From 3ce60ed79299069dc12d9d563fc61d7e397f03d1 Mon Sep 17 00:00:00 2001 From: AnturK Date: Fri, 26 Jan 2018 11:33:22 +0100 Subject: [PATCH] Antag Reshuffling. Accomodating to people dumbasses caring about whitespace --- code/__DEFINES/antagonists.dm | 14 + .../miniantags/abduction/abduction.dm | 37 --- code/game/gamemodes/miniantags/readme.txt | 11 - .../{miniantags => }/monkey/monkey.dm | 0 code/game/gamemodes/nuclear/nuclear.dm | 2 +- code/game/gamemodes/objective.dm | 6 +- .../machinery/computer/telecrystalconsoles.dm | 2 +- .../antagonists/_common}/antag_datum.dm | 9 - .../antagonists/_common/antag_helpers.dm | 19 ++ .../antagonists/_common}/antag_hud.dm | 0 .../antagonists/_common}/antag_spawner.dm | 0 .../antagonists/_common}/antag_team.dm | 12 - .../abductor/abductee}/abductee_objectives.dm | 0 .../antagonists/abductor}/abductor.dm | 44 ++- .../abductor/equipment}/abduction_gear.dm | 0 .../abductor/equipment}/abduction_outfits.dm | 0 .../abductor/equipment}/abduction_surgery.dm | 0 .../antagonists/abductor/equipment}/gland.dm | 0 .../antagonists/abductor}/machinery/camera.dm | 0 .../abductor}/machinery/console.dm | 0 .../abductor}/machinery/dispenser.dm | 0 .../abductor}/machinery/experiment.dm | 0 .../antagonists/abductor}/machinery/pad.dm | 0 .../antagonists/blob}/blob.dm | 0 .../antagonists/blob}/blob/blob_report.dm | 0 .../antagonists/blob}/blob/blobs/blob_mobs.dm | 0 .../antagonists/blob}/blob/blobs/core.dm | 0 .../antagonists/blob}/blob/blobs/factory.dm | 0 .../antagonists/blob}/blob/blobs/node.dm | 0 .../antagonists/blob}/blob/blobs/resource.dm | 0 .../antagonists/blob}/blob/blobs/shield.dm | 0 .../antagonists/blob}/blob/overmind.dm | 0 .../antagonists/blob}/blob/powers.dm | 0 .../antagonists/blob}/blob/theblob.dm | 0 .../antagonists/brother}/brother.dm | 0 .../changeling/cellular_emporium.dm | 0 .../antagonists/changeling}/changeling.dm | 0 .../changeling/changeling_power.dm | 0 .../antagonists}/changeling/powers/absorb.dm | 0 .../changeling/powers/adrenaline.dm | 0 .../changeling/powers/augmented_eyesight.dm | 0 .../changeling/powers/biodegrade.dm | 0 .../changeling/powers/chameleon_skin.dm | 0 .../changeling/powers/digitalcamo.dm | 0 .../changeling/powers/fakedeath.dm | 0 .../changeling/powers/fleshmend.dm | 0 .../changeling/powers/headcrab.dm | 0 .../changeling/powers/hivemind.dm | 0 .../changeling/powers/humanform.dm | 0 .../changeling/powers/lesserform.dm | 0 .../changeling/powers/linglink.dm | 0 .../changeling/powers/mimic_voice.dm | 0 .../changeling/powers/mutations.dm | 0 .../antagonists}/changeling/powers/panacea.dm | 0 .../changeling/powers/regenerate.dm | 0 .../antagonists}/changeling/powers/revive.dm | 0 .../antagonists}/changeling/powers/shriek.dm | 0 .../antagonists}/changeling/powers/spiders.dm | 0 .../changeling/powers/strained_muscles.dm | 0 .../changeling/powers/tiny_prick.dm | 0 .../changeling/powers/transform.dm | 0 .../antagonists/clockcult}/clock_effect.dm | 0 .../clock_effects/city_of_cogs_rift.dm | 0 .../clockcult}/clock_effects/clock_overlay.dm | 0 .../clockcult}/clock_effects/clock_sigils.dm | 0 .../clock_effects/general_markers.dm | 0 .../clock_effects/servant_blocker.dm | 0 .../clock_effects/spatial_gateway.dm | 0 .../clock_helpers/clock_powerdrain.dm | 0 .../clock_helpers/component_helpers.dm | 0 .../clock_helpers/fabrication_helpers.dm | 0 .../clock_helpers/hierophant_network.dm | 0 .../clockcult}/clock_helpers/power_helpers.dm | 0 .../clock_helpers/ratvarian_language.dm | 0 .../clock_helpers/scripture_checks.dm | 0 .../clock_helpers/slab_abilities.dm | 0 .../antagonists/clockcult}/clock_item.dm | 0 .../clock_items/clock_components.dm | 0 .../clock_items/clock_weapons/_call_weapon.dm | 0 .../clock_weapons/ratvarian_spear.dm | 0 .../clockcult}/clock_items/clockwork_armor.dm | 0 .../clockcult}/clock_items/clockwork_slab.dm | 0 .../clock_items/clockwork_weaponry.dm | 0 .../clock_items/construct_chassis.dm | 0 .../clockcult}/clock_items/integration_cog.dm | 0 .../clockcult}/clock_items/judicial_visor.dm | 0 .../clock_items/replica_fabricator.dm | 0 .../clockcult}/clock_items/soul_vessel.dm | 0 .../clock_items/wraith_spectacles.dm | 0 .../antagonists/clockcult}/clock_mobs.dm | 0 .../clockcult}/clock_mobs/_eminence.dm | 0 .../clock_mobs/clockwork_marauder.dm | 0 .../antagonists/clockcult}/clock_scripture.dm | 0 .../scripture_applications.dm | 0 .../clock_scriptures/scripture_cyborg.dm | 0 .../clock_scriptures/scripture_drivers.dm | 0 .../clock_scriptures/scripture_scripts.dm | 0 .../antagonists/clockcult}/clock_structure.dm | 0 .../clock_structures/_trap_object.dm | 0 .../ark_of_the_clockwork_justicar.dm | 0 .../clock_structures/clockwork_obelisk.dm | 0 .../clock_structures/eminence_spire.dm | 10 +- .../clock_structures/heralds_beacon.dm | 0 .../clock_structures/mania_motor.dm | 0 .../clock_structures/ocular_warden.dm | 0 .../ratvar_the_clockwork_justicar.dm | 0 .../clockcult}/clock_structures/stargazer.dm | 0 .../clock_structures/taunting_trail.dm | 0 .../clock_structures/trap_triggers/lever.dm | 0 .../trap_triggers/pressure_sensor.dm | 0 .../trap_triggers/repeater.dm | 0 .../clock_structures/traps/brass_skewer.dm | 0 .../clock_structures/traps/steam_vent.dm | 0 .../clockcult}/clock_structures/wall_gear.dm | 0 .../antagonists/clockcult}/clockcult.dm | 0 .../antagonists/cult}/cult.dm | 0 .../antagonists}/cult/cult_comms.dm | 0 .../antagonists}/cult/cult_items.dm | 0 .../antagonists}/cult/cult_structures.dm | 0 .../antagonists}/cult/ritual.dm | 0 .../antagonists}/cult/rune_spawn_action.dm | 0 .../antagonists}/cult/runes.dm | 0 .../antagonists}/cult/supply.dm | 0 .../antagonists}/cult/talisman.dm | 0 .../antagonists/devil}/devil.dm | 0 .../antagonists/devil/devil_helpers.dm} | 0 .../antagonists}/devil/imp/imp.dm | 0 .../devil}/sintouched/objectives.dm | 0 .../devil/true_devil/_true_devil.dm | 0 .../devil/true_devil/inventory.dm | 0 .../antagonists/monkey}/monkey.dm | 4 +- .../antagonists}/morph/morph.dm | 0 .../antagonists/ninja}/ninja.dm | 0 .../nukeop/equipment}/nuclear_challenge.dm | 0 .../nukeop/equipment}/nuclearbomb.dm | 0 .../nukeop/equipment}/pinpointer.dm | 2 +- .../antagonists/nukeop}/nukeop.dm | 10 - .../antagonists/pirate}/pirate.dm | 0 .../antagonists}/revenant/revenant.dm | 0 .../revenant/revenant_abilities.dm | 0 .../antagonists}/revenant/revenant_blight.dm | 0 .../revenant/revenant_spawn_event.dm | 0 .../antagonists/revolution}/revolution.dm | 4 +- .../antagonists}/slaughter/slaughter.dm | 0 .../antagonists}/slaughter/slaughterevent.dm | 0 .../antagonists/swarmer}/swarmer.dm | 0 .../antagonists/swarmer}/swarmer_event.dm | 0 .../traitor/IAA}/internal_affairs.dm | 0 .../antagonists/traitor}/datum_traitor.dm | 0 .../traitor/equipment}/Malf_Modules.dm | 0 .../antagonists/wizard/equipment}/artefact.dm | 0 .../wizard/equipment}/soulstone.dm | 0 .../wizard/equipment}/spellbook.dm | 0 .../antagonists/wizard}/wizard.dm | 5 - code/modules/mob/mob_helpers.dm | 3 - tgstation.dme | 297 +++++++++--------- 156 files changed, 237 insertions(+), 254 deletions(-) create mode 100644 code/__DEFINES/antagonists.dm delete mode 100644 code/game/gamemodes/miniantags/abduction/abduction.dm delete mode 100644 code/game/gamemodes/miniantags/readme.txt rename code/game/gamemodes/{miniantags => }/monkey/monkey.dm (100%) rename code/{datums/antagonists => modules/antagonists/_common}/antag_datum.dm (96%) create mode 100644 code/modules/antagonists/_common/antag_helpers.dm rename code/{game/gamemodes => modules/antagonists/_common}/antag_hud.dm (100%) rename code/{game/gamemodes => modules/antagonists/_common}/antag_spawner.dm (100%) rename code/{game/gamemodes => modules/antagonists/_common}/antag_team.dm (74%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor/abductee}/abductee_objectives.dm (100%) rename code/{datums/antagonists => modules/antagonists/abductor}/abductor.dm (81%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor/equipment}/abduction_gear.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor/equipment}/abduction_outfits.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor/equipment}/abduction_surgery.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor/equipment}/gland.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor}/machinery/camera.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor}/machinery/console.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor}/machinery/dispenser.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor}/machinery/experiment.dm (100%) rename code/{game/gamemodes/miniantags/abduction => modules/antagonists/abductor}/machinery/pad.dm (100%) rename code/{datums/antagonists => modules/antagonists/blob}/blob.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/blob_report.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/blobs/blob_mobs.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/blobs/core.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/blobs/factory.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/blobs/node.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/blobs/resource.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/blobs/shield.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/overmind.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/powers.dm (100%) rename code/{game/gamemodes => modules/antagonists/blob}/blob/theblob.dm (100%) rename code/{datums/antagonists => modules/antagonists/brother}/brother.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/cellular_emporium.dm (100%) rename code/{datums/antagonists => modules/antagonists/changeling}/changeling.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/changeling_power.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/absorb.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/adrenaline.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/augmented_eyesight.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/biodegrade.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/chameleon_skin.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/digitalcamo.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/fakedeath.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/fleshmend.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/headcrab.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/hivemind.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/humanform.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/lesserform.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/linglink.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/mimic_voice.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/mutations.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/panacea.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/regenerate.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/revive.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/shriek.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/spiders.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/strained_muscles.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/tiny_prick.dm (100%) rename code/{game/gamemodes => modules/antagonists}/changeling/powers/transform.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_effect.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_effects/city_of_cogs_rift.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_effects/clock_overlay.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_effects/clock_sigils.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_effects/general_markers.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_effects/servant_blocker.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_effects/spatial_gateway.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/clock_powerdrain.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/component_helpers.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/fabrication_helpers.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/hierophant_network.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/power_helpers.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/ratvarian_language.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/scripture_checks.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_helpers/slab_abilities.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_item.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/clock_components.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/clock_weapons/_call_weapon.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/clock_weapons/ratvarian_spear.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/clockwork_armor.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/clockwork_slab.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/clockwork_weaponry.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/construct_chassis.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/integration_cog.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/judicial_visor.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/replica_fabricator.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/soul_vessel.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_items/wraith_spectacles.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_mobs.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_mobs/_eminence.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_mobs/clockwork_marauder.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_scripture.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_scriptures/scripture_applications.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_scriptures/scripture_cyborg.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_scriptures/scripture_drivers.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_scriptures/scripture_scripts.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structure.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/_trap_object.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/ark_of_the_clockwork_justicar.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/clockwork_obelisk.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/eminence_spire.dm (94%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/heralds_beacon.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/mania_motor.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/ocular_warden.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/ratvar_the_clockwork_justicar.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/stargazer.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/taunting_trail.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/trap_triggers/lever.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/trap_triggers/pressure_sensor.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/trap_triggers/repeater.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/traps/brass_skewer.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/traps/steam_vent.dm (100%) rename code/{game/gamemodes/clock_cult => modules/antagonists/clockcult}/clock_structures/wall_gear.dm (100%) rename code/{datums/antagonists => modules/antagonists/clockcult}/clockcult.dm (100%) rename code/{datums/antagonists => modules/antagonists/cult}/cult.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/cult_comms.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/cult_items.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/cult_structures.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/ritual.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/rune_spawn_action.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/runes.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/supply.dm (100%) rename code/{game/gamemodes => modules/antagonists}/cult/talisman.dm (100%) rename code/{datums/antagonists => modules/antagonists/devil}/devil.dm (100%) rename code/{game/gamemodes/devil/devil.dm => modules/antagonists/devil/devil_helpers.dm} (100%) rename code/{game/gamemodes => modules/antagonists}/devil/imp/imp.dm (100%) rename code/{game/gamemodes/miniantags => modules/antagonists/devil}/sintouched/objectives.dm (100%) rename code/{game/gamemodes => modules/antagonists}/devil/true_devil/_true_devil.dm (100%) rename code/{game/gamemodes => modules/antagonists}/devil/true_devil/inventory.dm (100%) rename code/{datums/antagonists => modules/antagonists/monkey}/monkey.dm (98%) rename code/{game/gamemodes/miniantags => modules/antagonists}/morph/morph.dm (100%) rename code/{datums/antagonists => modules/antagonists/ninja}/ninja.dm (100%) rename code/{game/gamemodes/nuclear => modules/antagonists/nukeop/equipment}/nuclear_challenge.dm (100%) rename code/{game/gamemodes/nuclear => modules/antagonists/nukeop/equipment}/nuclearbomb.dm (100%) rename code/{game/gamemodes/nuclear => modules/antagonists/nukeop/equipment}/pinpointer.dm (95%) rename code/{datums/antagonists => modules/antagonists/nukeop}/nukeop.dm (97%) rename code/{datums/antagonists => modules/antagonists/pirate}/pirate.dm (100%) rename code/{game/gamemodes/miniantags => modules/antagonists}/revenant/revenant.dm (100%) rename code/{game/gamemodes/miniantags => modules/antagonists}/revenant/revenant_abilities.dm (100%) rename code/{game/gamemodes/miniantags => modules/antagonists}/revenant/revenant_blight.dm (100%) rename code/{game/gamemodes/miniantags => modules/antagonists}/revenant/revenant_spawn_event.dm (100%) rename code/{datums/antagonists => modules/antagonists/revolution}/revolution.dm (98%) rename code/{game/gamemodes/miniantags => modules/antagonists}/slaughter/slaughter.dm (100%) rename code/{game/gamemodes/miniantags => modules/antagonists}/slaughter/slaughterevent.dm (100%) rename code/{game/gamemodes/miniantags/bot_swarm => modules/antagonists/swarmer}/swarmer.dm (100%) rename code/{game/gamemodes/miniantags/bot_swarm => modules/antagonists/swarmer}/swarmer_event.dm (100%) rename code/{datums/antagonists => modules/antagonists/traitor/IAA}/internal_affairs.dm (100%) rename code/{datums/antagonists => modules/antagonists/traitor}/datum_traitor.dm (100%) rename code/{game/gamemodes/malfunction => modules/antagonists/traitor/equipment}/Malf_Modules.dm (100%) rename code/{game/gamemodes/wizard => modules/antagonists/wizard/equipment}/artefact.dm (100%) rename code/{game/gamemodes/wizard => modules/antagonists/wizard/equipment}/soulstone.dm (100%) rename code/{game/gamemodes/wizard => modules/antagonists/wizard/equipment}/spellbook.dm (100%) rename code/{datums/antagonists => modules/antagonists/wizard}/wizard.dm (98%) diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm new file mode 100644 index 00000000000..c82404fd002 --- /dev/null +++ b/code/__DEFINES/antagonists.dm @@ -0,0 +1,14 @@ +#define NUKE_RESULT_FLUKE 0 +#define NUKE_RESULT_NUKE_WIN 1 +#define NUKE_RESULT_CREW_WIN 2 +#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3 +#define NUKE_RESULT_DISK_LOST 4 +#define NUKE_RESULT_DISK_STOLEN 5 +#define NUKE_RESULT_NOSURVIVORS 6 +#define NUKE_RESULT_WRONG_STATION 7 +#define NUKE_RESULT_WRONG_STATION_DEAD 8 + +#define APPRENTICE_DESTRUCTION "destruction" +#define APPRENTICE_BLUESPACE "bluespace" +#define APPRENTICE_ROBELESS "robeless" +#define APPRENTICE_HEALING "healing" \ No newline at end of file diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm deleted file mode 100644 index cb8c51fd834..00000000000 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ /dev/null @@ -1,37 +0,0 @@ -/datum/game_mode - var/list/datum/mind/abductors = list() - -// LANDMARKS -/obj/effect/landmark/abductor - var/team_number = 1 - -/obj/effect/landmark/abductor/agent - icon_state = "abductor_agent" -/obj/effect/landmark/abductor/scientist - icon_state = "abductor" - -// OBJECTIVES -/datum/objective/experiment - target_amount = 6 - -/datum/objective/experiment/New() - explanation_text = "Experiment on [target_amount] humans." - -/datum/objective/experiment/check_completion() - for(var/obj/machinery/abductor/experiment/E in GLOB.machines) - if(!istype(team, /datum/team/abductor_team)) - return FALSE - var/datum/team/abductor_team/T = team - if(E.team_number == T.team_number) - return E.points >= target_amount - return FALSE - -/datum/game_mode/proc/update_abductor_icons_added(datum/mind/alien_mind) - var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR] - hud.join_hud(alien_mind.current) - set_antag_hud(alien_mind.current, ((alien_mind in abductors) ? "abductor" : "abductee")) - -/datum/game_mode/proc/update_abductor_icons_removed(datum/mind/alien_mind) - var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR] - hud.leave_hud(alien_mind.current) - set_antag_hud(alien_mind.current, null) \ No newline at end of file diff --git a/code/game/gamemodes/miniantags/readme.txt b/code/game/gamemodes/miniantags/readme.txt deleted file mode 100644 index 8ade34bf2e0..00000000000 --- a/code/game/gamemodes/miniantags/readme.txt +++ /dev/null @@ -1,11 +0,0 @@ -This folder contains all "mini-antagonists" - antagonists that can still spice up the round but aren't enough to be a roundtype in their own right. -Currently, that list consists of: - -Abductors - -Swarmers - -Prophets of sin - -The Jungle Fever virus (infected monkey bites human, human becomes another infected monkey) - -Morphs - -Sintouched crewmembers - -Slaughter demons - -Umbras (formerly revenants) -Please update this if you add another mini-antagonist. diff --git a/code/game/gamemodes/miniantags/monkey/monkey.dm b/code/game/gamemodes/monkey/monkey.dm similarity index 100% rename from code/game/gamemodes/miniantags/monkey/monkey.dm rename to code/game/gamemodes/monkey/monkey.dm diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index f131046cacb..5451de3d5c2 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -52,7 +52,7 @@ return ..() /datum/game_mode/proc/are_operatives_dead() - for(var/datum/mind/operative_mind in get_antagonists(/datum/antagonist/nukeop)) + for(var/datum/mind/operative_mind in get_antag_minds(/datum/antagonist/nukeop)) if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD)) return FALSE return TRUE diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 4b147e94463..81e52c35111 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -687,7 +687,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) if("Chief Medical Officer") department_string = "medical" - var/list/lings = get_antagonists(/datum/antagonist/changeling,TRUE) + var/list/lings = get_antag_minds(/datum/antagonist/changeling,TRUE) var/ling_count = lings.len for(var/datum/mind/M in SSticker.minds) @@ -715,7 +715,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) //Needed heads is between min_lings and the maximum possible amount of command roles //So at the time of writing, rand(3,6), it's also capped by the amount of lings there are //Because you can't fill 6 head roles with 3 lings - var/list/lings = get_antagonists(/datum/antagonist/changeling,TRUE) + var/list/lings = get_antag_minds(/datum/antagonist/changeling,TRUE) var/needed_heads = rand(min_lings,GLOB.command_positions.len) needed_heads = min(lings.len,needed_heads) @@ -792,7 +792,7 @@ GLOBAL_LIST_EMPTY(possible_items_special) //Check each staff member has been replaced, by cross referencing changeling minds, changeling current dna, the staff minds and their original DNA names var/success = 0 changelings: - for(var/datum/mind/changeling in get_antagonists(/datum/antagonist/changeling,TRUE)) + for(var/datum/mind/changeling in get_antag_minds(/datum/antagonist/changeling,TRUE)) if(success >= department_minds.len) //We did it, stop here! return TRUE if(ishuman(changeling.current)) diff --git a/code/game/machinery/computer/telecrystalconsoles.dm b/code/game/machinery/computer/telecrystalconsoles.dm index 08210bf7067..283232f9910 100644 --- a/code/game/machinery/computer/telecrystalconsoles.dm +++ b/code/game/machinery/computer/telecrystalconsoles.dm @@ -154,7 +154,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E /obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population. ..() - var/list/nukeops = get_antagonists(/datum/antagonist/nukeop) + var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop) var/danger = GLOB.joined_player_list.len - nukeops.len danger = CEILING(danger, 10) scaleTC(danger) diff --git a/code/datums/antagonists/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm similarity index 96% rename from code/datums/antagonists/antag_datum.dm rename to code/modules/antagonists/_common/antag_datum.dm index 6140dc67978..7d090bfd636 100644 --- a/code/datums/antagonists/antag_datum.dm +++ b/code/modules/antagonists/_common/antag_datum.dm @@ -201,15 +201,6 @@ GLOBAL_LIST_EMPTY(antagonists) return antag_memory = new_memo -//Should probably be on ticker or job ss ? -/proc/get_antagonists(antag_type,specific = FALSE) - . = list() - for(var/datum/antagonist/A in GLOB.antagonists) - if(!A.owner) - continue - if(!antag_type || !specific && istype(A,antag_type) || specific && A.type == antag_type) - . += A.owner - //This datum will autofill the name with special_role //Used as placeholder for minor antagonists, please create proper datums for these /datum/antagonist/auto_custom diff --git a/code/modules/antagonists/_common/antag_helpers.dm b/code/modules/antagonists/_common/antag_helpers.dm new file mode 100644 index 00000000000..d99920b9e21 --- /dev/null +++ b/code/modules/antagonists/_common/antag_helpers.dm @@ -0,0 +1,19 @@ +//Returns MINDS of the assigned antags of given type/subtypes +/proc/get_antag_minds(antag_type,specific = FALSE) + . = list() + for(var/datum/antagonist/A in GLOB.antagonists) + if(!A.owner) + continue + if(!antag_type || !specific && istype(A,antag_type) || specific && A.type == antag_type) + . += A.owner + +//Get all teams [of type team_type] +/proc/get_all_teams(team_type) + . = list() + for(var/V in GLOB.antagonists) + var/datum/antagonist/A = V + if(!A.owner) + continue + var/datum/team/T = A.get_team() + if(!team_type || istype(T,team_type)) + . |= T \ No newline at end of file diff --git a/code/game/gamemodes/antag_hud.dm b/code/modules/antagonists/_common/antag_hud.dm similarity index 100% rename from code/game/gamemodes/antag_hud.dm rename to code/modules/antagonists/_common/antag_hud.dm diff --git a/code/game/gamemodes/antag_spawner.dm b/code/modules/antagonists/_common/antag_spawner.dm similarity index 100% rename from code/game/gamemodes/antag_spawner.dm rename to code/modules/antagonists/_common/antag_spawner.dm diff --git a/code/game/gamemodes/antag_team.dm b/code/modules/antagonists/_common/antag_team.dm similarity index 74% rename from code/game/gamemodes/antag_team.dm rename to code/modules/antagonists/_common/antag_team.dm index 56ca7c76e22..c458b5a9fb6 100644 --- a/code/game/gamemodes/antag_team.dm +++ b/code/modules/antagonists/_common/antag_team.dm @@ -32,15 +32,3 @@ report += printplayerlist(members) return report.Join("
") - -//Get all teams [of type team_type] -//TODO move these to some antag helpers file with get_antagonists -/proc/get_all_teams(team_type) - . = list() - for(var/V in GLOB.antagonists) - var/datum/antagonist/A = V - if(!A.owner) - continue - var/datum/team/T = A.get_team() - if(!team_type || istype(T,team_type)) - . |= T diff --git a/code/game/gamemodes/miniantags/abduction/abductee_objectives.dm b/code/modules/antagonists/abductor/abductee/abductee_objectives.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/abductee_objectives.dm rename to code/modules/antagonists/abductor/abductee/abductee_objectives.dm diff --git a/code/datums/antagonists/abductor.dm b/code/modules/antagonists/abductor/abductor.dm similarity index 81% rename from code/datums/antagonists/abductor.dm rename to code/modules/antagonists/abductor/abductor.dm index fde8d0059b6..35264af67c4 100644 --- a/code/datums/antagonists/abductor.dm +++ b/code/modules/antagonists/abductor/abductor.dm @@ -40,7 +40,6 @@ return team /datum/antagonist/abductor/on_gain() - SSticker.mode.abductors += owner owner.special_role = "[name] [sub_role]" owner.assigned_role = "[name] [sub_role]" owner.objectives += team.objectives @@ -48,7 +47,6 @@ return ..() /datum/antagonist/abductor/on_removal() - SSticker.mode.abductors -= owner owner.objectives -= team.objectives if(owner.current) to_chat(owner.current,"You are no longer the [owner.special_role]!") @@ -74,7 +72,7 @@ H.forceMove(LM.loc) break - SSticker.mode.update_abductor_icons_added(owner) + update_abductor_icons_added(owner,"abductor") /datum/antagonist/abductor/scientist/finalize_abductor() ..() @@ -176,7 +174,43 @@ owner.objectives += objectives /datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override) - SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner) + update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee") /datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override) - SSticker.mode.update_abductor_icons_removed(mob_override ? mob_override.mind : owner) \ No newline at end of file + update_abductor_icons_removed(mob_override ? mob_override.mind : owner) + + +// LANDMARKS +/obj/effect/landmark/abductor + var/team_number = 1 + +/obj/effect/landmark/abductor/agent + icon_state = "abductor_agent" +/obj/effect/landmark/abductor/scientist + icon_state = "abductor" + +// OBJECTIVES +/datum/objective/experiment + target_amount = 6 + +/datum/objective/experiment/New() + explanation_text = "Experiment on [target_amount] humans." + +/datum/objective/experiment/check_completion() + for(var/obj/machinery/abductor/experiment/E in GLOB.machines) + if(!istype(team, /datum/team/abductor_team)) + return FALSE + var/datum/team/abductor_team/T = team + if(E.team_number == T.team_number) + return E.points >= target_amount + return FALSE + +/datum/antagonist/proc/update_abductor_icons_added(datum/mind/alien_mind,hud_type) + var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR] + hud.join_hud(alien_mind.current) + set_antag_hud(alien_mind.current, hud_type) + +/datum/antagonist/proc/update_abductor_icons_removed(datum/mind/alien_mind) + var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR] + hud.leave_hud(alien_mind.current) + set_antag_hud(alien_mind.current, null) \ No newline at end of file diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/abduction_gear.dm rename to code/modules/antagonists/abductor/equipment/abduction_gear.dm diff --git a/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm b/code/modules/antagonists/abductor/equipment/abduction_outfits.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/abduction_outfits.dm rename to code/modules/antagonists/abductor/equipment/abduction_outfits.dm diff --git a/code/game/gamemodes/miniantags/abduction/abduction_surgery.dm b/code/modules/antagonists/abductor/equipment/abduction_surgery.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/abduction_surgery.dm rename to code/modules/antagonists/abductor/equipment/abduction_surgery.dm diff --git a/code/game/gamemodes/miniantags/abduction/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/gland.dm rename to code/modules/antagonists/abductor/equipment/gland.dm diff --git a/code/game/gamemodes/miniantags/abduction/machinery/camera.dm b/code/modules/antagonists/abductor/machinery/camera.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/machinery/camera.dm rename to code/modules/antagonists/abductor/machinery/camera.dm diff --git a/code/game/gamemodes/miniantags/abduction/machinery/console.dm b/code/modules/antagonists/abductor/machinery/console.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/machinery/console.dm rename to code/modules/antagonists/abductor/machinery/console.dm diff --git a/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm b/code/modules/antagonists/abductor/machinery/dispenser.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm rename to code/modules/antagonists/abductor/machinery/dispenser.dm diff --git a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm b/code/modules/antagonists/abductor/machinery/experiment.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/machinery/experiment.dm rename to code/modules/antagonists/abductor/machinery/experiment.dm diff --git a/code/game/gamemodes/miniantags/abduction/machinery/pad.dm b/code/modules/antagonists/abductor/machinery/pad.dm similarity index 100% rename from code/game/gamemodes/miniantags/abduction/machinery/pad.dm rename to code/modules/antagonists/abductor/machinery/pad.dm diff --git a/code/datums/antagonists/blob.dm b/code/modules/antagonists/blob/blob.dm similarity index 100% rename from code/datums/antagonists/blob.dm rename to code/modules/antagonists/blob/blob.dm diff --git a/code/game/gamemodes/blob/blob_report.dm b/code/modules/antagonists/blob/blob/blob_report.dm similarity index 100% rename from code/game/gamemodes/blob/blob_report.dm rename to code/modules/antagonists/blob/blob/blob_report.dm diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm similarity index 100% rename from code/game/gamemodes/blob/blobs/blob_mobs.dm rename to code/modules/antagonists/blob/blob/blobs/blob_mobs.dm diff --git a/code/game/gamemodes/blob/blobs/core.dm b/code/modules/antagonists/blob/blob/blobs/core.dm similarity index 100% rename from code/game/gamemodes/blob/blobs/core.dm rename to code/modules/antagonists/blob/blob/blobs/core.dm diff --git a/code/game/gamemodes/blob/blobs/factory.dm b/code/modules/antagonists/blob/blob/blobs/factory.dm similarity index 100% rename from code/game/gamemodes/blob/blobs/factory.dm rename to code/modules/antagonists/blob/blob/blobs/factory.dm diff --git a/code/game/gamemodes/blob/blobs/node.dm b/code/modules/antagonists/blob/blob/blobs/node.dm similarity index 100% rename from code/game/gamemodes/blob/blobs/node.dm rename to code/modules/antagonists/blob/blob/blobs/node.dm diff --git a/code/game/gamemodes/blob/blobs/resource.dm b/code/modules/antagonists/blob/blob/blobs/resource.dm similarity index 100% rename from code/game/gamemodes/blob/blobs/resource.dm rename to code/modules/antagonists/blob/blob/blobs/resource.dm diff --git a/code/game/gamemodes/blob/blobs/shield.dm b/code/modules/antagonists/blob/blob/blobs/shield.dm similarity index 100% rename from code/game/gamemodes/blob/blobs/shield.dm rename to code/modules/antagonists/blob/blob/blobs/shield.dm diff --git a/code/game/gamemodes/blob/overmind.dm b/code/modules/antagonists/blob/blob/overmind.dm similarity index 100% rename from code/game/gamemodes/blob/overmind.dm rename to code/modules/antagonists/blob/blob/overmind.dm diff --git a/code/game/gamemodes/blob/powers.dm b/code/modules/antagonists/blob/blob/powers.dm similarity index 100% rename from code/game/gamemodes/blob/powers.dm rename to code/modules/antagonists/blob/blob/powers.dm diff --git a/code/game/gamemodes/blob/theblob.dm b/code/modules/antagonists/blob/blob/theblob.dm similarity index 100% rename from code/game/gamemodes/blob/theblob.dm rename to code/modules/antagonists/blob/blob/theblob.dm diff --git a/code/datums/antagonists/brother.dm b/code/modules/antagonists/brother/brother.dm similarity index 100% rename from code/datums/antagonists/brother.dm rename to code/modules/antagonists/brother/brother.dm diff --git a/code/game/gamemodes/changeling/cellular_emporium.dm b/code/modules/antagonists/changeling/cellular_emporium.dm similarity index 100% rename from code/game/gamemodes/changeling/cellular_emporium.dm rename to code/modules/antagonists/changeling/cellular_emporium.dm diff --git a/code/datums/antagonists/changeling.dm b/code/modules/antagonists/changeling/changeling.dm similarity index 100% rename from code/datums/antagonists/changeling.dm rename to code/modules/antagonists/changeling/changeling.dm diff --git a/code/game/gamemodes/changeling/changeling_power.dm b/code/modules/antagonists/changeling/changeling_power.dm similarity index 100% rename from code/game/gamemodes/changeling/changeling_power.dm rename to code/modules/antagonists/changeling/changeling_power.dm diff --git a/code/game/gamemodes/changeling/powers/absorb.dm b/code/modules/antagonists/changeling/powers/absorb.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/absorb.dm rename to code/modules/antagonists/changeling/powers/absorb.dm diff --git a/code/game/gamemodes/changeling/powers/adrenaline.dm b/code/modules/antagonists/changeling/powers/adrenaline.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/adrenaline.dm rename to code/modules/antagonists/changeling/powers/adrenaline.dm diff --git a/code/game/gamemodes/changeling/powers/augmented_eyesight.dm b/code/modules/antagonists/changeling/powers/augmented_eyesight.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/augmented_eyesight.dm rename to code/modules/antagonists/changeling/powers/augmented_eyesight.dm diff --git a/code/game/gamemodes/changeling/powers/biodegrade.dm b/code/modules/antagonists/changeling/powers/biodegrade.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/biodegrade.dm rename to code/modules/antagonists/changeling/powers/biodegrade.dm diff --git a/code/game/gamemodes/changeling/powers/chameleon_skin.dm b/code/modules/antagonists/changeling/powers/chameleon_skin.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/chameleon_skin.dm rename to code/modules/antagonists/changeling/powers/chameleon_skin.dm diff --git a/code/game/gamemodes/changeling/powers/digitalcamo.dm b/code/modules/antagonists/changeling/powers/digitalcamo.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/digitalcamo.dm rename to code/modules/antagonists/changeling/powers/digitalcamo.dm diff --git a/code/game/gamemodes/changeling/powers/fakedeath.dm b/code/modules/antagonists/changeling/powers/fakedeath.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/fakedeath.dm rename to code/modules/antagonists/changeling/powers/fakedeath.dm diff --git a/code/game/gamemodes/changeling/powers/fleshmend.dm b/code/modules/antagonists/changeling/powers/fleshmend.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/fleshmend.dm rename to code/modules/antagonists/changeling/powers/fleshmend.dm diff --git a/code/game/gamemodes/changeling/powers/headcrab.dm b/code/modules/antagonists/changeling/powers/headcrab.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/headcrab.dm rename to code/modules/antagonists/changeling/powers/headcrab.dm diff --git a/code/game/gamemodes/changeling/powers/hivemind.dm b/code/modules/antagonists/changeling/powers/hivemind.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/hivemind.dm rename to code/modules/antagonists/changeling/powers/hivemind.dm diff --git a/code/game/gamemodes/changeling/powers/humanform.dm b/code/modules/antagonists/changeling/powers/humanform.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/humanform.dm rename to code/modules/antagonists/changeling/powers/humanform.dm diff --git a/code/game/gamemodes/changeling/powers/lesserform.dm b/code/modules/antagonists/changeling/powers/lesserform.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/lesserform.dm rename to code/modules/antagonists/changeling/powers/lesserform.dm diff --git a/code/game/gamemodes/changeling/powers/linglink.dm b/code/modules/antagonists/changeling/powers/linglink.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/linglink.dm rename to code/modules/antagonists/changeling/powers/linglink.dm diff --git a/code/game/gamemodes/changeling/powers/mimic_voice.dm b/code/modules/antagonists/changeling/powers/mimic_voice.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/mimic_voice.dm rename to code/modules/antagonists/changeling/powers/mimic_voice.dm diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/mutations.dm rename to code/modules/antagonists/changeling/powers/mutations.dm diff --git a/code/game/gamemodes/changeling/powers/panacea.dm b/code/modules/antagonists/changeling/powers/panacea.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/panacea.dm rename to code/modules/antagonists/changeling/powers/panacea.dm diff --git a/code/game/gamemodes/changeling/powers/regenerate.dm b/code/modules/antagonists/changeling/powers/regenerate.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/regenerate.dm rename to code/modules/antagonists/changeling/powers/regenerate.dm diff --git a/code/game/gamemodes/changeling/powers/revive.dm b/code/modules/antagonists/changeling/powers/revive.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/revive.dm rename to code/modules/antagonists/changeling/powers/revive.dm diff --git a/code/game/gamemodes/changeling/powers/shriek.dm b/code/modules/antagonists/changeling/powers/shriek.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/shriek.dm rename to code/modules/antagonists/changeling/powers/shriek.dm diff --git a/code/game/gamemodes/changeling/powers/spiders.dm b/code/modules/antagonists/changeling/powers/spiders.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/spiders.dm rename to code/modules/antagonists/changeling/powers/spiders.dm diff --git a/code/game/gamemodes/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/strained_muscles.dm rename to code/modules/antagonists/changeling/powers/strained_muscles.dm diff --git a/code/game/gamemodes/changeling/powers/tiny_prick.dm b/code/modules/antagonists/changeling/powers/tiny_prick.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/tiny_prick.dm rename to code/modules/antagonists/changeling/powers/tiny_prick.dm diff --git a/code/game/gamemodes/changeling/powers/transform.dm b/code/modules/antagonists/changeling/powers/transform.dm similarity index 100% rename from code/game/gamemodes/changeling/powers/transform.dm rename to code/modules/antagonists/changeling/powers/transform.dm diff --git a/code/game/gamemodes/clock_cult/clock_effect.dm b/code/modules/antagonists/clockcult/clock_effect.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_effect.dm rename to code/modules/antagonists/clockcult/clock_effect.dm diff --git a/code/game/gamemodes/clock_cult/clock_effects/city_of_cogs_rift.dm b/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_effects/city_of_cogs_rift.dm rename to code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_overlay.dm b/code/modules/antagonists/clockcult/clock_effects/clock_overlay.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_effects/clock_overlay.dm rename to code/modules/antagonists/clockcult/clock_effects/clock_overlay.dm diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm rename to code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm diff --git a/code/game/gamemodes/clock_cult/clock_effects/general_markers.dm b/code/modules/antagonists/clockcult/clock_effects/general_markers.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_effects/general_markers.dm rename to code/modules/antagonists/clockcult/clock_effects/general_markers.dm diff --git a/code/game/gamemodes/clock_cult/clock_effects/servant_blocker.dm b/code/modules/antagonists/clockcult/clock_effects/servant_blocker.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_effects/servant_blocker.dm rename to code/modules/antagonists/clockcult/clock_effects/servant_blocker.dm diff --git a/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm b/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm rename to code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/clock_powerdrain.dm b/code/modules/antagonists/clockcult/clock_helpers/clock_powerdrain.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/clock_powerdrain.dm rename to code/modules/antagonists/clockcult/clock_helpers/clock_powerdrain.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm b/code/modules/antagonists/clockcult/clock_helpers/component_helpers.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm rename to code/modules/antagonists/clockcult/clock_helpers/component_helpers.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm b/code/modules/antagonists/clockcult/clock_helpers/fabrication_helpers.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm rename to code/modules/antagonists/clockcult/clock_helpers/fabrication_helpers.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/hierophant_network.dm b/code/modules/antagonists/clockcult/clock_helpers/hierophant_network.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/hierophant_network.dm rename to code/modules/antagonists/clockcult/clock_helpers/hierophant_network.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm b/code/modules/antagonists/clockcult/clock_helpers/power_helpers.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm rename to code/modules/antagonists/clockcult/clock_helpers/power_helpers.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/ratvarian_language.dm b/code/modules/antagonists/clockcult/clock_helpers/ratvarian_language.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/ratvarian_language.dm rename to code/modules/antagonists/clockcult/clock_helpers/ratvarian_language.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm b/code/modules/antagonists/clockcult/clock_helpers/scripture_checks.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm rename to code/modules/antagonists/clockcult/clock_helpers/scripture_checks.dm diff --git a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm b/code/modules/antagonists/clockcult/clock_helpers/slab_abilities.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm rename to code/modules/antagonists/clockcult/clock_helpers/slab_abilities.dm diff --git a/code/game/gamemodes/clock_cult/clock_item.dm b/code/modules/antagonists/clockcult/clock_item.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_item.dm rename to code/modules/antagonists/clockcult/clock_item.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/clock_components.dm b/code/modules/antagonists/clockcult/clock_items/clock_components.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/clock_components.dm rename to code/modules/antagonists/clockcult/clock_items/clock_components.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/clock_weapons/_call_weapon.dm b/code/modules/antagonists/clockcult/clock_items/clock_weapons/_call_weapon.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/clock_weapons/_call_weapon.dm rename to code/modules/antagonists/clockcult/clock_items/clock_weapons/_call_weapon.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/clock_weapons/ratvarian_spear.dm b/code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/clock_weapons/ratvarian_spear.dm rename to code/modules/antagonists/clockcult/clock_items/clock_weapons/ratvarian_spear.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_armor.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/clockwork_armor.dm rename to code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm rename to code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_weaponry.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_weaponry.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/clockwork_weaponry.dm rename to code/modules/antagonists/clockcult/clock_items/clockwork_weaponry.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm b/code/modules/antagonists/clockcult/clock_items/construct_chassis.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm rename to code/modules/antagonists/clockcult/clock_items/construct_chassis.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/integration_cog.dm b/code/modules/antagonists/clockcult/clock_items/integration_cog.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/integration_cog.dm rename to code/modules/antagonists/clockcult/clock_items/integration_cog.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm b/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm rename to code/modules/antagonists/clockcult/clock_items/judicial_visor.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm b/code/modules/antagonists/clockcult/clock_items/replica_fabricator.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm rename to code/modules/antagonists/clockcult/clock_items/replica_fabricator.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/soul_vessel.dm b/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/soul_vessel.dm rename to code/modules/antagonists/clockcult/clock_items/soul_vessel.dm diff --git a/code/game/gamemodes/clock_cult/clock_items/wraith_spectacles.dm b/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_items/wraith_spectacles.dm rename to code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm diff --git a/code/game/gamemodes/clock_cult/clock_mobs.dm b/code/modules/antagonists/clockcult/clock_mobs.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_mobs.dm rename to code/modules/antagonists/clockcult/clock_mobs.dm diff --git a/code/game/gamemodes/clock_cult/clock_mobs/_eminence.dm b/code/modules/antagonists/clockcult/clock_mobs/_eminence.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_mobs/_eminence.dm rename to code/modules/antagonists/clockcult/clock_mobs/_eminence.dm diff --git a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm rename to code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm diff --git a/code/game/gamemodes/clock_cult/clock_scripture.dm b/code/modules/antagonists/clockcult/clock_scripture.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_scripture.dm rename to code/modules/antagonists/clockcult/clock_scripture.dm diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm rename to code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_cyborg.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm rename to code/modules/antagonists/clockcult/clock_scriptures/scripture_cyborg.dm diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm rename to code/modules/antagonists/clockcult/clock_scriptures/scripture_drivers.dm diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm rename to code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm diff --git a/code/game/gamemodes/clock_cult/clock_structure.dm b/code/modules/antagonists/clockcult/clock_structure.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structure.dm rename to code/modules/antagonists/clockcult/clock_structure.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/_trap_object.dm b/code/modules/antagonists/clockcult/clock_structures/_trap_object.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/_trap_object.dm rename to code/modules/antagonists/clockcult/clock_structures/_trap_object.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm rename to code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm b/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm rename to code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/eminence_spire.dm b/code/modules/antagonists/clockcult/clock_structures/eminence_spire.dm similarity index 94% rename from code/game/gamemodes/clock_cult/clock_structures/eminence_spire.dm rename to code/modules/antagonists/clockcult/clock_structures/eminence_spire.dm index ef035234d00..753a82fccb3 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/eminence_spire.dm +++ b/code/modules/antagonists/clockcult/clock_structures/eminence_spire.dm @@ -46,10 +46,12 @@ if(!IsAdminGhost(user)) return - var/datum/antagonist/clockcult/random_cultist = locate() in get_antagonists(/datum/antagonist/clockcult) //if theres no cultists new team without eminence will be created anyway. - if(random_cultist && random_cultist.clock_team && random_cultist.clock_team.eminence) - to_chat(user, "There's already an Eminence - too late!") - return + var/datum/mind/rando = locate() in get_antag_minds(/datum/antagonist/clockcult) //if theres no cultists new team without eminence will be created anyway. + if(rando) + var/datum/antagonist/clockcult/random_cultist = rando.has_antag_datum(/datum/antagonist/clockcult) + if(random_cultist && random_cultist.clock_team && random_cultist.clock_team.eminence) + to_chat(user, "There's already an Eminence - too late!") + return if(!GLOB.servants_active) to_chat(user, "The Ark must be active first!") return diff --git a/code/game/gamemodes/clock_cult/clock_structures/heralds_beacon.dm b/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/heralds_beacon.dm rename to code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm b/code/modules/antagonists/clockcult/clock_structures/mania_motor.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm rename to code/modules/antagonists/clockcult/clock_structures/mania_motor.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm b/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm rename to code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm b/code/modules/antagonists/clockcult/clock_structures/ratvar_the_clockwork_justicar.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm rename to code/modules/antagonists/clockcult/clock_structures/ratvar_the_clockwork_justicar.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/stargazer.dm b/code/modules/antagonists/clockcult/clock_structures/stargazer.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/stargazer.dm rename to code/modules/antagonists/clockcult/clock_structures/stargazer.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm b/code/modules/antagonists/clockcult/clock_structures/taunting_trail.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm rename to code/modules/antagonists/clockcult/clock_structures/taunting_trail.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/trap_triggers/lever.dm b/code/modules/antagonists/clockcult/clock_structures/trap_triggers/lever.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/trap_triggers/lever.dm rename to code/modules/antagonists/clockcult/clock_structures/trap_triggers/lever.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/trap_triggers/pressure_sensor.dm b/code/modules/antagonists/clockcult/clock_structures/trap_triggers/pressure_sensor.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/trap_triggers/pressure_sensor.dm rename to code/modules/antagonists/clockcult/clock_structures/trap_triggers/pressure_sensor.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/trap_triggers/repeater.dm b/code/modules/antagonists/clockcult/clock_structures/trap_triggers/repeater.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/trap_triggers/repeater.dm rename to code/modules/antagonists/clockcult/clock_structures/trap_triggers/repeater.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/traps/brass_skewer.dm b/code/modules/antagonists/clockcult/clock_structures/traps/brass_skewer.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/traps/brass_skewer.dm rename to code/modules/antagonists/clockcult/clock_structures/traps/brass_skewer.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/traps/steam_vent.dm b/code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/traps/steam_vent.dm rename to code/modules/antagonists/clockcult/clock_structures/traps/steam_vent.dm diff --git a/code/game/gamemodes/clock_cult/clock_structures/wall_gear.dm b/code/modules/antagonists/clockcult/clock_structures/wall_gear.dm similarity index 100% rename from code/game/gamemodes/clock_cult/clock_structures/wall_gear.dm rename to code/modules/antagonists/clockcult/clock_structures/wall_gear.dm diff --git a/code/datums/antagonists/clockcult.dm b/code/modules/antagonists/clockcult/clockcult.dm similarity index 100% rename from code/datums/antagonists/clockcult.dm rename to code/modules/antagonists/clockcult/clockcult.dm diff --git a/code/datums/antagonists/cult.dm b/code/modules/antagonists/cult/cult.dm similarity index 100% rename from code/datums/antagonists/cult.dm rename to code/modules/antagonists/cult/cult.dm diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/modules/antagonists/cult/cult_comms.dm similarity index 100% rename from code/game/gamemodes/cult/cult_comms.dm rename to code/modules/antagonists/cult/cult_comms.dm diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm similarity index 100% rename from code/game/gamemodes/cult/cult_items.dm rename to code/modules/antagonists/cult/cult_items.dm diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm similarity index 100% rename from code/game/gamemodes/cult/cult_structures.dm rename to code/modules/antagonists/cult/cult_structures.dm diff --git a/code/game/gamemodes/cult/ritual.dm b/code/modules/antagonists/cult/ritual.dm similarity index 100% rename from code/game/gamemodes/cult/ritual.dm rename to code/modules/antagonists/cult/ritual.dm diff --git a/code/game/gamemodes/cult/rune_spawn_action.dm b/code/modules/antagonists/cult/rune_spawn_action.dm similarity index 100% rename from code/game/gamemodes/cult/rune_spawn_action.dm rename to code/modules/antagonists/cult/rune_spawn_action.dm diff --git a/code/game/gamemodes/cult/runes.dm b/code/modules/antagonists/cult/runes.dm similarity index 100% rename from code/game/gamemodes/cult/runes.dm rename to code/modules/antagonists/cult/runes.dm diff --git a/code/game/gamemodes/cult/supply.dm b/code/modules/antagonists/cult/supply.dm similarity index 100% rename from code/game/gamemodes/cult/supply.dm rename to code/modules/antagonists/cult/supply.dm diff --git a/code/game/gamemodes/cult/talisman.dm b/code/modules/antagonists/cult/talisman.dm similarity index 100% rename from code/game/gamemodes/cult/talisman.dm rename to code/modules/antagonists/cult/talisman.dm diff --git a/code/datums/antagonists/devil.dm b/code/modules/antagonists/devil/devil.dm similarity index 100% rename from code/datums/antagonists/devil.dm rename to code/modules/antagonists/devil/devil.dm diff --git a/code/game/gamemodes/devil/devil.dm b/code/modules/antagonists/devil/devil_helpers.dm similarity index 100% rename from code/game/gamemodes/devil/devil.dm rename to code/modules/antagonists/devil/devil_helpers.dm diff --git a/code/game/gamemodes/devil/imp/imp.dm b/code/modules/antagonists/devil/imp/imp.dm similarity index 100% rename from code/game/gamemodes/devil/imp/imp.dm rename to code/modules/antagonists/devil/imp/imp.dm diff --git a/code/game/gamemodes/miniantags/sintouched/objectives.dm b/code/modules/antagonists/devil/sintouched/objectives.dm similarity index 100% rename from code/game/gamemodes/miniantags/sintouched/objectives.dm rename to code/modules/antagonists/devil/sintouched/objectives.dm diff --git a/code/game/gamemodes/devil/true_devil/_true_devil.dm b/code/modules/antagonists/devil/true_devil/_true_devil.dm similarity index 100% rename from code/game/gamemodes/devil/true_devil/_true_devil.dm rename to code/modules/antagonists/devil/true_devil/_true_devil.dm diff --git a/code/game/gamemodes/devil/true_devil/inventory.dm b/code/modules/antagonists/devil/true_devil/inventory.dm similarity index 100% rename from code/game/gamemodes/devil/true_devil/inventory.dm rename to code/modules/antagonists/devil/true_devil/inventory.dm diff --git a/code/datums/antagonists/monkey.dm b/code/modules/antagonists/monkey/monkey.dm similarity index 98% rename from code/datums/antagonists/monkey.dm rename to code/modules/antagonists/monkey/monkey.dm index 25e80f6afb6..196adf5c22f 100644 --- a/code/datums/antagonists/monkey.dm +++ b/code/modules/antagonists/monkey/monkey.dm @@ -202,8 +202,8 @@ if(MONKEYS_DIED) parts += "Monkey Major Defeat!" parts += "All the monkeys died, and Jungle Fever was wiped out!" - var/list/leaders = get_antagonists(/datum/antagonist/monkey/leader, TRUE) - var/list/monkeys = get_antagonists(/datum/antagonist/monkey, TRUE) + var/list/leaders = get_antag_minds(/datum/antagonist/monkey/leader, TRUE) + var/list/monkeys = get_antag_minds(/datum/antagonist/monkey, TRUE) if(LAZYLEN(leaders)) parts += "The monkey leaders were:" diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/modules/antagonists/morph/morph.dm similarity index 100% rename from code/game/gamemodes/miniantags/morph/morph.dm rename to code/modules/antagonists/morph/morph.dm diff --git a/code/datums/antagonists/ninja.dm b/code/modules/antagonists/ninja/ninja.dm similarity index 100% rename from code/datums/antagonists/ninja.dm rename to code/modules/antagonists/ninja/ninja.dm diff --git a/code/game/gamemodes/nuclear/nuclear_challenge.dm b/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm similarity index 100% rename from code/game/gamemodes/nuclear/nuclear_challenge.dm rename to code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm similarity index 100% rename from code/game/gamemodes/nuclear/nuclearbomb.dm rename to code/modules/antagonists/nukeop/equipment/nuclearbomb.dm diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/modules/antagonists/nukeop/equipment/pinpointer.dm similarity index 95% rename from code/game/gamemodes/nuclear/pinpointer.dm rename to code/modules/antagonists/nukeop/equipment/pinpointer.dm index 70477292947..1d7855d3730 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/modules/antagonists/nukeop/equipment/pinpointer.dm @@ -71,7 +71,7 @@ target = null var/list/possible_targets = list() var/turf/here = get_turf(src) - for(var/V in get_antagonists(/datum/antagonist/nukeop)) + for(var/V in get_antag_minds(/datum/antagonist/nukeop)) var/datum/mind/M = V if(ishuman(M.current) && M.current.stat != DEAD) possible_targets |= M.current diff --git a/code/datums/antagonists/nukeop.dm b/code/modules/antagonists/nukeop/nukeop.dm similarity index 97% rename from code/datums/antagonists/nukeop.dm rename to code/modules/antagonists/nukeop/nukeop.dm index 843b142c08a..8401dc8cedc 100644 --- a/code/datums/antagonists/nukeop.dm +++ b/code/modules/antagonists/nukeop/nukeop.dm @@ -1,13 +1,3 @@ -#define NUKE_RESULT_FLUKE 0 -#define NUKE_RESULT_NUKE_WIN 1 -#define NUKE_RESULT_CREW_WIN 2 -#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3 -#define NUKE_RESULT_DISK_LOST 4 -#define NUKE_RESULT_DISK_STOLEN 5 -#define NUKE_RESULT_NOSURVIVORS 6 -#define NUKE_RESULT_WRONG_STATION 7 -#define NUKE_RESULT_WRONG_STATION_DEAD 8 - /datum/antagonist/nukeop name = "Nuclear Operative" roundend_category = "syndicate operatives" //just in case diff --git a/code/datums/antagonists/pirate.dm b/code/modules/antagonists/pirate/pirate.dm similarity index 100% rename from code/datums/antagonists/pirate.dm rename to code/modules/antagonists/pirate/pirate.dm diff --git a/code/game/gamemodes/miniantags/revenant/revenant.dm b/code/modules/antagonists/revenant/revenant.dm similarity index 100% rename from code/game/gamemodes/miniantags/revenant/revenant.dm rename to code/modules/antagonists/revenant/revenant.dm diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/modules/antagonists/revenant/revenant_abilities.dm similarity index 100% rename from code/game/gamemodes/miniantags/revenant/revenant_abilities.dm rename to code/modules/antagonists/revenant/revenant_abilities.dm diff --git a/code/game/gamemodes/miniantags/revenant/revenant_blight.dm b/code/modules/antagonists/revenant/revenant_blight.dm similarity index 100% rename from code/game/gamemodes/miniantags/revenant/revenant_blight.dm rename to code/modules/antagonists/revenant/revenant_blight.dm diff --git a/code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm b/code/modules/antagonists/revenant/revenant_spawn_event.dm similarity index 100% rename from code/game/gamemodes/miniantags/revenant/revenant_spawn_event.dm rename to code/modules/antagonists/revenant/revenant_spawn_event.dm diff --git a/code/datums/antagonists/revolution.dm b/code/modules/antagonists/revolution/revolution.dm similarity index 98% rename from code/datums/antagonists/revolution.dm rename to code/modules/antagonists/revolution/revolution.dm index 1e81987e92d..5c89fe24cf5 100644 --- a/code/datums/antagonists/revolution.dm +++ b/code/modules/antagonists/revolution/revolution.dm @@ -315,8 +315,8 @@ var/list/targets = list() - var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head) - var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE) + var/list/datum/mind/headrevs = get_antag_minds(/datum/antagonist/rev/head) + var/list/datum/mind/revs = get_antag_minds(/datum/antagonist/rev,TRUE) if(headrevs.len) var/list/headrev_part = list() headrev_part += "The head revolutionaries were:" diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/modules/antagonists/slaughter/slaughter.dm similarity index 100% rename from code/game/gamemodes/miniantags/slaughter/slaughter.dm rename to code/modules/antagonists/slaughter/slaughter.dm diff --git a/code/game/gamemodes/miniantags/slaughter/slaughterevent.dm b/code/modules/antagonists/slaughter/slaughterevent.dm similarity index 100% rename from code/game/gamemodes/miniantags/slaughter/slaughterevent.dm rename to code/modules/antagonists/slaughter/slaughterevent.dm diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/modules/antagonists/swarmer/swarmer.dm similarity index 100% rename from code/game/gamemodes/miniantags/bot_swarm/swarmer.dm rename to code/modules/antagonists/swarmer/swarmer.dm diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm b/code/modules/antagonists/swarmer/swarmer_event.dm similarity index 100% rename from code/game/gamemodes/miniantags/bot_swarm/swarmer_event.dm rename to code/modules/antagonists/swarmer/swarmer_event.dm diff --git a/code/datums/antagonists/internal_affairs.dm b/code/modules/antagonists/traitor/IAA/internal_affairs.dm similarity index 100% rename from code/datums/antagonists/internal_affairs.dm rename to code/modules/antagonists/traitor/IAA/internal_affairs.dm diff --git a/code/datums/antagonists/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm similarity index 100% rename from code/datums/antagonists/datum_traitor.dm rename to code/modules/antagonists/traitor/datum_traitor.dm diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/modules/antagonists/traitor/equipment/Malf_Modules.dm similarity index 100% rename from code/game/gamemodes/malfunction/Malf_Modules.dm rename to code/modules/antagonists/traitor/equipment/Malf_Modules.dm diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm similarity index 100% rename from code/game/gamemodes/wizard/artefact.dm rename to code/modules/antagonists/wizard/equipment/artefact.dm diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/modules/antagonists/wizard/equipment/soulstone.dm similarity index 100% rename from code/game/gamemodes/wizard/soulstone.dm rename to code/modules/antagonists/wizard/equipment/soulstone.dm diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/modules/antagonists/wizard/equipment/spellbook.dm similarity index 100% rename from code/game/gamemodes/wizard/spellbook.dm rename to code/modules/antagonists/wizard/equipment/spellbook.dm diff --git a/code/datums/antagonists/wizard.dm b/code/modules/antagonists/wizard/wizard.dm similarity index 98% rename from code/datums/antagonists/wizard.dm rename to code/modules/antagonists/wizard/wizard.dm index c4f029e5e3b..e447fc46aa4 100644 --- a/code/datums/antagonists/wizard.dm +++ b/code/modules/antagonists/wizard/wizard.dm @@ -1,8 +1,3 @@ -#define APPRENTICE_DESTRUCTION "destruction" -#define APPRENTICE_BLUESPACE "bluespace" -#define APPRENTICE_ROBELESS "robeless" -#define APPRENTICE_HEALING "healing" - /datum/antagonist/wizard name = "Space Wizard" roundend_category = "wizards/witches" diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 999a6090eb8..0295d4f7fa9 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -372,9 +372,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp if("monkey") if(M.viruses && (locate(/datum/disease/transformation/jungle_fever) in M.viruses)) return 2 - if("abductor") - if(M.mind in SSticker.mode.abductors) - return 2 return TRUE if(M.mind && LAZYLEN(M.mind.antag_datums)) //they have an antag datum! return TRUE diff --git a/tgstation.dme b/tgstation.dme index 194b4fd4169..5a66f0ea5d8 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -20,6 +20,7 @@ #include "code\__DEFINES\_tick.dm" #include "code\__DEFINES\access.dm" #include "code\__DEFINES\admin.dm" +#include "code\__DEFINES\antagonists.dm" #include "code\__DEFINES\atmospherics.dm" #include "code\__DEFINES\atom_hud.dm" #include "code\__DEFINES\callbacks.dm" @@ -284,22 +285,6 @@ #include "code\datums\actions\beam_rifle.dm" #include "code\datums\actions\flightsuit.dm" #include "code\datums\actions\ninja.dm" -#include "code\datums\antagonists\abductor.dm" -#include "code\datums\antagonists\antag_datum.dm" -#include "code\datums\antagonists\blob.dm" -#include "code\datums\antagonists\brother.dm" -#include "code\datums\antagonists\changeling.dm" -#include "code\datums\antagonists\clockcult.dm" -#include "code\datums\antagonists\cult.dm" -#include "code\datums\antagonists\datum_traitor.dm" -#include "code\datums\antagonists\devil.dm" -#include "code\datums\antagonists\internal_affairs.dm" -#include "code\datums\antagonists\monkey.dm" -#include "code\datums\antagonists\ninja.dm" -#include "code\datums\antagonists\nukeop.dm" -#include "code\datums\antagonists\pirate.dm" -#include "code\datums\antagonists\revolution.dm" -#include "code\datums\antagonists\wizard.dm" #include "code\datums\brain_damage\brain_trauma.dm" #include "code\datums\brain_damage\imaginary_friend.dm" #include "code\datums\brain_damage\mild.dm" @@ -458,161 +443,30 @@ #include "code\game\area\areas\ruins\lavaland.dm" #include "code\game\area\areas\ruins\space.dm" #include "code\game\area\areas\ruins\templates.dm" -#include "code\game\gamemodes\antag_hud.dm" -#include "code\game\gamemodes\antag_spawner.dm" -#include "code\game\gamemodes\antag_team.dm" #include "code\game\gamemodes\events.dm" #include "code\game\gamemodes\game_mode.dm" #include "code\game\gamemodes\objective.dm" #include "code\game\gamemodes\objective_items.dm" -#include "code\game\gamemodes\blob\blob_report.dm" -#include "code\game\gamemodes\blob\overmind.dm" -#include "code\game\gamemodes\blob\powers.dm" -#include "code\game\gamemodes\blob\theblob.dm" -#include "code\game\gamemodes\blob\blobs\blob_mobs.dm" -#include "code\game\gamemodes\blob\blobs\core.dm" -#include "code\game\gamemodes\blob\blobs\factory.dm" -#include "code\game\gamemodes\blob\blobs\node.dm" -#include "code\game\gamemodes\blob\blobs\resource.dm" -#include "code\game\gamemodes\blob\blobs\shield.dm" #include "code\game\gamemodes\brother\traitor_bro.dm" -#include "code\game\gamemodes\changeling\cellular_emporium.dm" #include "code\game\gamemodes\changeling\changeling.dm" -#include "code\game\gamemodes\changeling\changeling_power.dm" #include "code\game\gamemodes\changeling\traitor_chan.dm" -#include "code\game\gamemodes\changeling\powers\absorb.dm" -#include "code\game\gamemodes\changeling\powers\adrenaline.dm" -#include "code\game\gamemodes\changeling\powers\augmented_eyesight.dm" -#include "code\game\gamemodes\changeling\powers\biodegrade.dm" -#include "code\game\gamemodes\changeling\powers\chameleon_skin.dm" -#include "code\game\gamemodes\changeling\powers\digitalcamo.dm" -#include "code\game\gamemodes\changeling\powers\fakedeath.dm" -#include "code\game\gamemodes\changeling\powers\fleshmend.dm" -#include "code\game\gamemodes\changeling\powers\headcrab.dm" -#include "code\game\gamemodes\changeling\powers\hivemind.dm" -#include "code\game\gamemodes\changeling\powers\humanform.dm" -#include "code\game\gamemodes\changeling\powers\lesserform.dm" -#include "code\game\gamemodes\changeling\powers\linglink.dm" -#include "code\game\gamemodes\changeling\powers\mimic_voice.dm" -#include "code\game\gamemodes\changeling\powers\mutations.dm" -#include "code\game\gamemodes\changeling\powers\panacea.dm" -#include "code\game\gamemodes\changeling\powers\regenerate.dm" -#include "code\game\gamemodes\changeling\powers\revive.dm" -#include "code\game\gamemodes\changeling\powers\shriek.dm" -#include "code\game\gamemodes\changeling\powers\spiders.dm" -#include "code\game\gamemodes\changeling\powers\strained_muscles.dm" -#include "code\game\gamemodes\changeling\powers\tiny_prick.dm" -#include "code\game\gamemodes\changeling\powers\transform.dm" #include "code\game\gamemodes\clock_cult\clock_cult.dm" -#include "code\game\gamemodes\clock_cult\clock_effect.dm" -#include "code\game\gamemodes\clock_cult\clock_item.dm" -#include "code\game\gamemodes\clock_cult\clock_mobs.dm" -#include "code\game\gamemodes\clock_cult\clock_scripture.dm" -#include "code\game\gamemodes\clock_cult\clock_structure.dm" -#include "code\game\gamemodes\clock_cult\clock_effects\city_of_cogs_rift.dm" -#include "code\game\gamemodes\clock_cult\clock_effects\clock_overlay.dm" -#include "code\game\gamemodes\clock_cult\clock_effects\clock_sigils.dm" -#include "code\game\gamemodes\clock_cult\clock_effects\general_markers.dm" -#include "code\game\gamemodes\clock_cult\clock_effects\servant_blocker.dm" -#include "code\game\gamemodes\clock_cult\clock_effects\spatial_gateway.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\clock_powerdrain.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\component_helpers.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\fabrication_helpers.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\hierophant_network.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\power_helpers.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\ratvarian_language.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\scripture_checks.dm" -#include "code\game\gamemodes\clock_cult\clock_helpers\slab_abilities.dm" -#include "code\game\gamemodes\clock_cult\clock_items\clock_components.dm" -#include "code\game\gamemodes\clock_cult\clock_items\clockwork_armor.dm" -#include "code\game\gamemodes\clock_cult\clock_items\clockwork_slab.dm" -#include "code\game\gamemodes\clock_cult\clock_items\clockwork_weaponry.dm" -#include "code\game\gamemodes\clock_cult\clock_items\construct_chassis.dm" -#include "code\game\gamemodes\clock_cult\clock_items\integration_cog.dm" -#include "code\game\gamemodes\clock_cult\clock_items\judicial_visor.dm" -#include "code\game\gamemodes\clock_cult\clock_items\replica_fabricator.dm" -#include "code\game\gamemodes\clock_cult\clock_items\soul_vessel.dm" -#include "code\game\gamemodes\clock_cult\clock_items\wraith_spectacles.dm" -#include "code\game\gamemodes\clock_cult\clock_items\clock_weapons\_call_weapon.dm" -#include "code\game\gamemodes\clock_cult\clock_items\clock_weapons\ratvarian_spear.dm" -#include "code\game\gamemodes\clock_cult\clock_mobs\_eminence.dm" -#include "code\game\gamemodes\clock_cult\clock_mobs\clockwork_marauder.dm" -#include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_applications.dm" -#include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_cyborg.dm" -#include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_drivers.dm" -#include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_scripts.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\_trap_object.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\ark_of_the_clockwork_justicar.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\clockwork_obelisk.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\eminence_spire.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\heralds_beacon.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\mania_motor.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\ocular_warden.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\ratvar_the_clockwork_justicar.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\stargazer.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\taunting_trail.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\wall_gear.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\trap_triggers\lever.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\trap_triggers\pressure_sensor.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\trap_triggers\repeater.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\traps\brass_skewer.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\traps\steam_vent.dm" #include "code\game\gamemodes\cult\cult.dm" -#include "code\game\gamemodes\cult\cult_comms.dm" -#include "code\game\gamemodes\cult\cult_items.dm" -#include "code\game\gamemodes\cult\cult_structures.dm" -#include "code\game\gamemodes\cult\ritual.dm" -#include "code\game\gamemodes\cult\rune_spawn_action.dm" -#include "code\game\gamemodes\cult\runes.dm" -#include "code\game\gamemodes\cult\supply.dm" -#include "code\game\gamemodes\cult\talisman.dm" -#include "code\game\gamemodes\devil\devil.dm" #include "code\game\gamemodes\devil\devil_game_mode.dm" #include "code\game\gamemodes\devil\game_mode.dm" #include "code\game\gamemodes\devil\objectives.dm" #include "code\game\gamemodes\devil\devil agent\devil_agent.dm" -#include "code\game\gamemodes\devil\imp\imp.dm" -#include "code\game\gamemodes\devil\true_devil\_true_devil.dm" -#include "code\game\gamemodes\devil\true_devil\inventory.dm" #include "code\game\gamemodes\extended\extended.dm" -#include "code\game\gamemodes\malfunction\Malf_Modules.dm" #include "code\game\gamemodes\meteor\meteor.dm" #include "code\game\gamemodes\meteor\meteors.dm" -#include "code\game\gamemodes\miniantags\abduction\abductee_objectives.dm" -#include "code\game\gamemodes\miniantags\abduction\abduction.dm" -#include "code\game\gamemodes\miniantags\abduction\abduction_gear.dm" -#include "code\game\gamemodes\miniantags\abduction\abduction_outfits.dm" -#include "code\game\gamemodes\miniantags\abduction\abduction_surgery.dm" -#include "code\game\gamemodes\miniantags\abduction\gland.dm" -#include "code\game\gamemodes\miniantags\abduction\machinery\camera.dm" -#include "code\game\gamemodes\miniantags\abduction\machinery\console.dm" -#include "code\game\gamemodes\miniantags\abduction\machinery\dispenser.dm" -#include "code\game\gamemodes\miniantags\abduction\machinery\experiment.dm" -#include "code\game\gamemodes\miniantags\abduction\machinery\pad.dm" -#include "code\game\gamemodes\miniantags\bot_swarm\swarmer.dm" -#include "code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm" -#include "code\game\gamemodes\miniantags\monkey\monkey.dm" -#include "code\game\gamemodes\miniantags\morph\morph.dm" -#include "code\game\gamemodes\miniantags\revenant\revenant.dm" -#include "code\game\gamemodes\miniantags\revenant\revenant_abilities.dm" -#include "code\game\gamemodes\miniantags\revenant\revenant_blight.dm" -#include "code\game\gamemodes\miniantags\revenant\revenant_spawn_event.dm" -#include "code\game\gamemodes\miniantags\sintouched\objectives.dm" -#include "code\game\gamemodes\miniantags\slaughter\slaughter.dm" -#include "code\game\gamemodes\miniantags\slaughter\slaughterevent.dm" +#include "code\game\gamemodes\monkey\monkey.dm" #include "code\game\gamemodes\nuclear\nuclear.dm" -#include "code\game\gamemodes\nuclear\nuclear_challenge.dm" -#include "code\game\gamemodes\nuclear\nuclearbomb.dm" -#include "code\game\gamemodes\nuclear\pinpointer.dm" #include "code\game\gamemodes\revolution\revolution.dm" #include "code\game\gamemodes\sandbox\airlock_maker.dm" #include "code\game\gamemodes\sandbox\h_sandbox.dm" #include "code\game\gamemodes\sandbox\sandbox.dm" #include "code\game\gamemodes\traitor\double_agents.dm" #include "code\game\gamemodes\traitor\traitor.dm" -#include "code\game\gamemodes\wizard\artefact.dm" -#include "code\game\gamemodes\wizard\soulstone.dm" -#include "code\game\gamemodes\wizard\spellbook.dm" #include "code\game\gamemodes\wizard\wizard.dm" #include "code\game\machinery\_machinery.dm" #include "code\game\machinery\ai_slipper.dm" @@ -1174,6 +1028,153 @@ #include "code\modules\admin\verbs\SDQL2\SDQL_2.dm" #include "code\modules\admin\verbs\SDQL2\SDQL_2_parser.dm" #include "code\modules\admin\verbs\SDQL2\SDQL_2_wrappers.dm" +#include "code\modules\antagonists\_common\antag_datum.dm" +#include "code\modules\antagonists\_common\antag_helpers.dm" +#include "code\modules\antagonists\_common\antag_hud.dm" +#include "code\modules\antagonists\_common\antag_spawner.dm" +#include "code\modules\antagonists\_common\antag_team.dm" +#include "code\modules\antagonists\abductor\abductor.dm" +#include "code\modules\antagonists\abductor\abductee\abductee_objectives.dm" +#include "code\modules\antagonists\abductor\equipment\abduction_gear.dm" +#include "code\modules\antagonists\abductor\equipment\abduction_outfits.dm" +#include "code\modules\antagonists\abductor\equipment\abduction_surgery.dm" +#include "code\modules\antagonists\abductor\equipment\gland.dm" +#include "code\modules\antagonists\abductor\machinery\camera.dm" +#include "code\modules\antagonists\abductor\machinery\console.dm" +#include "code\modules\antagonists\abductor\machinery\dispenser.dm" +#include "code\modules\antagonists\abductor\machinery\experiment.dm" +#include "code\modules\antagonists\abductor\machinery\pad.dm" +#include "code\modules\antagonists\blob\blob.dm" +#include "code\modules\antagonists\blob\blob\blob_report.dm" +#include "code\modules\antagonists\blob\blob\overmind.dm" +#include "code\modules\antagonists\blob\blob\powers.dm" +#include "code\modules\antagonists\blob\blob\theblob.dm" +#include "code\modules\antagonists\blob\blob\blobs\blob_mobs.dm" +#include "code\modules\antagonists\blob\blob\blobs\core.dm" +#include "code\modules\antagonists\blob\blob\blobs\factory.dm" +#include "code\modules\antagonists\blob\blob\blobs\node.dm" +#include "code\modules\antagonists\blob\blob\blobs\resource.dm" +#include "code\modules\antagonists\blob\blob\blobs\shield.dm" +#include "code\modules\antagonists\brother\brother.dm" +#include "code\modules\antagonists\changeling\cellular_emporium.dm" +#include "code\modules\antagonists\changeling\changeling.dm" +#include "code\modules\antagonists\changeling\changeling_power.dm" +#include "code\modules\antagonists\changeling\powers\absorb.dm" +#include "code\modules\antagonists\changeling\powers\adrenaline.dm" +#include "code\modules\antagonists\changeling\powers\augmented_eyesight.dm" +#include "code\modules\antagonists\changeling\powers\biodegrade.dm" +#include "code\modules\antagonists\changeling\powers\chameleon_skin.dm" +#include "code\modules\antagonists\changeling\powers\digitalcamo.dm" +#include "code\modules\antagonists\changeling\powers\fakedeath.dm" +#include "code\modules\antagonists\changeling\powers\fleshmend.dm" +#include "code\modules\antagonists\changeling\powers\headcrab.dm" +#include "code\modules\antagonists\changeling\powers\hivemind.dm" +#include "code\modules\antagonists\changeling\powers\humanform.dm" +#include "code\modules\antagonists\changeling\powers\lesserform.dm" +#include "code\modules\antagonists\changeling\powers\linglink.dm" +#include "code\modules\antagonists\changeling\powers\mimic_voice.dm" +#include "code\modules\antagonists\changeling\powers\mutations.dm" +#include "code\modules\antagonists\changeling\powers\panacea.dm" +#include "code\modules\antagonists\changeling\powers\regenerate.dm" +#include "code\modules\antagonists\changeling\powers\revive.dm" +#include "code\modules\antagonists\changeling\powers\shriek.dm" +#include "code\modules\antagonists\changeling\powers\spiders.dm" +#include "code\modules\antagonists\changeling\powers\strained_muscles.dm" +#include "code\modules\antagonists\changeling\powers\tiny_prick.dm" +#include "code\modules\antagonists\changeling\powers\transform.dm" +#include "code\modules\antagonists\clockcult\clock_effect.dm" +#include "code\modules\antagonists\clockcult\clock_item.dm" +#include "code\modules\antagonists\clockcult\clock_mobs.dm" +#include "code\modules\antagonists\clockcult\clock_scripture.dm" +#include "code\modules\antagonists\clockcult\clock_structure.dm" +#include "code\modules\antagonists\clockcult\clockcult.dm" +#include "code\modules\antagonists\clockcult\clock_effects\city_of_cogs_rift.dm" +#include "code\modules\antagonists\clockcult\clock_effects\clock_overlay.dm" +#include "code\modules\antagonists\clockcult\clock_effects\clock_sigils.dm" +#include "code\modules\antagonists\clockcult\clock_effects\general_markers.dm" +#include "code\modules\antagonists\clockcult\clock_effects\servant_blocker.dm" +#include "code\modules\antagonists\clockcult\clock_effects\spatial_gateway.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\clock_powerdrain.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\component_helpers.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\fabrication_helpers.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\hierophant_network.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\power_helpers.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\ratvarian_language.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\scripture_checks.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\slab_abilities.dm" +#include "code\modules\antagonists\clockcult\clock_items\clock_components.dm" +#include "code\modules\antagonists\clockcult\clock_items\clockwork_armor.dm" +#include "code\modules\antagonists\clockcult\clock_items\clockwork_slab.dm" +#include "code\modules\antagonists\clockcult\clock_items\clockwork_weaponry.dm" +#include "code\modules\antagonists\clockcult\clock_items\construct_chassis.dm" +#include "code\modules\antagonists\clockcult\clock_items\integration_cog.dm" +#include "code\modules\antagonists\clockcult\clock_items\judicial_visor.dm" +#include "code\modules\antagonists\clockcult\clock_items\replica_fabricator.dm" +#include "code\modules\antagonists\clockcult\clock_items\soul_vessel.dm" +#include "code\modules\antagonists\clockcult\clock_items\wraith_spectacles.dm" +#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\_call_weapon.dm" +#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\ratvarian_spear.dm" +#include "code\modules\antagonists\clockcult\clock_mobs\_eminence.dm" +#include "code\modules\antagonists\clockcult\clock_mobs\clockwork_marauder.dm" +#include "code\modules\antagonists\clockcult\clock_scriptures\scripture_applications.dm" +#include "code\modules\antagonists\clockcult\clock_scriptures\scripture_cyborg.dm" +#include "code\modules\antagonists\clockcult\clock_scriptures\scripture_drivers.dm" +#include "code\modules\antagonists\clockcult\clock_scriptures\scripture_scripts.dm" +#include "code\modules\antagonists\clockcult\clock_structures\_trap_object.dm" +#include "code\modules\antagonists\clockcult\clock_structures\ark_of_the_clockwork_justicar.dm" +#include "code\modules\antagonists\clockcult\clock_structures\clockwork_obelisk.dm" +#include "code\modules\antagonists\clockcult\clock_structures\eminence_spire.dm" +#include "code\modules\antagonists\clockcult\clock_structures\heralds_beacon.dm" +#include "code\modules\antagonists\clockcult\clock_structures\mania_motor.dm" +#include "code\modules\antagonists\clockcult\clock_structures\ocular_warden.dm" +#include "code\modules\antagonists\clockcult\clock_structures\ratvar_the_clockwork_justicar.dm" +#include "code\modules\antagonists\clockcult\clock_structures\stargazer.dm" +#include "code\modules\antagonists\clockcult\clock_structures\taunting_trail.dm" +#include "code\modules\antagonists\clockcult\clock_structures\wall_gear.dm" +#include "code\modules\antagonists\clockcult\clock_structures\trap_triggers\lever.dm" +#include "code\modules\antagonists\clockcult\clock_structures\trap_triggers\pressure_sensor.dm" +#include "code\modules\antagonists\clockcult\clock_structures\trap_triggers\repeater.dm" +#include "code\modules\antagonists\clockcult\clock_structures\traps\brass_skewer.dm" +#include "code\modules\antagonists\clockcult\clock_structures\traps\steam_vent.dm" +#include "code\modules\antagonists\cult\cult.dm" +#include "code\modules\antagonists\cult\cult_comms.dm" +#include "code\modules\antagonists\cult\cult_items.dm" +#include "code\modules\antagonists\cult\cult_structures.dm" +#include "code\modules\antagonists\cult\ritual.dm" +#include "code\modules\antagonists\cult\rune_spawn_action.dm" +#include "code\modules\antagonists\cult\runes.dm" +#include "code\modules\antagonists\cult\supply.dm" +#include "code\modules\antagonists\cult\talisman.dm" +#include "code\modules\antagonists\devil\devil.dm" +#include "code\modules\antagonists\devil\devil_helpers.dm" +#include "code\modules\antagonists\devil\imp\imp.dm" +#include "code\modules\antagonists\devil\sintouched\objectives.dm" +#include "code\modules\antagonists\devil\true_devil\_true_devil.dm" +#include "code\modules\antagonists\devil\true_devil\inventory.dm" +#include "code\modules\antagonists\monkey\monkey.dm" +#include "code\modules\antagonists\morph\morph.dm" +#include "code\modules\antagonists\ninja\ninja.dm" +#include "code\modules\antagonists\nukeop\nukeop.dm" +#include "code\modules\antagonists\nukeop\equipment\nuclear_challenge.dm" +#include "code\modules\antagonists\nukeop\equipment\nuclearbomb.dm" +#include "code\modules\antagonists\nukeop\equipment\pinpointer.dm" +#include "code\modules\antagonists\pirate\pirate.dm" +#include "code\modules\antagonists\revenant\revenant.dm" +#include "code\modules\antagonists\revenant\revenant_abilities.dm" +#include "code\modules\antagonists\revenant\revenant_blight.dm" +#include "code\modules\antagonists\revenant\revenant_spawn_event.dm" +#include "code\modules\antagonists\revolution\revolution.dm" +#include "code\modules\antagonists\slaughter\slaughter.dm" +#include "code\modules\antagonists\slaughter\slaughterevent.dm" +#include "code\modules\antagonists\swarmer\swarmer.dm" +#include "code\modules\antagonists\swarmer\swarmer_event.dm" +#include "code\modules\antagonists\traitor\datum_traitor.dm" +#include "code\modules\antagonists\traitor\equipment\Malf_Modules.dm" +#include "code\modules\antagonists\traitor\IAA\internal_affairs.dm" +#include "code\modules\antagonists\wizard\wizard.dm" +#include "code\modules\antagonists\wizard\equipment\artefact.dm" +#include "code\modules\antagonists\wizard\equipment\soulstone.dm" +#include "code\modules\antagonists\wizard\equipment\spellbook.dm" #include "code\modules\assembly\assembly.dm" #include "code\modules\assembly\bomb.dm" #include "code\modules\assembly\doorcontrol.dm"