mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 20:15:47 +01:00
Fixes some runtimes from the infrared sensors, removed a lot of useless spawn()
This commit is contained in:
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
@@ -13,8 +11,7 @@
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
var/obj/effect/beam/i_beam/last = null
|
||||
|
||||
/obj/item/device/assembly/infra/describe()
|
||||
return "The infrared trigger is [on?"on":"off"]."
|
||||
@@ -25,7 +22,6 @@
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
@@ -37,7 +33,6 @@
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
@@ -49,49 +44,35 @@
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/process()//Old code
|
||||
/obj/item/device/assembly/infra/process()
|
||||
if(!on)
|
||||
if(first)
|
||||
qdel(first)
|
||||
return
|
||||
if(first || !secured) return
|
||||
var/turf/T = null
|
||||
if(istype(loc,/turf))
|
||||
T = loc
|
||||
else if (holder)
|
||||
if (istype(holder.loc,/turf))
|
||||
T = holder.loc
|
||||
else if (istype(holder.loc.loc,/turf)) //for onetankbombs and other tertiary builds with assemblies
|
||||
T = holder.loc.loc
|
||||
else if(istype(loc,/obj/item/weapon/grenade) && istype(loc.loc,/turf))
|
||||
T = loc.loc
|
||||
if(!secured)
|
||||
return
|
||||
if(first && last)
|
||||
last.process()
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
first = I
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
if(first)
|
||||
I.density = 0
|
||||
first = I
|
||||
I.vis_spread(visible)
|
||||
spawn(0)
|
||||
if(I)
|
||||
//world << "infra: setting limit"
|
||||
I.limit = 8
|
||||
//world << "infra: processing beam \ref[I]"
|
||||
I.process()
|
||||
return
|
||||
return
|
||||
|
||||
I.limit = 8
|
||||
I.process()
|
||||
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
..()
|
||||
@@ -99,16 +80,15 @@
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder) return 0
|
||||
// dir = holder.dir
|
||||
qdel(first)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0)) return 0
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0))
|
||||
return 0
|
||||
pulse(0)
|
||||
visible_message("\icon[src] *beep* *beep*")
|
||||
cooldown = 2
|
||||
@@ -116,7 +96,6 @@
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/interact(mob/user as mob)//TODO: change this this to the wire control panel
|
||||
if(!secured) return
|
||||
user.set_machine(src)
|
||||
@@ -127,34 +106,25 @@
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
spawn(0)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
@@ -172,6 +142,7 @@
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/effect/beam/i_beam/next = null
|
||||
var/obj/effect/beam/i_beam/previous = null
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = 0.0
|
||||
@@ -180,32 +151,21 @@
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
//world << "beam \ref[src]: hit"
|
||||
if(master)
|
||||
//world << "beam hit \ref[src]: calling master \ref[master].hit"
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/proc/vis_spread(v)
|
||||
//world << "i_beam \ref[src] : vis_spread"
|
||||
visible = v
|
||||
spawn(0)
|
||||
if(next)
|
||||
//world << "i_beam \ref[src] : is next [next.type] \ref[next], calling spread"
|
||||
next.vis_spread(v)
|
||||
return
|
||||
return
|
||||
if(next)
|
||||
next.vis_spread(v)
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
//world << "i_beam \ref[src] : process"
|
||||
|
||||
if((loc.density || !(master)))
|
||||
// world << "beam hit loc [loc] or no master [master], deleting"
|
||||
qdel(src)
|
||||
return
|
||||
//world << "proccess: [src.left] left"
|
||||
|
||||
if(left > 0)
|
||||
left--
|
||||
if(left < 1)
|
||||
@@ -216,40 +176,20 @@
|
||||
else
|
||||
invisibility = 0
|
||||
|
||||
|
||||
//world << "now [src.left] left"
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
//world << "created new beam \ref[I] at [I.x] [I.y] [I.z]"
|
||||
step(I, I.dir)
|
||||
|
||||
if(I)
|
||||
//world << "step worked, now at [I.x] [I.y] [I.z]"
|
||||
if(!(next))
|
||||
//world << "no next"
|
||||
if(!next && (limit > 0))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
I.previous = src
|
||||
next = I
|
||||
step(I, I.dir)
|
||||
if(next)
|
||||
I.density = 0
|
||||
//world << "spreading"
|
||||
I.vis_spread(visible)
|
||||
next = I
|
||||
spawn(0)
|
||||
//world << "limit = [limit] "
|
||||
if((I && limit > 0))
|
||||
I.limit = limit - 1
|
||||
//world << "calling next process"
|
||||
I.process()
|
||||
return
|
||||
else
|
||||
//world << "is a next: \ref[next], deleting beam \ref[I]"
|
||||
qdel(I)
|
||||
else
|
||||
//world << "step failed, deleting \ref[next]"
|
||||
qdel(next)
|
||||
spawn(10)
|
||||
process()
|
||||
return
|
||||
return
|
||||
I.limit = limit - 1
|
||||
master.last = I
|
||||
I.process()
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
qdel(src)
|
||||
@@ -257,16 +197,19 @@
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
spawn(0)
|
||||
hit()
|
||||
return
|
||||
return
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
qdel(next)
|
||||
if(master.first == src)
|
||||
master.first = null
|
||||
if(next)
|
||||
qdel(next)
|
||||
next = null
|
||||
if(previous)
|
||||
previous.next = null
|
||||
master.last = previous
|
||||
..()
|
||||
|
||||
Reference in New Issue
Block a user