Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)

## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
This commit is contained in:
norsvenska
2024-07-21 13:41:37 -06:00
committed by GitHub
parent a8b65dec0c
commit 5f80128fa9
211 changed files with 304 additions and 304 deletions
+2 -2
View File
@@ -52,7 +52,7 @@
* Format; list(TYPEPATH = list(PRICE, QUANTITY, ADDITIONAL_DESCRIPTION))
* Associated list of items able to be sold to the NPC with the money given for them.
* The price given should be the "base" price; any price manipulation based on variables should be done with apply_sell_price_mods()
* ADDITIONAL_DESCRIPTION is any additional text added to explain how the variables of the item effect the price; if it's stack based, it's final price depends how much is in the stack
* ADDITIONAL_DESCRIPTION is any additional text added to explain how the variables of the item effect the price; if it's stack based, its final price depends how much is in the stack
* EX; /obj/item/stack/sheet/mineral/diamond = list(500, INFINITY, ", per 100 cm3 sheet of diamond")
* This list is filled by Initialize(), if you want to change the starting wanted items, modify initial_wanteds()
*/
@@ -327,7 +327,7 @@ Can accept both a type path, and an instance of a datum. Type path has priority.
return original_cost
/**
* Handles modifying/deleting the items to ensure that a proper amount is converted into cash; put into it's own proc to make the children of this not override a 30+ line sell_item()
* Handles modifying/deleting the items to ensure that a proper amount is converted into cash; put into its own proc to make the children of this not override a 30+ line sell_item()
*
* Arguments:
* * selling - (Item REF) this is the item being sold