From 5dc49567ec001ed2f6bd93252b85dbb0bfb6b4c9 Mon Sep 17 00:00:00 2001 From: ATH1909 <42606352+ATH1909@users.noreply.github.com> Date: Thu, 4 Mar 2021 15:12:20 -0600 Subject: [PATCH] patches out a radioactive microlaser tech, makes radioactive microlasers not knock out rad-immune creatures (#57380) --- code/game/objects/items/devices/traitordevices.dm | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index ff9c93557ad..3aa7da36d54 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -69,7 +69,6 @@ effective or pretty fucking useless. */ /obj/item/healthanalyzer/rad_laser - custom_materials = list(/datum/material/iron=400) var/irradiate = TRUE var/stealth = FALSE var/used = FALSE // is it cooling down? @@ -89,16 +88,16 @@ effective or pretty fucking useless. addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown) addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown) to_chat(user, "Successfully irradiated [M].") - addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5) + addtimer(CALLBACK(src, .proc/radiation_aftereffect, M, intensity), (wavelength+(intensity*4))*5) else to_chat(user, "The radioactive microlaser is still recharging.") -/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M) - if(QDELETED(M)) +/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M, passed_intensity) + if(QDELETED(M) || !ishuman(M) || HAS_TRAIT(M, TRAIT_RADIMMUNE)) return - if(intensity >= 5) - M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS) - M.rad_act(intensity*10) + if(passed_intensity >= 5) + M.apply_effect(round(passed_intensity/0.075), EFFECT_UNCONSCIOUS) //to save you some math, this is a round(intensity * (4/3)) second long knockout + M.rad_act(passed_intensity*10) /obj/item/healthanalyzer/rad_laser/proc/get_cooldown() return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))