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Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request it's - conjunction of "it" and "is" its - possessive form of "it" grammar is hard, and there were a lot of places where "it's" was used where it shouldn't have been. i went and painstakingly searched the entire repository for these instances, spending a few hours on it. i completely ignored the changelog archive, and i may have missed some outliers. most player-facing ones should be corrected, though ## Why It's Good For The Game proper grammar is good ## Changelog 🆑 spellcheck: Numerous instances of "it's" have been properly replaced with "its" /🆑
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@@ -331,7 +331,7 @@ ADMIN_VERB(centcom_podlauncher, R_ADMIN, "Config/Launch Supplypod", "Configure a
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if("effectName") //Give the supplypod a custom name. Supplypods automatically get their name based on their style (see supplypod/setStyle() proc), so doing this overrides that.
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if (temp_pod.adminNamed) //If we're already adminNamed, set the name of the pod back to default
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temp_pod.adminNamed = FALSE
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temp_pod.setStyle(temp_pod.style) //This resets the name of the pod based on it's current style (see supplypod/setStyle() proc)
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temp_pod.setStyle(temp_pod.style) //This resets the name of the pod based on its current style (see supplypod/setStyle() proc)
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return
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var/nameInput= tgui_input_text(usr, "Enter a custom name", "Custom name", GLOB.podstyles[temp_pod.style][POD_NAME], MAX_NAME_LEN) //Gather input for name and desc
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if (isnull(nameInput))
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@@ -765,7 +765,7 @@ ADMIN_VERB(centcom_podlauncher, R_ADMIN, "Config/Launch Supplypod", "Configure a
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else
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var/atom/movable/movable_to_launch = thing_to_launch
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movable_to_launch.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
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new /obj/effect/pod_landingzone(target_turf, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
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new /obj/effect/pod_landingzone(target_turf, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to its location
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if (launchClone)
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launchCounter++ //We only need to increment launchCounter if we are cloning objects.
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//If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order
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@@ -13,7 +13,7 @@
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/// Are the items from this market legal or illegal? If illegal, apply a contrband trait to the bought object.
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var/legal_status = TRUE
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/// Adds item to the available items and add it's category if it is not in categories yet.
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/// Adds item to the available items and add its category if it is not in categories yet.
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/datum/market/proc/add_item(datum/market_item/item)
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if(ispath(item, /datum/market_item))
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item = new item()
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@@ -4,7 +4,7 @@
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/datum/market_item/clothing/ninja_mask
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name = "Space Ninja Mask"
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desc = "Apart from being acid, lava, fireproof and being hard to take off someone it does nothing special on it's own."
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desc = "Apart from being acid, lava, fireproof and being hard to take off someone it does nothing special on its own."
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item = /obj/item/clothing/mask/gas/ninja
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price_min = CARGO_CRATE_VALUE
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@@ -232,7 +232,7 @@
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var/material_str = params["material"]
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var/quantity = text2num(params["quantity"])
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//find material from it's name
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//find material from its name
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var/datum/material/material_bought
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var/obj/item/stack/sheet/sheet_to_buy
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for(var/datum/material/mat as anything in SSstock_market.materials_prices)
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@@ -346,7 +346,7 @@
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var/datum/material/export_mat
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/// Quantity of export material
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var/quantity = 0
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/// Is this stock block currently updating it's value with the market (aka fluid)?
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/// Is this stock block currently updating its value with the market (aka fluid)?
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var/fluid = FALSE
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/obj/item/stock_block/Initialize(mapload)
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@@ -358,9 +358,9 @@
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. = ..()
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. += span_notice("\The [src] is worth [export_value] cr, from selling [quantity] sheets of [initial(export_mat?.name)].")
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if(fluid)
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. += span_warning("\The [src] is currently liquid! It's value is based on the market price.")
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. += span_warning("\The [src] is currently liquid! Its value is based on the market price.")
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else
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. += span_notice("\The [src]'s value is still [span_boldnotice("locked in")]. [span_boldnotice("Sell it")] before it's value becomes liquid!")
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. += span_notice("\The [src]'s value is still [span_boldnotice("locked in")]. [span_boldnotice("Sell it")] before its value becomes liquid!")
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/obj/item/stock_block/proc/value_warning()
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visible_message(span_warning("\The [src] is starting to become liquid!"))
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@@ -195,7 +195,7 @@
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/datum/supply_pack/service/greyidbox
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name = "Grey ID Card Multipack Crate"
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desc = "A convenient crate containing a box of seven cheap ID cards in a handy wallet-sized form factor. \
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Cards come in every colour you can imagne, as long as it's grey."
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Cards come in every colour you can imagine, as long as it's grey."
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cost = CARGO_CRATE_VALUE * 3
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contains = list(/obj/item/storage/box/ids)
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crate_name = "basic id card crate"
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@@ -38,7 +38,7 @@
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var/effectCircle = FALSE //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here
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var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the GLOB.podstyles list in cargo.dm defines to get the proper icon/name/desc for the pod.
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var/reversing = FALSE //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
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var/list/reverse_dropoff_coords //Turf that the reverse pod will drop off it's newly-acquired cargo to
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var/list/reverse_dropoff_coords //Turf that the reverse pod will drop off its newly-acquired cargo to
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var/fallingSoundLength = 11
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var/fallingSound = 'sound/weapons/mortar_long_whistle.ogg'//Admin sound to play before the pod lands
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var/landingSound //Admin sound to play when the pod lands
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@@ -651,7 +651,7 @@
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transform = matrix() * 1.5
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animate(src, transform = matrix()*0.01, time = pod.delays[POD_TRANSIT]+pod.delays[POD_FALLING])
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/obj/effect/pod_landingzone //This is the object that forceMoves the supplypod to it's location
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/obj/effect/pod_landingzone //This is the object that forceMoves the supplypod to its location
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name = "Landing Zone Indicator"
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desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
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icon = 'icons/obj/supplypods_32x32.dmi'
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@@ -165,7 +165,7 @@
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context[SCREENTIP_CONTEXT_LMB] = "Scan for export value"
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return CONTEXTUAL_SCREENTIP_SET
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/**
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* Scans an object, target, and provides it's export value based on selling to the cargo shuttle, to mob/user.
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* Scans an object, target, and provides its export value based on selling to the cargo shuttle, to mob/user.
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*/
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/obj/item/universal_scanner/proc/export_scan(obj/target, mob/user)
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var/datum/export_report/report = export_item_and_contents(target, dry_run = TRUE)
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@@ -240,7 +240,7 @@
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to_chat(user, span_warning("Bank account not detected. Handling tip not registered."))
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/**
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* Scans an object, target, and sets it's custom_price variable to new_custom_price, presenting it to the user.
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* Scans an object, target, and sets its custom_price variable to new_custom_price, presenting it to the user.
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*/
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/obj/item/universal_scanner/proc/price_tag(obj/target, mob/user)
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if(isitem(target))
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