Merge branch 'master' of https://github.com/tgstation/tgstation into upstream-sync

This commit is contained in:
xPokee
2025-10-03 07:05:54 -04:00
517 changed files with 24339 additions and 21253 deletions
@@ -153,6 +153,15 @@
var/obj/new_object = new replace_path(object.loc)
new_object.setDir(object.dir)
if(istype(object, /obj/machinery/door/airlock))
if(istype(new_object, /obj/machinery/door/airlock)) //carry over access-related and adjacent variables. The rest is not as important
var/obj/machinery/door/airlock/airlock = object
var/obj/machinery/door/new_airlock = new_object
new_airlock.unres_sides = airlock.unres_sides
new_airlock.req_access = airlock.req_access.Copy()
new_airlock.req_one_access = airlock.req_one_access.Copy()
new_airlock.locked = airlock.locked
new_airlock.emergency = airlock.emergency
new_airlock.update_appearance()
new_object.name = object.name
qdel(object)
@@ -852,6 +852,9 @@
if(splatter_strength <= 0)
break
iter_atom.add_blood_DNA(GET_ATOM_BLOOD_DNA(src))
if(isliving(iter_atom))
var/mob/living/splatted = iter_atom
splatted.add_mood_event("splattered_with_blood", /datum/mood_event/splattered_with_blood)
splatter_strength--
// we used all our blood so go away
+34 -1
View File
@@ -9,8 +9,10 @@
var/do_icon_rotate = TRUE
var/rotation = 0
var/paint_colour = COLOR_WHITE
///Used by `create_outline` to determine how strong (how wide) the outline itself will be.
var/color_strength
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null, desc_override = null)
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null, desc_override = null, color_strength)
. = ..()
if(isclosedturf(loc) && loc.density)
// allows for wall graffiti to be seen
@@ -34,6 +36,7 @@
src.transform = M
if(main)
paint_colour = main
src.color_strength = color_strength
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
RegisterSignal(src, COMSIG_OBJ_PAINTED, PROC_REF(on_painted))
@@ -48,6 +51,36 @@
spraycan.use_charges(user, cost, requires_full = FALSE)
return DONT_USE_SPRAYCAN_CHARGES
/**
* Using a given atom, gives this decal an outline of said atom, then masks the contents,
* leaving us with solely the outline.
* This also deletes the previous icon, so the decal turns into JUST an outline.
* Args:
* outlined_atom: Anything you wish to draw an outline of.
* add_mouse_opacity: Boolean on whether you want mouse opacity, which allows the outline to be clickable/examinable without the context menu.
*/
/obj/effect/decal/cleanable/crayon/proc/create_outline(atom/outlined_atom, add_mouse_opacity = FALSE)
icon = null
icon_state = null
if(add_mouse_opacity)
mouse_opacity = MOUSE_OPACITY_OPAQUE
if(ishuman(outlined_atom))
//humans are special, we want to exclude things like wounds so the outline isn't animated.
var/mob/living/carbon/human/human_outline = outlined_atom
add_overlay(human_outline.get_overlays_copy(list(WOUND_LAYER, HALO_LAYER)))
else
icon = outlined_atom.icon
icon_state = outlined_atom.icon_state
copy_overlays(outlined_atom)
transform = outlined_atom.transform
dir = outlined_atom.dir
add_filter("batong_outline", 1, outline_filter(color_strength, paint_colour))
add_filter("alpha_mask", 2, alpha_mask_filter(
icon = getFlatIcon(outlined_atom.appearance, defdir = outlined_atom.dir, no_anim = TRUE),
flags = MASK_INVERSE,
))
///Common crayon decals in map.
/obj/effect/decal/cleanable/crayon/rune4
icon_state = "rune4"
+1 -3
View File
@@ -574,15 +574,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
icon_state = "hangover_spawn_closet"
/obj/effect/landmark/start/hangover/closet/JoinPlayerHere(mob/joining_mob, buckle)
. = ..()
for(var/obj/structure/closet/closet in get_turf(src))
if(closet.opened)
continue
joining_mob.forceMove(closet)
make_hungover(joining_mob)
return
return ..() //Call parent as fallback
//Landmark that creates destinations for the navigate verb to path to
/obj/effect/landmark/navigate_destination
name = "navigate verb destination"
@@ -105,8 +105,6 @@
/datum/mood_event/poster_mood
description = "That poster is really motivating me!"
mood_change = 2
category = POSTER_MOOD_CAT
// random posters
@@ -244,7 +242,7 @@
When members of the security department read this poster they'll feel better!"
icon_state = "security_logo"
/obj/item/poster/quirk/secuirty_logo
/obj/item/poster/quirk/security_logo
poster_type = /obj/structure/sign/poster/quirk/security_slogan
quirk_poster_department = ACCOUNT_SEC
@@ -118,8 +118,118 @@
/obj/effect/spawner/random/engineering/vending_restock
name = "vending restock spawner"
icon_state = "vending_restock"
loot_subtype_path = /obj/item/vending_refill
loot = list()
loot = list(
/obj/effect/spawner/random/engineering/vending_restock/common = 935,
/obj/effect/spawner/random/engineering/vending_restock/rare = 60,
/obj/effect/spawner/random/engineering/vending_restock/oddity = 5,
)
/obj/effect/spawner/random/engineering/vending_restock/wardrobe
name = "wardrobe vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/wardrobe/det_wardrobe = 1,
/obj/item/vending_refill/wardrobe/medi_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chem_wardrobe = 1,
/obj/item/vending_refill/wardrobe/viro_wardrobe = 1,
/obj/item/vending_refill/wardrobe/sec_wardrobe = 1,
/obj/item/vending_refill/wardrobe/science_wardrobe = 1,
/obj/item/vending_refill/wardrobe/robo_wardrobe = 1,
/obj/item/vending_refill/wardrobe/gene_wardrobe = 1,
/obj/item/vending_refill/wardrobe/engi_wardrobe = 1,
/obj/item/vending_refill/wardrobe/atmos_wardrobe = 1,
/obj/item/vending_refill/wardrobe/cargo_wardrobe = 1,
/obj/item/vending_refill/wardrobe/hydro_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chap_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chef_wardrobe = 1,
/obj/item/vending_refill/wardrobe/chap_wardrobe = 1,
/obj/item/vending_refill/wardrobe/curator_wardrobe= 1,
/obj/item/vending_refill/wardrobe/jani_wardrobe = 1,
/obj/item/vending_refill/wardrobe/law_wardrobe = 1,
)
/obj/effect/spawner/random/engineering/vending_restock/food_and_drink
name = "food & drink vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/cigarette = 1,
/obj/item/vending_refill/cola = 1,
/obj/item/vending_refill/coffee = 1,
/obj/item/vending_refill/snack = 1,
/obj/item/vending_refill/boozeomat = 1,
/obj/item/vending_refill/sustenance = 1,
/obj/item/vending_refill/sovietsoda = 1,
/obj/item/vending_refill/cola/shamblers = 1,
)
/obj/effect/spawner/random/engineering/vending_restock/medical
name = "medical vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/wallmed = 1,
/obj/item/vending_refill/medical = 1,
/obj/item/vending_refill/drugs = 1,
)
/obj/effect/spawner/random/engineering/vending_restock/engineering
name = "engineering vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/engivend = 1,
/obj/item/vending_refill/engineering = 1,
/obj/item/vending_refill/youtool = 1,
/obj/item/vending_refill/modularpc = 1,
/obj/item/vending_refill/robotics = 1,
/obj/item/vending_refill/assist = 1,
)
//common everyday vendors
/obj/effect/spawner/random/engineering/vending_restock/common
name = "common vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/effect/spawner/random/engineering/vending_restock/wardrobe = 8, //roughtly reduced to half weight due to lameness of drobe contents
/obj/effect/spawner/random/engineering/vending_restock/food_and_drink = 8,
/obj/effect/spawner/random/engineering/vending_restock/engineering = 6,
/obj/effect/spawner/random/engineering/vending_restock/medical = 3,
/obj/item/vending_refill/cart = 1,
/obj/item/vending_refill/clothing = 1,
/obj/item/vending_refill/autodrobe = 1,
/obj/item/vending_refill/security = 1,
/obj/item/vending_refill/custom = 1,
/obj/item/vending_refill/dinnerware = 1,
/obj/item/vending_refill/cytopro = 1,
/obj/item/vending_refill/hydronutrients = 1,
/obj/item/vending_refill/hydroseeds = 1,
/obj/item/vending_refill/games = 1,
)
//vendors that should feel rare and special but are unlikely to warp the shift too much
/obj/effect/spawner/random/engineering/vending_restock/rare
name = "rare vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/syndichem = 1,
/obj/item/vending_refill/cigarette/syndicate = 1,
/obj/item/vending_refill/plasmaresearch = 1,
/obj/item/vending_refill/donksnackvendor = 1,
/obj/item/vending_refill/donksoft = 1,
/obj/item/vending_refill/hotdog = 1,
)
//high chance to derail the shift, use cautiously
/obj/effect/spawner/random/engineering/vending_restock/oddity
name = "oddity vending restock spawner"
icon_state = "vending_restock"
loot = list(
/obj/item/vending_refill/magivend = 1,
/obj/item/vending_refill/liberation = 1,
/obj/item/vending_refill/wardrobe/cent_wardrobe = 1,
)
/obj/effect/spawner/random/engineering/atmospherics_portable
name = "portable atmospherics machine spawner"
@@ -0,0 +1,66 @@
/// For spawning loot from necropolis chests or other sources, this randomly chooses one of the following entries to spawn.
/obj/effect/spawner/random/mining_loot
name = "random mining loot"
desc = "Spawns one random mining loot."
icon = 'icons/obj/storage/crates.dmi'
icon_state = "necrocrate"
loot = list(
/obj/item/shared_storage/red = 1,
/obj/item/soulstone/anybody/mining = 1,
/obj/item/clothing/glasses/godeye = 1,
/obj/item/reagent_containers/cup/bottle/potion/flight = 1,
/obj/item/clothing/gloves/gauntlets = 1,
/obj/effect/spawner/random/mining_loot/pka_mod = 1,
/obj/item/rod_of_asclepius = 1,
/obj/item/organ/heart/cursed/wizard = 1,
/obj/item/ship_in_a_bottle = 1,
/obj/item/clothing/suit/hooded/berserker = 1,
/obj/item/jacobs_ladder = 1,
/obj/item/guardian_creator/miner = 1,
/obj/item/warp_cube/red = 1,
/obj/item/wisp_lantern = 1,
/obj/item/immortality_talisman = 1,
/obj/item/book/granter/action/spell/summonitem = 1,
/obj/item/book_of_babel = 1,
/obj/item/clothing/neck/necklace/memento_mori = 1,
)
/obj/effect/spawner/random/mining_loot/demonic
name = "random demonic mining loot"
desc = "Spawns one random mining loot from the demonic list."
icon = 'icons/obj/storage/crates.dmi'
icon_state = "necrocrate"
loot = list(
/obj/item/shared_storage/red = 1,
/obj/item/clothing/neck/cloak/wolf_coat = 1,
/obj/item/soulstone/anybody/mining = 1,
/obj/item/clothing/glasses/godeye = 1,
/obj/item/reagent_containers/cup/bottle/potion/flight = 1,
/obj/item/clothing/gloves/gauntlets = 1,
/obj/effect/spawner/random/mining_loot/pka_mod = 1,
/obj/item/rod_of_asclepius = 1,
/obj/item/organ/heart/cursed/wizard = 1,
/obj/item/jacobs_ladder = 1,
/obj/item/guardian_creator/miner = 1,
/obj/item/weldingtool/abductor = 1,
/obj/item/warp_cube/red = 1,
/obj/item/immortality_talisman = 1,
/obj/item/book/granter/action/spell/summonitem = 1,
/obj/item/clothing/neck/necklace/memento_mori = 1,
/obj/item/book/granter/action/spell/sacredflame = 1,
)
/// For spawning a rare PKA modkit
/obj/effect/spawner/random/mining_loot/pka_mod
name = "random rare PKA modkits"
desc = "Spawns one random rare PKA modkits."
icon = 'icons/obj/mining.dmi'
icon_state = "modkit"
loot = list(
/obj/item/borg/upgrade/modkit/aoe/mobs/andturfs = 1,
/obj/item/borg/upgrade/modkit/cooldown/repeater = 1,
/obj/item/borg/upgrade/modkit/resonator_blasts = 1,
/obj/item/borg/upgrade/modkit/bounty = 1,
/obj/item/borg/upgrade/modkit/lifesteal = 1,
)