diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 9cbf83fe142..54565319872 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -1,4 +1,4 @@ -obj/machinery/recharger +/obj/machinery/recharger name = "recharger" icon = 'icons/obj/stationobjs.dmi' icon_state = "recharger0" @@ -9,7 +9,7 @@ obj/machinery/recharger var/obj/item/weapon/charging = null -obj/machinery/recharger/attackby(obj/item/weapon/G, mob/user) +/obj/machinery/recharger/attackby(obj/item/weapon/G, mob/user) if(istype(user,/mob/living/silicon)) return if(istype(G, /obj/item/weapon/gun/energy) || istype(G, /obj/item/weapon/melee/baton)) @@ -41,7 +41,7 @@ obj/machinery/recharger/attackby(obj/item/weapon/G, mob/user) playsound(loc, 'sound/items/Ratchet.ogg', 75, 1) -obj/machinery/recharger/attack_hand(mob/user) +/obj/machinery/recharger/attack_hand(mob/user) add_fingerprint(user) if(charging) @@ -53,11 +53,11 @@ obj/machinery/recharger/attack_hand(mob/user) update_icon() -obj/machinery/recharger/attack_paw(mob/user) +/obj/machinery/recharger/attack_paw(mob/user) return attack_hand(user) -obj/machinery/recharger/process() +/obj/machinery/recharger/process() if(stat & (NOPOWER|BROKEN) || !anchored) return @@ -81,7 +81,7 @@ obj/machinery/recharger/process() icon_state = "recharger2" -obj/machinery/recharger/emp_act(severity) +/obj/machinery/recharger/emp_act(severity) if(stat & (NOPOWER|BROKEN) || !anchored) ..(severity) return @@ -97,7 +97,7 @@ obj/machinery/recharger/emp_act(severity) ..(severity) -obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier. +/obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier. if(charging) icon_state = "recharger1" else