Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)

## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
This commit is contained in:
norsvenska
2024-07-21 13:41:37 -06:00
committed by GitHub
parent a8b65dec0c
commit 5f80128fa9
211 changed files with 304 additions and 304 deletions
+2 -2
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@@ -331,7 +331,7 @@ ADMIN_VERB(centcom_podlauncher, R_ADMIN, "Config/Launch Supplypod", "Configure a
if("effectName") //Give the supplypod a custom name. Supplypods automatically get their name based on their style (see supplypod/setStyle() proc), so doing this overrides that.
if (temp_pod.adminNamed) //If we're already adminNamed, set the name of the pod back to default
temp_pod.adminNamed = FALSE
temp_pod.setStyle(temp_pod.style) //This resets the name of the pod based on it's current style (see supplypod/setStyle() proc)
temp_pod.setStyle(temp_pod.style) //This resets the name of the pod based on its current style (see supplypod/setStyle() proc)
return
var/nameInput= tgui_input_text(usr, "Enter a custom name", "Custom name", GLOB.podstyles[temp_pod.style][POD_NAME], MAX_NAME_LEN) //Gather input for name and desc
if (isnull(nameInput))
@@ -765,7 +765,7 @@ ADMIN_VERB(centcom_podlauncher, R_ADMIN, "Config/Launch Supplypod", "Configure a
else
var/atom/movable/movable_to_launch = thing_to_launch
movable_to_launch.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
new /obj/effect/pod_landingzone(target_turf, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
new /obj/effect/pod_landingzone(target_turf, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to its location
if (launchClone)
launchCounter++ //We only need to increment launchCounter if we are cloning objects.
//If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order
+1 -1
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@@ -13,7 +13,7 @@
/// Are the items from this market legal or illegal? If illegal, apply a contrband trait to the bought object.
var/legal_status = TRUE
/// Adds item to the available items and add it's category if it is not in categories yet.
/// Adds item to the available items and add its category if it is not in categories yet.
/datum/market/proc/add_item(datum/market_item/item)
if(ispath(item, /datum/market_item))
item = new item()
@@ -4,7 +4,7 @@
/datum/market_item/clothing/ninja_mask
name = "Space Ninja Mask"
desc = "Apart from being acid, lava, fireproof and being hard to take off someone it does nothing special on it's own."
desc = "Apart from being acid, lava, fireproof and being hard to take off someone it does nothing special on its own."
item = /obj/item/clothing/mask/gas/ninja
price_min = CARGO_CRATE_VALUE
+4 -4
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@@ -232,7 +232,7 @@
var/material_str = params["material"]
var/quantity = text2num(params["quantity"])
//find material from it's name
//find material from its name
var/datum/material/material_bought
var/obj/item/stack/sheet/sheet_to_buy
for(var/datum/material/mat as anything in SSstock_market.materials_prices)
@@ -346,7 +346,7 @@
var/datum/material/export_mat
/// Quantity of export material
var/quantity = 0
/// Is this stock block currently updating it's value with the market (aka fluid)?
/// Is this stock block currently updating its value with the market (aka fluid)?
var/fluid = FALSE
/obj/item/stock_block/Initialize(mapload)
@@ -358,9 +358,9 @@
. = ..()
. += span_notice("\The [src] is worth [export_value] cr, from selling [quantity] sheets of [initial(export_mat?.name)].")
if(fluid)
. += span_warning("\The [src] is currently liquid! It's value is based on the market price.")
. += span_warning("\The [src] is currently liquid! Its value is based on the market price.")
else
. += span_notice("\The [src]'s value is still [span_boldnotice("locked in")]. [span_boldnotice("Sell it")] before it's value becomes liquid!")
. += span_notice("\The [src]'s value is still [span_boldnotice("locked in")]. [span_boldnotice("Sell it")] before its value becomes liquid!")
/obj/item/stock_block/proc/value_warning()
visible_message(span_warning("\The [src] is starting to become liquid!"))
+1 -1
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@@ -195,7 +195,7 @@
/datum/supply_pack/service/greyidbox
name = "Grey ID Card Multipack Crate"
desc = "A convenient crate containing a box of seven cheap ID cards in a handy wallet-sized form factor. \
Cards come in every colour you can imagne, as long as it's grey."
Cards come in every colour you can imagine, as long as it's grey."
cost = CARGO_CRATE_VALUE * 3
contains = list(/obj/item/storage/box/ids)
crate_name = "basic id card crate"
+2 -2
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@@ -38,7 +38,7 @@
var/effectCircle = FALSE //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here
var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the GLOB.podstyles list in cargo.dm defines to get the proper icon/name/desc for the pod.
var/reversing = FALSE //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
var/list/reverse_dropoff_coords //Turf that the reverse pod will drop off it's newly-acquired cargo to
var/list/reverse_dropoff_coords //Turf that the reverse pod will drop off its newly-acquired cargo to
var/fallingSoundLength = 11
var/fallingSound = 'sound/weapons/mortar_long_whistle.ogg'//Admin sound to play before the pod lands
var/landingSound //Admin sound to play when the pod lands
@@ -651,7 +651,7 @@
transform = matrix() * 1.5
animate(src, transform = matrix()*0.01, time = pod.delays[POD_TRANSIT]+pod.delays[POD_FALLING])
/obj/effect/pod_landingzone //This is the object that forceMoves the supplypod to it's location
/obj/effect/pod_landingzone //This is the object that forceMoves the supplypod to its location
name = "Landing Zone Indicator"
desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
icon = 'icons/obj/supplypods_32x32.dmi'
+2 -2
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@@ -165,7 +165,7 @@
context[SCREENTIP_CONTEXT_LMB] = "Scan for export value"
return CONTEXTUAL_SCREENTIP_SET
/**
* Scans an object, target, and provides it's export value based on selling to the cargo shuttle, to mob/user.
* Scans an object, target, and provides its export value based on selling to the cargo shuttle, to mob/user.
*/
/obj/item/universal_scanner/proc/export_scan(obj/target, mob/user)
var/datum/export_report/report = export_item_and_contents(target, dry_run = TRUE)
@@ -240,7 +240,7 @@
to_chat(user, span_warning("Bank account not detected. Handling tip not registered."))
/**
* Scans an object, target, and sets it's custom_price variable to new_custom_price, presenting it to the user.
* Scans an object, target, and sets its custom_price variable to new_custom_price, presenting it to the user.
*/
/obj/item/universal_scanner/proc/price_tag(obj/target, mob/user)
if(isitem(target))