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Adds clothing production for Botany (#40563)
cl MMMiracles add: Botany can now grow cotton to produce cloth for various jumpsuits. add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor. add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate. add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric. add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable. /cl [why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
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/obj/structure/loom
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name = "loom"
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desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "loom"
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density = TRUE
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anchored = TRUE
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/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
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if(W.is_fabric && W.amount > 1)
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user.show_message("<span class='notice'>You start weaving the [W.name] through the loom..</span>", 1)
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if(W.use_tool(src, user, W.pull_effort))
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new W.loom_result(drop_location())
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user.show_message("<span class='notice'>You weave the [W.name] into a workable fabric.</span>", 1)
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W.amount = (W.amount - 2)
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if(W.amount < 1)
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qdel(W)
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else
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user.show_message("<span class='notice'>You need a valid fabric and at least 2 of said fabric before using this.</span>", 1)
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