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Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request it's - conjunction of "it" and "is" its - possessive form of "it" grammar is hard, and there were a lot of places where "it's" was used where it shouldn't have been. i went and painstakingly searched the entire repository for these instances, spending a few hours on it. i completely ignored the changelog archive, and i may have missed some outliers. most player-facing ones should be corrected, though ## Why It's Good For The Game proper grammar is good ## Changelog 🆑 spellcheck: Numerous instances of "it's" have been properly replaced with "its" /🆑
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@@ -1,7 +1,7 @@
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# Balistic gun icon states explained
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For a unknown period of time, `/obj/item/gun/ballistic` used the wrong icon state for it's `bolt_type` and so, if you tried to copy how it worked to make your own gun, you'd get a broken sprite. This documentation is intended to explain in detail what some of the variables and functions do, and how to make your own gun subtypes that work properly.
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For a unknown period of time, `/obj/item/gun/ballistic` used the wrong icon state for its `bolt_type` and so, if you tried to copy how it worked to make your own gun, you'd get a broken sprite. This documentation is intended to explain in detail what some of the variables and functions do, and how to make your own gun subtypes that work properly.
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## Bolt Types
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The easiest thing to screw up. For a long time, `/obj/item/gun/ballistic` had `bolt_type` set to `BOLT_TYPE_STANDARD` when the sprite was configured to use `BOLT_TYPE_LOCKING` sprites. Nobody noticed, because it wasn't obtainable through normal gameplay, and the Mosin which was broken by it only has like 3 pixels missing.
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@@ -37,7 +37,7 @@
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do_sparks(rand(1, 4), FALSE, src)
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/**
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* When traveling to a new turf, throws a probability to generate a hotspot across it's path.
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* When traveling to a new turf, throws a probability to generate a hotspot across its path.
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*/
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/obj/projectile/energy/photon/proc/scorch_earth(turf/open/floor/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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