Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)

## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
This commit is contained in:
norsvenska
2024-07-21 21:41:37 +02:00
committed by GitHub
parent a8b65dec0c
commit 5f80128fa9
211 changed files with 304 additions and 304 deletions
@@ -27,7 +27,7 @@
on_analyze(source=source, target=get_turf(computer))
return COMPONENT_CANCEL_ATTACK_CHAIN
/// Keep this in sync with it's tool based counterpart [/obj/proc/analyzer_act] and [/atom/proc/tool_act]
/// Keep this in sync with its tool based counterpart [/obj/proc/analyzer_act] and [/atom/proc/tool_act]
/datum/computer_file/program/atmosscan/tap(atom/A, mob/living/user, params)
if(atmozphere_mode != ATMOZPHERE_SCAN_CLICK)
return FALSE
@@ -42,7 +42,7 @@
attached_wire_ref = WEAKREF(locate(/obj/structure/cable) in T)
if(attached_wire_ref)
return
var/area/A = get_area(computer) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull it's powernet instead
var/area/A = get_area(computer) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull its powernet instead
if(!A)
return
var/obj/machinery/power/apc/local_apc = A.apc
@@ -209,7 +209,7 @@
var/list/visible_turfs = list()
// Get the camera's turf to correctly gather what's visible from it's turf, in case it's located in a moving object (borgs / mechs)
// Get the camera's turf to correctly gather what's visible from its turf, in case it's located in a moving object (borgs / mechs)
var/new_cam_turf = get_turf(active_camera)
// If we're not forcing an update for some reason and the cameras are in the same location,