetpodOutfits")
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ui.set_autoupdate(FALSE)
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ui.open()
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/obj/machinery/netpod/ui_data()
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var/list/data = list()
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data["netsuit"] = netsuit
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return data
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/obj/machinery/netpod/ui_static_data()
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var/list/data = list()
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if(!length(cached_outfits))
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cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
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data["collections"] = cached_outfits
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return data
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/obj/machinery/netpod/ui_act(action, params)
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. = ..()
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if(.)
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return TRUE
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switch(action)
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if("select_outfit")
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var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
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if(new_suit)
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netsuit = new_suit
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return TRUE
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return FALSE
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/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
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var/our_target = avatar_ref?.resolve()
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if(isnull(our_target) || !our_observer.orbit(our_target))
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return ..()
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/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
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/obj/machinery/netpod/proc/add_healing(mob/living/target)
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if(target != occupant)
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return
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target.AddComponent(/datum/component/netpod_healing, pod = src)
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target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
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target.extinguish_mob()
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update_use_power(ACTIVE_POWER_USE)
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/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
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/obj/machinery/netpod/proc/auto_disconnect()
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if(isnull(occupant) || state_open || connected)
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return
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var/mob/player = occupant
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player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
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to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
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open_machine()
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/// Handles occupant post-disconnection effects like damage, sounds, etc
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/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
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connected = FALSE
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var/mob/living/mob_occupant = occupant
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if(isnull(occupant) || mob_occupant.stat == DEAD)
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open_machine()
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return
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mob_occupant.playsound_local(src, 'sound/magic/blink.ogg', 25, TRUE)
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mob_occupant.set_static_vision(2 SECONDS)
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mob_occupant.set_temp_blindness(1 SECONDS)
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mob_occupant.Paralyze(2 SECONDS)
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if(!is_operational)
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open_machine()
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return
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var/heal_time = 1
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if(mob_occupant.health < mob_occupant.maxHealth)
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heal_time = (mob_occupant.stat + 2) * 5
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addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
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if(!cause_damage)
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return
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mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
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mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
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INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
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to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
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/**
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* ### Enter Matrix
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* Finds any current avatars from this chair - or generates a new one
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*
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* New avatars cost 1 attempt, and this will eject if there's none left
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*
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* Connects the mind to the avatar if everything is ok
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*/
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/obj/machinery/netpod/proc/enter_matrix()
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var/mob/living/carbon/human/neo = occupant
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if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
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balloon_alert(neo, "invalid occupant.")
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return
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var/obj/machinery/quantum_server/server = find_server()
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if(isnull(server))
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balloon_alert(neo, "no server connected!")
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return
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var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
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if(isnull(generated_domain) || !server.is_ready)
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balloon_alert(neo, "nothing loaded!")
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return
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var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
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if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
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var/obj/structure/hololadder/wayout = server.generate_hololadder()
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if(isnull(wayout))
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balloon_alert(neo, "out of bandwidth!")
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return
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current_avatar = server.generate_avatar(wayout, netsuit)
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avatar_ref = WEAKREF(current_avatar)
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server.stock_gear(current_avatar, neo, generated_domain)
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neo.set_static_vision(3 SECONDS)
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add_healing(occupant)
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if(!validate_entry(neo, current_avatar))
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open_machine()
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return
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current_avatar.AddComponent( \
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/datum/component/avatar_connection, \
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old_mind = neo.mind, \
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old_body = neo, \
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server = server, \
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pod = src, \
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help_text = generated_domain.help_text, \
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)
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connected = TRUE
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/// Finds a server and sets the server_ref
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/obj/machinery/netpod/proc/find_server()
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var/obj/machinery/quantum_server/server = server_ref?.resolve()
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if(server)
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return server
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server = locate(/obj/machinery/quantum_server) in oview(4, src)
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if(isnull(server))
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||||
return
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||||
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server_ref = WEAKREF(server)
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RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
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RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
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||||
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
|
||||
|
||||
return server
|
||||
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||||
/// Creates a list of outfit entries for the UI.
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/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
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||||
var/list/collection = list(
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"name" = identifier,
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||||
"outfits" = list()
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||||
)
|
||||
|
||||
for(var/datum/outfit/outfit as anything in outfit_list)
|
||||
var/outfit_name = initial(outfit.name)
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||||
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
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||||
continue
|
||||
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||||
collection["outfits"] += list(list("path" = outfit, "name" = outfit_name))
|
||||
|
||||
return list(collection)
|
||||
|
||||
/// Machine has been broken - handles signals and reverting sprites
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||||
/obj/machinery/netpod/proc/on_broken(datum/source)
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||||
SIGNAL_HANDLER
|
||||
|
||||
sever_connection()
|
||||
|
||||
/// Checks the integrity, alerts occupants
|
||||
/obj/machinery/netpod/proc/on_damage_taken(datum/source, damage_amount)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(isnull(occupant) || !connected)
|
||||
return
|
||||
|
||||
var/total = max_integrity - damage_amount
|
||||
var/integrity = (atom_integrity / total) * 100
|
||||
if(integrity > 50)
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
|
||||
|
||||
/// Puts points on the current occupant's card account
|
||||
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(isnull(occupant) || !connected)
|
||||
return
|
||||
|
||||
var/mob/living/player = occupant
|
||||
|
||||
var/datum/bank_account/account = player.get_bank_account()
|
||||
if(isnull(account))
|
||||
return
|
||||
|
||||
account.bitrunning_points += reward_points * 100
|
||||
|
||||
/// The domain has been fully purged, so we should double check our avatar is deleted
|
||||
/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
var/mob/avatar = avatar_ref?.resolve()
|
||||
if(isnull(avatar))
|
||||
return
|
||||
|
||||
QDEL_NULL(avatar)
|
||||
|
||||
/// Boots out anyone in the machine && opens it
|
||||
/obj/machinery/netpod/proc/on_power_loss(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(state_open)
|
||||
return
|
||||
|
||||
if(isnull(occupant) || !connected)
|
||||
connected = FALSE
|
||||
open_machine()
|
||||
return
|
||||
|
||||
sever_connection()
|
||||
|
||||
/// When the server is upgraded, drops brain damage a little
|
||||
/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
|
||||
|
||||
/// Resolves a path to an outfit.
|
||||
/obj/machinery/netpod/proc/resolve_outfit(text)
|
||||
var/path = text2path(text)
|
||||
if(!ispath(path, /datum/outfit))
|
||||
return
|
||||
|
||||
for(var/wardrobe in cached_outfits)
|
||||
for(var/outfit in wardrobe["outfits"])
|
||||
if(path == outfit["path"])
|
||||
return path
|
||||
|
||||
message_admins("[usr]:[usr.ckey] attempted to select an unavailable outfit from a netpod")
|
||||
return
|
||||
|
||||
/// Severs the connection with the current avatar
|
||||
/obj/machinery/netpod/proc/sever_connection()
|
||||
if(isnull(occupant) || !connected)
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
|
||||
|
||||
/// Closes the machine without shoving in an occupant
|
||||
/obj/machinery/netpod/proc/shut_pod()
|
||||
state_open = FALSE
|
||||
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
|
||||
flick("[base_icon_state]_closing", src)
|
||||
set_density(TRUE)
|
||||
|
||||
update_appearance()
|
||||
|
||||
/// Checks for cases to eject/fail connecting an avatar
|
||||
/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
|
||||
if(!do_after(neo, 2 SECONDS, src))
|
||||
return FALSE
|
||||
|
||||
// Very invalid
|
||||
if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
|
||||
return FALSE
|
||||
|
||||
// Invalid
|
||||
if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
#undef BASE_DISCONNECT_DAMAGE
|
||||
Reference in New Issue
Block a user